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"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

On April 26, the developer of the mobile game "Mountain Racer" announced that the series has exceeded 2 billion downloads.

What is the concept of 2 billion? "Mountain Racing" has two generations so far, assuming that each person downloads 2 times per generation, that is, 1 person downloads a total of 4 times, and 500 million people around the world have played this game, which is enough to make a "300 million mouse gunfight dream" game shameful.

"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

Is the data real?

Just as the so-called "Huang Po sells melons, sells herself and boasts", the figure of 2 billion sounds scary, and it is announced by the game developers themselves, which is inevitable to make people suspicious.

However, in fact, in recent years, the monthly global download volume of no.1 mobile game monthly downloads is calculated in tens of millions, so it seems that it is not surprising that the "Mountain Racer" series that has been online since 12 years has 2 billion downloads.

"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

A casual work with almost no threshold

Climber Racing developer Fingersoft is a Finnish company with a "hometown" relationship with the famous "Tribal Wars" and "Clash Royale" developer Supercell, perhaps influenced by the same culture, both of which are designed to be minimalist and not like the popular multi-game mode of play.

When I re-download and open Mountain Racer 2, the game will immediately guide me to the first game, in the game there are only two buttons of throttle and brake, and all the player has to do is to improve the speed as much as possible while ensuring that the balance does not overturn.

"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

This kindergarten-level mode, seemingly simple, actually starts in the middle of the game, the difficulty of the map will increase dramatically, at this time the player is required to control the vehicle more subtly, with a certain degree of technicality. You can also choose to invest resources to enhance the vehicle, or directly purchase different vehicles to increase the chances of passing the level, and the game's Krypton gold points will follow.

"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

Climber Racer also gets resources in a similar way to Clash Royale, where you get treasure chests through battles and unlock them with time, which means that players can get a good gaming experience if they play long enough.

"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

Small capacities also have big things to do

The "Mountain Racing" series is only more than 100 MB, compared with the mobile game "masterpiece" on a few G, the volume is very small, but it has been active for 10 years, and has achieved a good number of downloads, indicating that the creativity of the game can indeed determine the attractiveness of the game to players.

"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

For a long time, the mainland game industry has been questioned because it cannot make "masterpieces", and recently there has been more argument that player recharge has led to game manufacturers not being able to make "masterpieces".

According to this logic, our game manufacturers can not do high-cost masterpieces, do a few popular boutique works, prove that they can make games, let players scold less is always OK, right? However, our gaming industry is not only unable to make amazing AAA masterpieces, but even popular low-cost boutique games are few and far between.

"Mountain Racing" officially announced that the number of downloads exceeded 2 billion? What is the truth behind it?

Because the fundamental reason that determines the height of our game industry is not in the market, but in our game industry level, it is difficult for us to catch up with the start later than others, nor is it difficult for players to "not recharge domestic manufacturers" to make the level of game manufacturers advance by leaps and bounds, not to mention that players are not fools, the market for skinning games is getting smaller and smaller, but the games made by some big manufacturers have become fun?

Creativity can't come out of thin air, there is not enough level of practice and experience, and there will be no god to directly let us have the top game.

When our games can attract players for 10 years based on creativity alone, it is not too late to say that our games are "masterpieces".

Learn to walk first, then learn to run.

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