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Steam92% is particularly well received! Newton smiled widely in the game

Recently, when I visit Steam, the system always pushes me a game called "Abriss", the reason is that I have "Siege" and "Instruments of Destruction" in my library, so it seems that the game type can probably be guessed. Not to mention that the game also has a subtitle, "build to destroy" It seems that this game is indeed my dish. After learning about Steam's cool videos and 92% positive ratings, my living expenses naturally fell short.

Steam92% is particularly well received! Newton smiled widely in the game

After entering the game, the first impression brought to me by the sound and picture performance of the game made me very satisfied.

Steam92% is particularly well received! Newton smiled widely in the game

As you can see, the player is in an abstract and simple sci-fi space, surrounded by only spaceships that fly by from time to time, and layers of majestic buildings. Unlike the "Siege" category plus the senses of game construction- destruction, after the construction of vehicles is changed to building, the shock brought about by the contrast in the size of the creation is not compensated by the picture quality. Scattered small spaceships and endless high-rise domes, combined with simple and clear UI and ethereal BGM, the overall majestic and ethereal atmosphere made me very comfortable and looking forward to entering the beginner's tutorial.

Steam92% is particularly well received! Newton smiled widely in the game

The goal of the game is very simple, that is, to destroy the red glowing objects in the white building, which is called the core here. The way to destroy is to build a building through the limited building materials that the system gives you, and use a series of physical movements of the building to destroy the core.

Steam92% is particularly well received! Newton smiled widely in the game

The goal is the same as another recently critically acclaimed game, Teardown, except that the gameplay is very different

Doesn't that sound high-end? But to put it simply, most scenes require you to use "smashing", a simple and unpretentious way to destroy the core of the target. It's that simple, you only need to rely on the effects of gravity to achieve the vast majority of goals. The premise is that you can reasonably grasp the center of gravity of the building and make it hit in the right direction. Isn't it more interesting to use a building to smash another building than to have a few broken cars fighting around?

Steam92% is particularly well received! Newton smiled widely in the game

Just like building blocks, pay attention to the position of each module during the construction process, and use the center of gravity to control the final collapse direction of the building

As a result, the game has a nice polishing of the interaction between the physics and the building modules. The toughness, stiffness, and weight of the building units in the game all play a crucial role in your goal. These things can be expressed through exquisite graphics, unlike other construction games, understanding the features requires checking the strategy. (It's you, "Kambala!") )

Steam92% is particularly well received! Newton smiled widely in the game

All the new mods in the game are as simple as that, and other information you can easily find in the next game

Steam92% is particularly well received! Newton smiled widely in the game

Although the left side is larger, it is obviously less heavy than the right side. I can easily tell by experiment what the properties of the above ultra heavy cube are. At the same time, through a simple attempt, the connection between the heavy columns can also be seen.

There are several basic construction units in the game: heavy columns that act as the main body of the building, connectors that ensure connections between modules (which can be understood as glue between building modules), and overweight cubes that have sufficient strength to ensure that buildings fall. It only takes the permutation and combination of these modules to smash most targets.

Steam92% is particularly well received! Newton smiled widely in the game

Here only two of these materials are used, heavy columns and connectors. You can see that the heavy columns are constantly shifting forward during the stacking process. And the first half of the three connected columns did not appear to be separated like the lower half

And the goal is not always achieved overnight, in some levels, after smashing a target, a new foundation platform will appear. You need to plan your resources at the outset and ensure that there is enough material to help you through the level after completing your first goal.

Steam92% is particularly well received! Newton smiled widely in the game
Steam92% is particularly well received! Newton smiled widely in the game

Here in the early stage used too much material, G

Later in the game, as the number of cores and distances increases, more and more modules will be unlocked, such as lasers that can cut walls, rockets with powerful propulsion capabilities, or hinges with super toughness. I need to spin, fall, laser, or even use thrusters to turn a building into a flying fortress and rush towards the target. As for the difficulties and obstacles to be experienced along the way, it is waiting for the players to experience it themselves.

Steam92% is particularly well received! Newton smiled widely in the game

Here the connector and a rotating axis are used to destroy all targets

Steam92% is particularly well received! Newton smiled widely in the game

Here, you need to trigger the blue trap first, open the black door behind you, and finally rush to the target. Take off~

In addition, whether it is operation or some small settings, you can see the intention of this game. During the construction process, you can see the presence of scaffolding. Due to the game's high requirements for the physical movement of objects, the production team also made corresponding optimizations during the assembly process. Not only can the module rotate using the scroll wheel, but also the position of the module can be fine-tuned by holding down the left button so that it reaches the optimal position when stitching, without being magnetically determined to be connected to the adjacent plane.

Steam92% is particularly well received! Newton smiled widely in the game

Letting the module rotate at an angle of 45 degrees can sometimes change the situation

After passing each level, the game also counts the player's damage to the white building in the game. Of course, this is the icing on the cake. After all, as long as you destroy the red core, you can pass the level. No conditions are required each time the game is revoked or restarted. The official is afraid of your card level, and even told you the official strategy of each level in the game, you only need to draw the scoop according to the gourd, and a little luck to pass the whole game.

These settings maximize the player base in terms of difficulty, and players can experience the game in any "pose". You can have an obsessive-compulsive attack to achieve "full collection", or you can refund after completing the level. The overall play experience is very relaxed. And watching the building slowly lead to another building because of its own gravity, and finally explode into pieces, is a very decompressing and fast thing.

Steam92% is particularly well received! Newton smiled widely in the game

Of course, this game also has a lot of problems, the first is the volume problem, there are currently 5 worlds more than 30 maps, about three hours to finish, always make people a little uncomfortable, other can be accepted, but 80 yuan to get 3 hours of experience, it is inevitable that some people feel insignificant. The game also did not join the workshop, such a genre, it is a pity not to join. Optimization problems are also visible to the naked eye, and as soon as the shocking "building will fall" link, the game becomes an e-sports frame rate. There will also be noticeable stuttering when restarting a set. In addition, the chineseization accuracy of the game also needs to be improved.

Steam92% is particularly well received! Newton smiled widely in the game

The second round needs to be opened here, and the translation of the customs clearance is obviously wrong. And the context is also inconsistent...

However, it is still loved by a large number of Steam players for a reason, and the game is still in the ea stage and is developed by three college students. In the face of their brand-new gameplay and cool graphics, it is entirely possible to expect these problems to be solved in the future.

Steam92% is particularly well received! Newton smiled widely in the game

In fact, the recent destruction of independent games mostly have such optimization or Sinicization problems, the other two games mentioned above, "Destruction Tool" and "Teardown" also have exquisite graphics, but in terms of optimization, there are also some problems in the Sinicization of Han games, and "Teardown" does not even have Chinese.

The reason is that the calculation of physical effects is too much load on the CPU, and such a game comes from a small workshop, and the situation of rough edges is inevitable. Even if the experience is not perfect and the language is not the same, this original joy of destroying everything will still leave people with praise.

Steam92% is particularly well received! Newton smiled widely in the game
Steam92% is particularly well received! Newton smiled widely in the game

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