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The difficulty of the king's score is greatly reduced, remember that the 3 points are like drinking water, but one must not be touched

Hello everyone, I'm Ma Beard and it's nice to see you again.

S27 season has been open for a while, with the passage of time, the new dan "shunt effect" shows a relatively good side, many players without time, now the game, not only can experience the care of the low-activity ELO mechanism, but also can feel the pleasure brought by the "dimensionality reduction blow".

Overall, in addition to this point, the overall hero pattern is still relatively balanced.

S27 season on the difficulty of the score reduced, in such a situation, if you still think that the score is difficult, there must be some points of problems, after summary, the old horse believes that there are 3 points will affect the player's difficulty of the score, there is a passerby game must not touch!

The difficulty of the king's score is greatly reduced, remember that the 3 points are like drinking water, but one must not be touched

These 4 points are the economy, KDA, and military line operation, and one point that cannot be touched is the concern of the passer-by bureau for teammates!

The economy determines the key to the hero's Carry ability, but also the key to covering up the hero's weaknesses and strengthening the hero's strengths, as long as you learn to brush the economy, glory basically walk sideways.

So where does the economy come from? If you simply consider the economic resources of the line, it is impossible to meet the point where hero C He covers up the weakness, so there is a way to raise pigs, punish while punishing, and side road aid, under such a premise, the hero who is easy to take the line power and how to invade has become the favorite of the big god players.

The difficulty of the king's score is greatly reduced, remember that the 3 points are like drinking water, but one must not be touched

Take the picture above, the old Ma Erin's economy, in the absence of cooperation, can be dashing for a long time, and the restraint relationship between the heroes and the advantages and disadvantages of the lineup have also been broken.

As long as it does not drag on until 18 minutes later, it is basically possible to hold the winning ticket in your hand, because the economy has been playing a role. Synchronized to the passers-by bureau, what should we do?

Online confrontation and grabbing levels, line rights are part of it, and what to do after the line is the key point, as long as you don't stay online, you can get a little economy from other areas, even if you earn! Every second spent on the line is a waste of a second, so if there is no benefit to the line, you should choose to obtain resources from other regions, thus forming an economic gap.

Peaceful development, which will not create economic disadvantages, is the biggest pain point in the passer-by bureau, so when you learn to develop, you can basically walk across the King's Canyon.

The difficulty of the king's score is greatly reduced, remember that the 3 points are like drinking water, but one must not be touched

KDA does not truly reflect the player's role in the game, especially for the auxiliary, but it can relatively reflect the sanity of a player.

For a simple example, the line is clearly restrained by the other party, sent a blood to continue the player there are a lot of people, in the other side obviously has an economic difference absolutely can not beat the opponent's situation, that is, there are also people who are not convinced, then, in the end, the probability of their temper being released is large, or the probability of being crushed and reported is large?

It is indeed a good thing to be unconvinced, but the prerequisites for confrontation are not met, and it is absolutely incorrect to play the game by temper! Therefore, in the confrontation, we should first learn to protect KDA, and then expand the participation rate, output, injury, and advancement.

When you can't even keep the KDA, it is not enough to prove your sanity and consciousness, as well as the ability to speculate on the location and trajectory of the opponent, which is not enough to meet the competitive conditions.

The difficulty of the king's score is greatly reduced, remember that the 3 points are like drinking water, but one must not be touched

Operation is the most critical point in the victory, take the above figure, just the pressure of the military line, and then do not fight, the other side is basically impossible to win, if it is to push off the other side on the road, then, even if it is very delayed, as long as the military line is handled well, the other side may not be able to fight in the end!

Therefore, we often see some secret letter, Cheng Biting Jin, Mi Yue, Mi Laidi players who think that the score is very simple, their ability to operate the military line is indeed very strong, although, sometimes it seems to be incompatible with the players, but in a long period of time, their playing style can guarantee a certain winning rate.

On the basis of ensuring economy and KDA, if we can correctly handle the defensive line and create a fatal or two offensive lines for the opponent to choose, we can greatly increase our winning rate.

The difficulty of the king's score is greatly reduced, remember that the 3 points are like drinking water, but one must not be touched

What point should you not touch in the passer-by bureau? Don't pay too much attention to your teammates and rely on your teammates, which are points that you can't touch in the passer-by game.

Because, we do not lack the ability to find problems, and the biggest problem in the passer-by game is the problem of cooperation and the quality of teammates, since their problems can never be avoided, so we either choose the group or treat them as human machines.

When you're in the game thinking about your teammates or "wiping your ass" for your teammates, you're basically not far from losing! All we have to do is implement our ideas and achieve our own goals, there is no need to play in order to solve the problems encountered by our teammates.

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