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How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

For an open-world game, designing some puzzles in the map is quite critical. On the one hand, it increases the interaction between players and the map, on the other hand, it also allows players to be less boring when running maps, and has a more realistic sense of game substitution. The Mirage 2.0 version of the Vera map also adds a lot of map puzzles, and the difficulty is not low.

How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

In the new map, there is a desert in which players will be slowed down by quicksand, and there is a feeling that it is difficult to move. And this design is not only to let everyone have a better sense of map substitution, but also to allow players to find a hidden underground world.

How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

By slowing down the quicksand players can judge that each quicksand has a quicksand eye, and there is a spiral wind circle in the middle of the quicksand eye, and everyone needs to reach the air through the flying props, and then enter the quicksand little by little. Players will be trapped in quicksand, and when they are fully inside, they will enter the underground world.

How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

I have to say that this design is still very ingenious, and there is more than one such underground world, there are three in total. Did you find them all? After we enter the underground world, we can also get a lot of props, which is also one of the benefits.

How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

In addition to hiding the map, there are also items that can only be provided by puzzle solving in many places. For example, when we come to the "Friendly Sand Mouse", it looks like it is a friendly sand mouse, but it is always rolling around. Sandweed rats will have various needs, sometimes need food, sometimes need the encouragement of players, according to different needs to meet them, sand grass rats will provide black core rewards. There are many more creatures like the sand mouse, and the hardest part is not solving the puzzle, but knowing which ones can trigger the puzzle.

How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

In addition, there are some more difficult mechanisms, such as when we came to the Desert Rose and saw a stone with a symbol engraved, which obviously had a puzzle. But how to solve the puzzle is not so easy, in fact, we need to find three special flowers, and then walk to the middle of the three flowers. It took a lot of time to find it in the beginning, because one of the flowers was picked up by passers-by players (of course, the system will generate again later)!

How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

Of course, the most difficult is the music mushroom, the player chooses the right route and jumps to the mushroom accurately, it still takes some thought to complete it.

How detailed is the declassification of The Phantom Tower? The hidden map is too secretive and the player is shown to the point of baldness

The decryption on these maps is still quite interesting, and it also makes Vera's version of the map more fun. And it is highly recommended that you do not look at the guide to explore completely by yourself, you will find that the map is not only very exploratory, but also has a lot of interactive places, and the rewards after completing the puzzle are also quite generous, which can meet the players' sense of achievement.

What do you think of the design of this Vera map? Are these explorations difficult for you?

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