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"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

Hello captains and gentlemen. Regarding the bug in version 1.16.1, WG didn't do much except fix the CS-63 bug that day. If you are using the "Improved Profile" feature and the stuttering or dropped frames, my suggestion is to turn off the feature and go back to the previous state, only to wait for WG to fix it after the next update. Today we are going to talk about a tank destroyer that is often overlooked, which is the ISU-122S.

Small talk "ISU-122S"

Monster Hunter

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

ISU-122, no muzzle brake, gun shield shape is also different

When the ISU-152, equipped with a 152 mm ML-20S gun, began mass production in 1943, the production of tank chassis was much higher than that of the matching ML-20S gun, which dragged down the production rate. Long before the discovery of supply problems in December 1943, the Chelyabinsk Kirov plant (ChKZ) had already begun the installation of the 122mm A-19 gun on the chassis of the ISU-152, known as the 242 Project, or ISU-122. In terms of anti-tank capabilities, the 122 gun has higher accuracy and better performance than the 152 gun. The ISU-122 does not have a muzzle brake, and the gun shield is the same as the SU-152/ISU-152, but different from the ISU-122S.

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

The ISU-122S has a muzzle brake, and the gun shield looks similar to the SU-100

The ISU-122 was fitted with the A-19S gun, which retained the old bolt-on bolt bolts and was slower to switch, which made the ISU-122's maximum rate of fire only 3-4 rounds per minute, while the combat rate of fire was only 1.5-2.5 rounds per minute. To increase the rate of fire, the new ISU-122S replaced the old A-19S gun with an improved D-25S gun. The D-25S guns were replaced with more efficient wedge bolts, while the muzzle brake was added, and the maximum rate of fire of the gun was increased to 6 rounds per minute, while the combat rate of fire was also increased to 3-4 rounds per minute. Now we all know why its rate of fire in the game is so ghostly, right? (Although it also adds a lot of magic)

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

4 gold coins with their own brother car set

The ISU-122S was originally added to the game in version 0.9.7, and it has not changed any more except in version 0.9.17.1, which increased the radio distance from 440 meters to 730 meters. In the old national service period, it was not very popular (mainly it had a classmate with similar positioning at the same level and more handsome and more comprehensive performance called SU-122-44), and the new national service period was even more so. But at that time, many friends still bought it, because it and Rudy, Cromwell B and IS-2 Berlin, these four cars, were born with a set of crew crew with their own brotherly skills (this is WG's design, такой экипаж идет 1 в комплекте с самоходкой), in the age of no skill book, this set of crew members is still quite precious.

Now it is

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

The egg hurts, but the rate of fire is furious

Isu-122S on this "egg two five pain" D-25T tank gun single shot damage and other basic data I believe everyone can recite backwards, 175/217 wear depth is simply not too classic. We mentioned earlier that the SU-152 can also use a 122 mm D-25S main gun, and the rate of fire can be pressed to a staggering 5.81 seconds a round, and the DPM is as high as 4026! The ISU-122S can also achieve the same level as the SU-152, which can no longer be described as outrageous for the Class 7, it is simply terrifying. THE ISU-122S BASE 3162 DPM, second only to the FV217, Earth Turtle, 103B and ISU-130 with 570 gold bullets, you know it is only a 7-level car.

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

Eggs two or five hurt well, flying cannons that are commonplace, commonplace

In the same level of TD civil war, if the enemy is an IKV 90B, T25/2 such a car, only two guns can basically be taken away, and the civil war is invincible. In the endgame, the ISU-122S can also rely on its own health and the rate of fire of the ghost animal to force the enemy to exchange blood, even the level 7 heavy tank rarely has this guts. However, as a balance, the penetration depth of this gun 175/217 is still somewhat weak when encountering enemies of level 8-9, which is the difference between "paper DPM" and "effective DPM". My view on this is that DPM is like the horsepower reserve of a family car, which may not be used for urban commuting in ordinary times, but the more the better is used at key moments such as high-speed oversized trucks, which is confidence.

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

I don't even know who you're sniping at

And the "egg two five pain" gun control that is always complained about by everyone, I personally feel that it is not so unacceptable, which is actually a design balance feature of THESE CARS SUCH ASU-122S, SU-152 and SU-122-44, and I have to taste it. In actual combat against stationary targets, the D-25BS 1944 performed acceptably most of the time, although the expansion was still as large as ever. But the problem is that the ISU-122S is a turretless TD, and the left and right firing boundaries are 8 degrees, and there are more. Now there are more rapid enemies, one is not easy to see, the other is to see the enemy is probably in the shooting boundary, once the camera is found outside the shooting boundary, you have to turn the car body to re-aim. In this way, a lot of time and shooting opportunities are delayed, and if you fly after re-shrinking the circle, your mentality will be even more explosive. This tests the operation, and the area where the enemy may appear is "covered" with a shooting boundary.

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

The body of the ISU is average

Compared with other Level 7 TDs, the ISU-122S with the IS body has no special advantages in survivability and defense, at best, it is better than the Ikv 90TB he can also penetrate the paper car. Its basic 870 health is OK, but if the front of the battle room is broken, it is easy to kill the gunner, and the gun shield can barely be carried but basically cannot be counted on. The side of the battle room is easily broken when the side is broken, and the side and butt are hit easily damaged by the fuel tank, I can only say that the ISU-122S is still try not to be bright, and when it is bright, then quickly withdraw, unless the endgame health advantage has to fight with the enemy.

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

Maneuvering is enough, but it can only be said to be enough

The mobility of the ISU-122S, I can only say that it is enough, will not bring it any special advantages or disadvantages. Although its power-to-weight ratio is quite average (the fourth-to-last level TD, it is better than the stubborn Emir and the two AT kings), but its 43 speed is quite a plus, at most it needs to go a little earlier than others when it needs to transition, pull the speed up. The real trouble is that its hull is slower, which is deadly for the turretless TD, which is also an important reason why it is not recommended to fight the enemy at close range. The ISU-122S's 350-meter base field of view and 15.05% of the base concealment are more general, and camouflage net/gun crew mirrors are required accessories.

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

Ambushing the enemy is good

Now let's summarize the advantages and disadvantages of the current version of ISU-122S:

High single shot damage, counter-altitude rate of fire and DPM

Overall mobility qualified

There was no turret, the hull was slow, and the flexibility was poor

The penetration depth of the artillery is slightly lower, and it suffers against high-level enemies

The gun control is poor and it is easy to fly

Defense and survivability are more average

Concealment and visibility are not excellent

Personally, I think the ISU-122S is a tank with distinct pros and cons, and it's not too suitable for novice friends or players who are not familiar with turretless TD operations. Conversely, it will be quite scary in the hands of skilled players, although there is a good chance that it will play unstable (at least not as stable as SU-122-44). The embarrassment of ISU-122S we also said that it has a classmate with similar positioning in the same level and more handsome performance and more comprehensive performance called SU-122-44, which makes everyone generally not give priority to ISU-122S when playing.

"Raging Chariot" with 4000+ DPM! How about it that can drown an enemy with a rain of cannonballs?

The suppression of the same level and the low level is strong

From the perspective of server big data, isu-122S's win rate, average per game and WN8 efficiency are at a moderate level in level 7 TD, not top-notch, and its three-ring average injury is not as outstanding as the E-25, which is fast as 2500, but also has a top level of about 2200. Such a performance proves that the ISU-122S is a tank that the public can play but is ultimately more expert, and compared with the ISU-122S, which is no longer sold, the SU-122-44, which is resident in the technology tree and in the mall, is obviously more likely to make people feel good. I am Anabel, Caddo, always thinking about the vital interests of our players. If you like my car reviews, please also forward and share the promotion to let more captains go home.

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