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The sense of heaviness and realism of the history of "Qin Yan"

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The sense of heaviness and realism of the history of "Qin Yan"

Not long ago, Steam has listed the overseas version and Chinese version of "Qin Yan", and out of curiosity, Sesame bought this old game of only 6 yuan.

The sense of heaviness and realism of the history of "Qin Yan"

Just entered the game, it is a very era of CG, explaining the background story of this work. "Qin Yan" tells the story of the fall of the Qin Dynasty. Crown Prince Fusu was framed and sent to the frontier, and later Qin Shi Huang died for no reason, and Fu Su was hunted down and killed and fled everywhere. The historical Fusu has long been framed and killed by his younger brothers Hu Hai and Zhao Gao, and this game allows players to play Fusu, discussing another possibility of history.

This is a Chinese-style "Revenge of the Prince": following in fusu's footsteps, hiding in anonymity to avoid the pursuit of officers and soldiers. With the help of the heroic warrior, find out the truth about his father's death, expose the conspiracy of the traitors, and observe and even change this world of people's livelihood and suffering.

The sense of heaviness and realism of the history of "Qin Yan"

However, the steam store interface of this game has already told all the endings of the game. These endings discuss the infinite possibilities of history, but either way, they all follow a real and many CRPGs convey the idea that the flow of history is rolling forward, and the individual can only act as an observer, and cannot really change anything.

Therefore, the story of "Qin Yan" gives people a sense of historical heaviness and reality. Players truly observe this world from the perspective of Fu Su: the people are displaced, the officers and soldiers are stubbornly resisting, the country is worried about internal and external troubles, and the general trend of the Qin Dynasty has gone!

The sense of heaviness and realism of the history of "Qin Yan"

The soundtrack of the game is dominated by ethnic instruments such as kites, pipes, flutes, drums, pipas, erhu, etc., and the tone is very bleak, which is very suitable for the game theme "殇", and will also change the tone with the scene switching and plot development. At the same time, the game adopts Chinese dubbing throughout the game, and the dubbing is very emotional, giving people a well-made sense of historical drama.

The sense of heaviness and realism of the history of "Qin Yan"

In addition, because the game is adapted from history, there are real characters in Qin Yan: Hu Hai, Zhao Gao, Meng Tian, Mao Dun, Xiang Yu, Liu Bang and so on. "Qin Yan" tries its best to show different scenes with limited pictures: the Xianyang of Kyoto, which contains a variety of human forms, the snow-capped scenery outside the sai, the mysterious peach blossom garden, the deep and mysterious cave, the solemn and solemn Tomb of the First Emperor, the magnificent Afang Palace and so on. Players travel through this huge world, intertwining main line side quests, talking to passers-by, and interacting with scenes, as if they have really traveled to the past.

The sense of heaviness and realism of the history of "Qin Yan"
The sense of heaviness and realism of the history of "Qin Yan"

Similar to many games of the same type, this game has a distinct attribute system. In addition to the personal attributes of the characters, it also adds the traditional Chinese idea of "five elements". There is a relationship between the five elements. The so-called aquatic wood, wood born of fire, fire born of earth, native gold, gold born of water. Water gram fire, fire gram gold, gold ke wood, mu ke earth, turkish water.

Players can collect raw materials to craft weapons or trade equipment with others. These devices have their own five-element attributes, and the enemies players face often have their own five-element attributes. The Five Elements attribute itself also has corresponding attack effects, such as stun, poisoning, freezing, etc.

Therefore, it is important to choose the right attribute equipment to deal with enemies with different attributes. For example, when encountering fire enemies, you need to improve the fire defense, water to fight fire, wear water attribute equipment to improve the fire defense, and vice versa.

The five-element system looks more cumbersome at first glance, but it greatly increases the playability of the game, and the combination and switching of equipment are very exquisite. In addition, many equipment also has hidden attributes, and the activation of hidden attributes is also related to the five elements.

"Qin Yan" really integrated the idea of the five elements into the game's equipment combination, which was very rare at the time. It is precisely because of the high equipment drive that some people called "Qin Yan" "domestic darkness" at that time. However, compared to Diablo, the game's battle system looks like it's real-time, but it's turn-based.

Somewhat similar to games like Baldur's Gate and Dragon Age, it can be paused instantly to arrange operations, and often multiple characters are controlled, and there are not many "brush brushes". In addition, the equipment worn can be directly reflected in the player's appearance.

The sense of heaviness and realism of the history of "Qin Yan"

As a game with a large world and a high degree of freedom, many of the details in the game are easy to miss. Passers-by's whining, npc dialogue order, and interactive options in the scene may trigger side quests or give quest hints.

Players can complete the same mission through multiple routes. For example, I met a young girl in Xianyang City who was worried about marriage. The eldest brother next door was too poor, and her father did not agree to the marriage. Players can choose to help big brother with money or persuade the girl's father to complete the task.

The sense of heaviness and realism of the history of "Qin Yan"

Some missions also present the player with moral choices, such as whether to kill or spare an "excusable" prisoner; returning items or taking possession of them. The different routes chosen by players and the different choices they make will bring different mission rewards.

In addition, the route or ending of some missions requires the player's attributes to reach a certain value or achieve certain conditions, which leads to a lot of final results of the mission. The details of these ultra-free tasks can't help but let me see some of the shadow of old-fashioned CRPG.

The sense of heaviness and realism of the history of "Qin Yan"

European and American RPGs, including the most famous "The Witcher 3" and "Fallout" series in recent years, have adopted such a mission design concept. Although these details have long been strange to today's players, considering that this is a domestic game in 2002, I can't help but marvel at its foresight.

During the play, you may wish to talk to passers-by more, and there will be unexpected surprises in the interactive places in the scene. The reason for the collapse of the Qin Dynasty may be derived from an ordinary road population.

The sense of heaviness and realism of the history of "Qin Yan"

It is necessary to revisit this domestic CRPG masterpiece in 2022. Excellent game quality, historical lines, interesting equipment system, excellent mission design, imaginative but self-explanatory endings.

At the time, it was definitely the pinnacle of the same kind of game. Don't talk about the love of children, only talk about the feelings of family and country, revenge or forgiveness, retreat or enter the world. The collision of ideas, the controversy of a hundred schools of thought, and the historical concept of "Qin Yan" has reached a height and depth that many domestic works cannot reach.

"There are talented people in the Jiangshan generation, and each has led the way for hundreds of years." "Qin Yan" has become history, can domestic games still give birth to such works in the new era? Let's wait and see.

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