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The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

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Horn is the first six-star character to appear in the "Ark of Tomorrow" mobile game in the main story of the tenth chapter "Broken Corona", although her specific value has not yet come out, but from the perspective of talent and skill, it should not be too weak. Horn is the captain of the Victoria Storm Commando, whose whereabouts have been unknown after the events in Hill County. Later, the elite cadre Missery found the horn trail, fortunately she was still in good shape, and the back sleeve could also cooperate with Rhode Island to fight.

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

Let's first look at the Horn skill, the effect of one skill is to deal some physical damage to the next attack, if it is a ranged attack, the sputtering range expands and creates a lighting area around it that lasts for several seconds and renders the enemy invisible. Probably many novice players will be dizzy, what is called "if it is a ranged attack", this is actually related to her characteristics, in the time of not blocking the enemy when prioritizing the remote group physical attack, in fact, is the gray position.

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

This skill is designed to be a little anti-human, it is not like firing an illuminator to develop an area, but you have to have a target before you can fire a shell to reverse it. To put it simply: I have to hit him to hide, but he is invisible and I can't beat him! On the battlefield, this conversation may appear:

Doctor: Horn you anti-hidden!

Horn: I can only hide it until I hit it!

Doctor: Then you hit it!

Horn: But I can't hit it because it's stealthy!

Doctor: Then you are hidden!

It depends on whether the second day will have the same effect as the silver boss Hawkeye, but the ring feels that the possibility is not great!

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

The second skill is more decent, after the skill is turned on, each attack causes a certain amount of physical splash damage, the effect of overload is that each attack can also cause spell splash damage, when actively closed, it will fire all the remaining ammunition and lose a certain amount of health, the strength of this skill depends on the damage (that is, the total amount of ammunition) that fires the remaining ammunition.

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

The three skills are more interesting, after the skill is turned on, the attack interval time is shortened and the attack power is increased. The overload effect is a further increase in attack power and a gradual loss of health, but there is an upper limit to the percentage of health lost per second. Is this effect familiar? Is the physical twilight going to appear?

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

The ring feels that the effect of physical dusk must not be achieved, first of all, it can be actively turned off at any time, dusk cannot be turned off, there will definitely be a difference between the two, and if you want to reach the level of dusk, the overload period may have an equivalent +800% attack power, which is completely impossible. This class originally has a high output and low attack speed, and this skill plus attack and attack speed may be directly poisoned in the multiplier.

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

Since the horn was launched before the anniversary, her strength will not be too weak, after all, YJ still needs her to pull a wave of water, small partners, have you considered starting the horn?

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

Friends, do you think this game is fun? What do you want to say to give the abstinence a thumbs up and leave a message, pay attention to the abstinence not to get lost!

The Ark of Tomorrow's horn is designed to be too contradictory, but it has to have a goal first!

Originally created in: Ring Talk Game

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