Author: Wu Yanzu, Liaoning
preface
Since the 110-level version of Hanbok 3.17 was launched, the national service also launched a 110-level advance service version on 4.15.
As we all know, there is a big gap between the Hanbok environment and the national service environment, and there will be a little bit of water and soil directly on the line.
Combined with the feedback from the forum, including personal experience, the author has some ideas to write out and discuss with you.

Raise a problem
- The Aria of The Invincibles joins the ticket
The 110-level version adds a new level 105 rarity, artifact and other equipment strength is not low, and new players who enter the pit do not need to re-walk the old road of level 100.
The full level task sends a level 105 purple suit, which is enough to pass the non-king level task, and the white map also drops the level 105 artifact equipment, although it is not as good as the level 100 graduation suit, the daily brush map is barely enough.
This will lead to the embarrassment of the existing 100-level regiment, there is no need to brush for the progress, and there is no demand for the unique jewel of the regiment after graduation.
Solution suggestions: The Aria of The Invincibles is exchanged to join the [Noble Secret] [Silent City] tickets; the auction is added to the [Tradable Premium Quest Tickets] [Account Binding Golden Pillar] and so on.
-The characters are too tired, there is no way to reduce the burden
The level 110 version requires a lot of liver if it does not have a lot of kryptonite, and the Brush Chart Points Store limits the number of times the advanced copy can be entered, and it must be cleared to have a few points.
You need to brush white maps to accumulate materials for "eating equipment", you need to brush white maps to accumulate "eaten billets", you need to play machines, Silent City to get high entries epics.
If you don't have Krypton and liver, your 110-level version will be difficult to improve, and if you don't brush it, it will be 0 to improve (wait for 3 weeks to enter 2 top-level confidential copies), and the benefits are very scattered.
Solution: Can you increase the number of copies of the daily map stable output [Beryl] [Advanced Quest Tickets] similar to the beginning of level 100 to make the multi-party income concentrate.
- National costume features are strong revision (features pull full + 129 strong)
The national costume has a special influence, and the national costume has 129 more unique attribute enhancements than the hanbok.
Some of the equipment in Hanbok uses 10/15 genus strength as a term, because of the influence of the national costume characteristics, these attribute enhancements will be diluted and there is no improvement in the Hanbok setting.
Solution suggestion: whether the special version of the national service can be revised to solve this problem, otherwise it will be out of the line entry.
Teaming issues
- Noble machines add APC
If the Noble Machine is a quest that requires your own characters to team up to relay, similar to the King of Fighters Ring, you need to have multiple characters involved to maximize the benefits.
Not everyone has enough characters to participate in the quest, and the lack of characters encounters trap diagrams that can easily lead to failure, and players are extremely frustrated.
Solution: Add an APC rental system where players can rent milk for battle, or rent some battle-friendly characters based on quest needs.
- Difficult problem with milk teaming
The difficulty of the level 110 copy is not low, and for C, the pressure of single brushing is not large, but the milk created by the same can only be teamed up due to the skill is not suitable for brushing.
In this way, the situation in the early stage is that there is more milk and less C, and it is difficult for milk to team up, and if it is not solved, it is also a major obstacle on the way for players to improve.
Solution: Cut the group milk's health penalty multiplier, or use the activity to give the team player some damage BUFF to help get through the difficult situation.
Can the Milk Feature also add the [Damage Increase] entry or add a new skill: No forging is required to enjoy damage boost (team failure, clash with the Holy Spirit Hammer).
- The penalty for team gain is too high
110 heroic kings team up, plus a little gabriel probability, the price is a sharp reduction in gold coin earnings, about 7 to 8K flop only 7 ~ 8K gold coins.
Players are faced with a choice, either bet on luck to meet Gabriel, want to brush the map at the same time to move bricks can only be a single brush, the team income is too low.
Solution suggestion: In the early stage, the reduction of the income of the heroic king-level team can be lifted, and if there is a need for restrictions in the later stage, the team can be re-restricted.
- Equipment increase trigger display logo
The current fame system is inaccurate, and it is difficult for players to use fame to see the strength of players "under certain limits".
For players who are not familiar with level 105 equipment, they don't even know whether the entry of this person's equipment can be triggered, and the lesson of the past can only increase the reputation threshold.
Solution: Equipped with an increase in trigger flag, no trigger/in-shot trigger is normal black, trigger full is red, trigger part is blue
。
There are stepwise trigger conditions that fully satisfy the amount of the actual increase that turns red, satisfying part of the reality.
Example of a local luxury necklace (carry 4E):
Genius shoes as an example (blue consumption adds only 400% of the entry):
Get high entry equipment difficulty questions
- After the national costume features are revised, the damage is close to double, as long as you put together a 30~50 level entry equipment, you will deliberately crush all the existing copies (*see notes).
* Level 100 top crafting (not counting Dragon Ball, Royal Seal) Graduation equipment inscribed with level 105 epic, random collocation also has nearly 10 billion damage, the set is doubled again after molding.
About a month or so, it is difficult to improve a 40~50 level equipment, the subsequent brush map is too cost-effective, and the difficulty of obtaining 50~60 level entry equipment is too high.
Solution: Can you consider dynamic difficulty? Increase the difficulty and increase the reward - LV50~60 level entry equipment, alleviating the pressure of obtaining high-level entries.
Simply increasing the difficulty = charging the boss = angering the player. Sincerely recommend planning not to repeat the mistakes of making decisions for players to charge bosses!
Conclusion
I hope that the planning can be combined with the characteristics of the national service to carry out the special revision, the problems that have occurred in the hanbok, the national service hopes to learn from and learn from the experience to improve the existing problems.
Dynamic difficulty has been practiced, and whether the introduction can solve the problem of difficulty in obtaining high-level terms, or whether there is a better way to solve the problem of difficulty and reward balance.