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【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

In the BDSP, the capture method of the granite monster is more demanding, and the following is a detailed explanation of the "Pokémon Crystal Diamond/Bright Pearl" granite monster capture tutorial compiled by "m70857085" for your reference.

Granite Monster detailed capture process

At present, the progress of the game is to obtain 8 Dojo badges, and has not yet challenged the Four Heavenly Kings,

A map of the results is attached before you begin

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

The main chapter begins

At present, the trigger conditions that can be known are mainly stuck

"Go to the Underworld Network to Talk to 32 Players"

Since according to the official announcement, it is known that this version of the dialogue with NPCs also counts,

However, this test directly locks the above conditions to

"Go to the Underworld and Talk to 32 NPCs"

And the 32 NPCs referred to here refer to "32 NPCs with different names."

So it's useless to chat awkwardly with the same NPC 32 times.

Then the main explanation is how the test achieves this condition,

First of all, let's look at the map of the cave,

The area between each void and the void is hereinafter referred to as the "channel",

"Channel" refers to a "continuous channel" that can be walked through in one breath without entering or leaving the void.

A few of the areas framed in red in the figure below are just examples.

Those who have already explored the cave should know that entering and exiting the hole will "reset" the Pokémon in the hole,

At the same time, the channel itself will also be reset,

But resetting isn't just about producing new mines.

It also "resets npcs"

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

Next, explain the NPC appearance mechanism estimated in this test,

1. A channel can encounter up to 3 different NPCs, but only one at a time

2. There are 3-5 NPCs in the same channel depending on the channel size, randomly in one of them at a time

3.3 NPCs can be divided into 1 "common NPC" and 2 "rare NPCs"

4. The appearance rate of common NPCs and rare NPCs is 8:1:1

5. The same NPC may appear in two different channels (crossing from the next channel?)

6. NPCs of the same appearance but different names will not appear in the same channel

So when you've already encountered NPCs in that channel,

Areas that have not yet been bypassed can be abandoned.

Directly into the nearest hole for channel reset,

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail
【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

Then see that npCs who have already met the same type in the same channel can also consider not talking to him.

But it is still recommended to talk about it, more talk about the comparison of insurance will not go wrong,

After all, the current conditions are also hypothetical,

I was worried that the condition was actually "listening to 32 different cave knowledge".

And some NPCs generate points that are very close to the void,

If you don't want to go around, you can also reset the channel at a fixed point.

At that point, the NPC did not appear, just go directly into the hole and come out to see again,

The advantage of this is that there are fewer roads to run,

But the downside is that not every NPC point is so close to the void.

And rare NPCs may appear but you didn't go over to find and missed,

So it is still recommended to take a steady and obedient detour,

If you don't find the NPC, don't run into the hole to reset the channel.

Finally, attach the progress message of the Tower of Souls:

Before putting it in the wedge, it seems to say, "This tower feels like it's going to collapse at any moment."

then

Stage 1 Not responsible for estimating the progress 0/32 (just put in the wedge, the granite monster is still sleeping)

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

Stage 2 Not responsible for estimating the progress 8/32 (The Granite Monster wakes up and whispers from the bottom of the tower?)

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

Stage 3 Not responsible for estimating progress 16/32 (Granite monsters begin to try to climb up the tower)

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

Stage 4 Not responsible for estimating progress 24/32 (Granite Monster approaching the top of the tower)

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

Final Stage Not responsible for estimating progress 32/32 (Granite Monster appears)

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail
【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

After entering the fourth stage, I have actually begun to be a little lazy,

As long as the same channel has seen two names after,

Next time, no matter which NPC appears, it will directly change the channel,

The red box area in the figure below is the area where the carpet search was actually performed in this test.

Other areas may have encountered NPCs and completed conversations when they had previously explored.

But at least you shouldn't have to worry about npCs just 32 and have to go through them all.

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

In the process of searching, you can record a little bit of the names that have been encountered,

I didn't start with the test because of the test,

It is to detect the change of the progress message of the tower before locking the trigger condition to complete,

So in fact I can't conclude that the condition really only needs 32 NPCs.

Maybe less or more?

There are currently two wedges available in the game.

The second one has just been put in but has no intention of completing it for the time being

【Raiders】"Pokémon Crystal Diamond/Bright Pearl" Granite Monster Capture Tutorial Explained in Detail

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