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"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

On April 22, Yongshi Network's new work "Eye of Deep Space" officially opened the public beta, which is a 3D action mobile game with the same screen, its style is science fiction two-dimensional, covered with mechanically armed girls, when countless monsters attack, gorgeous attacks, in the current market environment does have a certain appeal.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

As early as the previous tests, the game has caused a small range of shocks, and last year it also won the MWU China list of the best 3D games of the year in 2021. Before the official public beta, its official website had more than 2.5 million reservations, which was recommended by the App Store Today, and its public beta CG "Guardian" received 664,000 views, which can be said to be full of energy for the explosion during the public beta.

After the public beta of "Eye of Deep Space", the promotion of Yongshi Network quickly kept up, with conspicuous advertisements on TapTap and B stations, and related activities launched by live broadcast platforms such as Douyu and Huya to amplify the influence. At the same time, TapTap, B station and in-game synchronously launched a creator incentive plan, which in turn stimulated players to participate in raiders and fan creations, build a game community, and the fan video launched by the magical laopi VFX has achieved nearly 900,000 views.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

Many efforts have made the game successfully start the first shot, the first time is to land on the Top of the App Store Game Free List, and successfully ranked among the top ten of the best-seller list; on April 24, it continued to work hard and rushed to the 6th place in the game best-seller list; on April 25, it continued to stabilize in place. I have to say that as the future of Yongshi Network, such a start is really excellent.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to
"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

Regarding the reputation of the game, many players' reviews can be summarized in one sentence.

"It's nice, but hopefully the future will be better."

High investment has a high return

"Eye of Deep Space" has a distinct style, animation design, 3D architecture, science fiction theme, intelligent weapon crisis, from the feeling point of view, the world benefits from technology, but also suffers from technology, so the overall style highlights a sense of industrial technology, the game's UI is also designed concisely and clearly, the primary and secondary order is not messy.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

As a two-dimensional product, the picture and art representing the actors are particularly important, especially the domestic two-dimensional track is seriously rolled, in order to create a "little sister" that allows players to be interested in unintentional glances, you can not only rely on gorgeous stacking, but also have outstanding characteristics that can express your own personality.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

It is reported that the investment of Yongshi Network in art is not small, and the cost is increasing year by year, which also ensures the online art of "Deep Space Eye".

Technology is the main style of the game, so the most prominent label in the art is digitalization, the overall color saturation is low, highlighting the coolness of the world constructed by machinery as the mainstream, and the irregular form of objects in some art also hints at the hidden chaos of this mechanical world. The art of the game also depicts many details in detail, and some of the illustrations also use holographic expression techniques, with outstanding projection texture and full of technology in the atmosphere.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

Regarding the vertical drawing of the game, the early game was relatively thin, just a character with Pose. After several tests, the original vertical painting was officially repainted, adding special effects and backgrounds, and the characters became delicate and dynamic, which in turn highlighted the story of the standing painting. At the same time, the art of the Divine Grid Heraldry has also been changed, and it has a touch of middle and second breath at the same time.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

Modeling part, the main anime 3D modeling has a small problem, "Deep Space Eye" also failed to escape, because when the anime characters become 3D, whether it is the face or the limbs, the overall feeling is more inclined to flattening, the facial level is not obvious, the limb lines are too straight, making the characters give the player the first feeling slightly dull.

But it can be seen that "Deep Space Eye" has made a lot of efforts in 3D modeling, and the next era process combines NPR rendering technology, the 3D model is more refined, and the expressions and movements are more natural. The official also focused on the texture of the armor and skin, the glossy special effects of gel coats and metal, and the patterns that changed when the clothes were folded.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

On the official number of Station B, the title of the third issue of the R&D Diary of "Eye of Deep Space" is "The Duel of the Inner Volume of Original Painting and Modeling", which records the past of the product screen. For example, the player feedback that the corrector standing drawing and 3D modeling gap is large, the official model accuracy has been improved, and the action and expression have also been added, and the modeler and the original artist have rolled in each other to improve the overall art level.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

In terms of the plot of the game, it seems to be a little mediocre at present, "the humans of the old world came to the world of Gaia to be reborn, but this world has a threat called corpses, and the correctors appear, and they jointly establish the Eye of Deep Space and rise up against it." The illustration system also includes a series of content such as world view, illustrations of the protagonist or key followers, plot animations, enemy files, and engraving introductions.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

Shape a refreshing fast-paced battle

Many players will praise the coolness and excitement of "Deep Space Eye" after playing it, and the shaping of this fast-paced action battle stems from the official grasp of design and detail.

The entire action system of "Eye of Deep Space" is not eye-catching, the left side operates the direction, and the right side is the general attack, dodge, three skills and an ultimate skill that can be released with energy, and those who are familiar with such products will even feel familiar.

Regardless of the class's general attack, skill, or dodge, the character's behavior is very rapid, the overall effect of combat and movement is silky smooth, and the player can interrupt the current action through other operations, allowing deeper combo routines to be realized. In addition, the game's level scene and monsters are tightly controlled within a reasonable range, so it is not difficult to play a sustainable set of combos, and the game rhythm can become compact.

"Eye of Deep Space" debuted in the top ten of the best-selling list, and the future of Yongshi Network is worth looking forward to

In order to encourage players to play a refreshing combo, the game also designed a combo scoring mechanism, players can complete from C to S through continuous combo moves, and finally break through to Ω, combo score will not be very harsh due to interruption and disappear, nor will it return to zero because of a period of time without attacking, when the player does not attack, the combo score will slowly lose, which also reduces the threshold of combo to a certain extent. In addition, the combo score is also accompanied by the setting of "the higher the score, the greater the attribute blessing", which is also a means of encouraging players to develop combo moves.

The game also rewards the player for excellent operations, such as when the player is attacked by the instantaneous dodge and escape, it will enter the "zero-hour space", the enemy's action will be greatly slowed down; the "correction space" mechanism is another cool point, when the player activates, it will enter a time-static space, the player does not need to worry about being attacked, and can release the move arbitrarily.

The multiplayer, on-screen battle mechanics are also one of the highlights of Eye of Deep Space, where players can bring two other characters into battle. Different from the multiplayer squad switching appearances, and different from the AI mentally retarded teammates to command Ping A, the interaction between the characters and the protagonist carried in "Eyes of Deep Space" is very strong, and although it is not as good as gao play in operation, it is no different from Meng Xin. At the same time, the game also sets up a combo skill for this mechanism, and multiple characters can play big moves with the help of cooperation, which is also considered to be filled in for this mechanism.

Of course, the "Eye of Deep Space" mechanism has corresponding limitations, the game will limit the upper limit of the number of teams to 3 people, and after entering the copy, the player can only operate 1 character, for the control of the remaining two characters, only reflected in the release of the big move, and when the teammate releases the big move, the player will also stop the operation due to the appearance of the big move animation, from the feedback of many players, the multiplayer combat mechanism is more novel, but the big move animation will also affect the rhythm of the move, the design is slightly conflicting.

What "Eye of Deep Space" lacks may be that "eye light". Today's it, compared to the predecessors such as "Crash Three" and "Battle Double", does not show too obvious differences and upgrades, and as a few years apart to arrive in the future, the work really does not give enough players to see what they want to see, if in the follow-up update, in the gameplay, combat, cultivation can come up with a place for players to talk about, it may have the opportunity to surpass the predecessors.

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