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Shangguan Wan'er: Skill summary + skill combo GIF + inscription equipment recommendation

Hello, hello camp friends, I am the first anchen, the new season has begun a few days, I don't know if the road to the upper part of the friends is easy? Today to bring you is Shangguan Wan'er's gameplay explanation, I hope that everyone on the road to the score of one more hero choice

Shangguan Wan'er: Skill summary + skill combo GIF + inscription equipment recommendation

Contents of this issue: Skill Summary + Skill Combo GIF + Inscription Equipment Recommendation

I believe that many small partners always feel big head when they see the description of skills, and you can see the skill summary I give you below, so that you can quickly understand Shangguan Wan'er

First, the skill summary

Although the skill description seems to have a lot of words, it is actually very easy to understand, and next, I will give you a detailed analysis.

Shangguan Wan'er: Skill summary + skill combo GIF + inscription equipment recommendation

Passive: 1. Skill collisions can restore health and gain enhanced general attacks. (When a skill collides, it must be in the indicator of the big move circle, otherwise it cannot trigger the passive and cannot restore the amount of health)

2. After the second general attack, the third normal attack is to strengthen the general attack and become a straight path damage.

3. Pen-ink collisions have additional damage.

One skill: Throwing pen and ink in the specified direction deals damage to enemies in the path, and when the maximum distance is reached, the pen and ink will explode, dealing additional damage. There is additional damage at the end of the skill.

If the enemy is at the end of the skill, it will deal two damages, so control the casting distance.

Two Skills: Select a point, the falling pen ends in its place, writes back, and deals damage to the touched enemy and a 50% slowdown during the writing process for two seconds.

Two skills can be stored twice, and two skills can be stored due to cooldown.

Although Shangguan Wan'er's big move skill CD looks like it has as many as 40 seconds, after the cool boots are released in the early stage, it is actually only a short 20 seconds, and Wan Er touches the pen and ink released by herself after using the big move, or the enemy can continue the skill

1. Single click once, can be used as a small displacement skill, suitable for through the wall, can reach the target location faster, and the skill CD is only 5 seconds, released well will not affect the next wave of team battles.

2. Wan'er's big move needs to touch the enemy, enemy creeps or other skills during the sprint, and complete five sprints, which will trigger the second stage of damage of Wan'er's big move, and it is in a state of inability to select and displace.

Second, the skill combo

There are many kinds of combos for Wan'er, and in different positions, it is necessary to use the appropriate skill combo.

Such as: z-word jitter, ultra-long-range pursuit, space step and the most common 233133, etc.

Z-Jitter: Most useful when enemies approach 2 flashes, and can deal instantaneous damage.

It is best suited when enemies are close to 2 flashes, and can deal instantaneous damage.

Ultra-long pursuit (1332 flash 33): When the distance is far, the ultra-long pursuit combo.

Suitable for chasing residual blood, achieving ultra-long-range kills, and can be used when fighting and harvesting.

Space Step: Use the Space Step to add perspective to the enemy, let the enemy think that you are short, let him break away from the protection of the team to pursue you, so as to kill the enemy hero alone, and use the space step to close the distance between the enemy and me, and cooperate with other skills to hit explosive damage.

When using the SpaceWalk, release the roulette wheel with your left hand, tap the attack button with your right hand, and be at an appropriate distance from the enemy hero to get close to the enemy to deal explosive damage.

Tip: No matter which combo move you use, you can connect the flat a in the last part of the big move sprint, and hit the enhanced flat a in your hand to make the damage greater. Wan'er's damage is done by matching skills with each other, and if you want to play damage skills, you must use them together.

Third, the way of playing

Early stage: Shangguan Wan'er belongs to the former, middle and late period are very strong heroes, in the early stage, no matter what single hero is encountered, in fact, you can choose to preempt, in the early stage of the absence of Guan Yu card grass, you can card right grass directly to the other side of a taka position, in accordance with the principle of people first come first, soldiers first come first to fight the principle of the first, grab the weak side road to grab the river crab.

Demonstration diagram:

Team Battle Ideas:

Learn to hide your field of vision, observe whether the enemy's deadly control skills are used, do not blindly enter the field when the enemy's key control skills are not handed over, observe the position of the enemy c position, who is the opposite thigh, you will stare at him, do not let him have output space, and then cooperate with teammates to enter the field to kill the opposite thigh first.

The best-case scenario is also to have your tank eat the key control skills on the opposite side and cooperate with your teammates to enter the field to fight and harvest.

3. Recommended inscription equipment

Inscription Recommendation: Ten Hunts + Ten Hearts Eyes + Ten Nightmares

Inscription buff: Wan Er is a face magic stab hero, the most needed is movement speed and spell wear, can better get close to the first level of support, and Wan Er has a period of enhancement pinga, with ten hunting, no matter the front, middle and late can be very smooth to card Out Wan Er's enhanced flat a.

Equipment Recommendation: Cool Boots + Echo + Hat + Arcane Boots + Big Book + Law Wear Stick

Because Shangguan Wan'er's skills are affected by cd cooling, mostly calm boots are a necessary outfit for Wan'er, and the maximum benefit in the early stage can first be a magic stone, and because the hat passive this season has been enhanced by 5%, the hat can be prioritized, and then the echo will be done later to improve the support ability.

The Boots of the Secret Law are equivalent to a law to wear equipment, it is recommended to go out in the situation of the downwind, not only can it return to the blue but also has the effect of the law to wear, the fifth piece of equipment is out of the big book downwind, and the headwind can be in the twilight stream first.

The last one is equipped with a magic stick, and finally you can consider changing the secret boots into a life-saving suit to improve your survivability.

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