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Experience Miyamoto redo, 2 skills two displacement, triple potential change double, solve the three major pain points

Hello everyone I am fingertips, S27 season update, new hero Kusanagi, and not what we are looking forward to Miyamoto Musashi, according to the experience of the previous seasons, it is possible that Miyamoto optimized the return of the S28 season, for this popular hero of the ancient period, I hope it is good luck and more grinding.

Experience Miyamoto redo, 2 skills two displacement, triple potential change double, solve the three major pain points

At present, Miyamoto Musashi in the experience suit is indeed quite a problem, there will be a lot of embarrassment in the use, so the experience suit has been slightly redone to him, as for the reason for adjusting him, the planners gave three points.

Problem 1: The accumulation of triple potential by big moves will cover the potential accumulated in peacetime

I don't know if you have ever played Miyamoto in the experience suit, what is Miyamoto doing when there is nothing to do? Accumulate momentum, rush with 2 skills, 1 skill to use casually against the grass, can maintain a shield, can also accumulate momentum, the purpose is to once a fight, there are triple potential and other skills can be used to maximize the damage, but the problem is that in many cases Miyamoto's first hand is a big move, because 2 skills plus triple potential is not enough to get you close to the enemy.

Experience Miyamoto redo, 2 skills two displacement, triple potential change double, solve the three major pain points

Once you open a big move, you will feel very distressed, the triple potential accumulated before is completely covered, which is equivalent to waste, so this is a contradiction point, you can't get close to the enemy without a big move, and using a big move will waste the triple potential.

Question two: The growth curve varies widely

According to the data given by the plan, the damage of the new Miyamoto is much higher than that of the old Miyamoto, but the performance in actual combat is "gua sha", because this hero is also very hungry for equipment, and even the multi-stage damage of 2 skills and some magic ball equipment are bound, and there is an extreme demand for cooling, so the cooling suit should also be formed as soon as possible, and when there is no equipment, it feels that there is no output, but once the core equipment is made, then the damage and seamless combos will show signs of exceeding the standard.

Experience Miyamoto redo, 2 skills two displacement, triple potential change double, solve the three major pain points

The threat of the big move to the back row is too great, resulting in the problem of poor experience in the early stage of Miyamoto and poor experience of the enemy in the later stage.

Problem three: The skill set is not the same as it actually is

Did you feel embarrassed by Miyamoto's skill set? Theoretically, the purpose of setting the triple potential is to chase, hurt, and kill, the triple potential is used to chase the enemy, and then the double potential hits the damage, at this time you can continue to accumulate the momentum to chase, you can also maintain the dual potential to hit the damage, but this is only the theory of the imagination, the actual situation is that sometimes you have to use inappropriate skills to hit the damage.

Experience Miyamoto redo, 2 skills two displacement, triple potential change double, solve the three major pain points

For example, your teammates control the enemy, and you have a triple potential, but you have to use the first knife chase to hit the damage, for example, you don't have the skills to maintain the double potential, and the enemy does not reach the killing line, but you also have to use the heavy potential to hit the damage, otherwise you will have nothing to do, so the setting of the triple potential is not logically smooth at all, just the ideal effect.

Therefore, on April 12, another large-scale adjustment was made to Miyamoto Musashi, and the data are as follows.

Experience Miyamoto redo, 2 skills two displacement, triple potential change double, solve the three major pain points

Basically solve the pain points that exist in Miyamoto now, to put it bluntly, the triple potential has become a two-fold potential, there is no problem of difficulty in choosing, the damage is tilted from the skill to the general attack, so that the hero's development curve will not be out of balance, cancel the mechanism of reducing the cooling of 12 skills, but reduce the cooling of 12 skills, so that qiangpu no longer forms a closed-loop relationship with the skill.

The triple potential of the big move becomes an increase in the heavy potential, which will reduce waste to a greater extent, and I think the overall adjustment this time is very good.

The first problem is solved by relying on the big move and turning the triple potential into a double potential, and it is indeed more reasonable to judge whether to hit or kill by the amount of enemy health, it is difficult to maintain the double potential, but maintaining the one-fold potential, but covering the original one or two potential, completely solving the pain point of skill embarrassment.

Experience Miyamoto redo, 2 skills two displacement, triple potential change double, solve the three major pain points

The second problem is that increasing the skill growth provides less damage and spreads more damage into the strong, so the development curve will be smoother.

The third problem seems to be that there is no difficulty in skill selection, the double chase short displacement, and then maintain a heavy momentum, the target health volume is reduced to within 30% of the automatic replacement as the original heavy potential.

Summary: This update solves three major pain points, and now Miyamoto who experiences the suit will finally not have the problem of choice difficulty, the feel is better, we have reason to believe that Miyamoto will still be a hot warrior when he goes online in the future.

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