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"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

"Divine Bad Detective" is a full-video live-action interactive film game adapted from the costume suspense drama, although it is adapted, it is actually completely different from the drama version of the plot, it uses a more comedy approaching the way to interpret a new and interesting detective story for players.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

Note: The plot of this test is shorter, and the content only covers the first four subsections of the first chapter, which can only be regarded as an appetizer, but this short one-hour content also presents the general appearance and reasoning of the game.

The gods in a joyful atmosphere are on the back

When I first entered "Bad Detective", before the real story began, an atmosphere that belonged to nonsense comedy came to the face, and this joyful breath did not come from anything else, but from the "face" of the character. From the protagonist to the passerby, almost every character in the game is acting online, and their tense facial expressions make the interpretation comedic effect, and in many supporting characters you can even find a similar taste to Stephen Chow's movie.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

This combination of light-hearted humor and detective reasoning is the game's unique style of storytelling. It uses comedy to dilute the serious atmosphere in conventional detective reasoning, and also uses the same method to make players more likely to be attracted to the plot, just like some of the relatively bland plots in the early days, which become more vivid and natural because of the comedy blessing.

Just like the Zhou comedy, the story of "Bad Detective" also revolves around small characters. The protagonist, Du Xun, is an out-and-out profiteer, who has read many books with his sharp teeth and specializes in some tricks in the slum of the "bad well", which is illiterate per capita. However, behind this seemingly treacherous villain, there is also a hero's dream and the soul of a detective.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

Interestingly, the protagonist group configuration of "Divine Bad Detective" is also a classic duo composed of "smart protagonists without the power of chickens" and "assistants who can fight". It's just that unlike the elegant temperament of Di Renjie and Holmes, the protagonist and his party are full of grounded small character postures in terms of plot interpretation and character shaping, so that when the protagonist Du Xun searches for clues, the first thing he thinks of is to steal other people's fruits.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

And this kind of seemingly unproductive behavior, just from the character intuitively shows the lack of material conditions of the bad well, because the fruit here is extremely rare and rare, only the bad marshal and deputy marshal who can communicate with the outside world have the opportunity to spend a lot of money to buy.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

It is like another "twin cities", those untouchables who have been reduced to untouchables, eternal life and eternal can not step out of this dirty, bad well, even if they are at the feet of the bustling god capital, across a bridge can glimpse the prosperity. From the plot, world view, character personality, supplemented by exquisite scene construction and obedience, the game perfectly portrays the poverty and ruin behind this god capital, and also lays the background foundation for the conspiracy that will be launched around it.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

The stark contrast between prosperity and ruin gives motives to contradictions and gives the title of conspiracy "righteousness" even more. Even under the easy and funny prologue plot interpretation of "Divine Bad Detective", people can feel the dark tide behind this joy.

Little people have great wisdom

The gameplay of "Divine Bad Detective" is generally around a "detective" word, the player's main action round is search, inquiry, reasoning and some extremely interesting level breaking or puzzle mini-games, when the protagonist Du Xun looks at the screen with a serious face, it seems to say "to you play".

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

Among them, the search part of the game is mainly divided into two categories, one is the crime scene, the search of suspicious sites, this part requires the player to move the mouse to find clues in the fixed scene, the difficulty is not high, even if you do not see any suspicious items, just click on every corner of the map with the mouse, naturally you can search.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

*This image is not a beta version, it is an official screenshot of the god bad detective

The search session is even more interesting during the dialogue, which is often paused with time, and the player needs to detect something different in the frozen character and use this as a loophole to break through his psychology. At this time, the player is like Holmes, observing every detail of the opponent's limbs, clothing, and expression through the time-stop effect, and obtaining a large amount of detailed information in an instant.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

The interrogation and interrogation links are more interspersed in the plot dialogue, and some special dialogue answers can inadvertently set out loopholes in the other party's speech, so as to obtain verbal advantages or provide case-handling information. During interrogation, it is more necessary to pay attention to the dialogue options, where the player's dialogue is often accompanied by a countdown and needs to make a choice in a short period of time, otherwise he will be punished.

The reasoning process is the most unique part of "Divine Bad Detective". After entering the state of reasoning, the protagonist seems to be in the palace of thought, dressed in white, wearing a bucket hat, and holding a dogtail grass in his mouth, sitting alone under a dead tree, just like his imaginary chivalrous guest. In this independent environment, players can filter and correlate the clues they have previously collected, and restore the truth one by one through their own abilities, on-site details and other parts.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

For live-action interactive movies, the sense of substitution brought by interactive experience is the biggest difference between it and TV series. Therefore, the clues provided in the game are often not directly related, but require players to think about and capture the correlation, and sort out the logic to restore the real case situation. This kind of gameplay that allows players to sort out their own logic is not only very fun to reason, but also makes people more aware of the sense of participation.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

And when everything returns to the story, the plot interpretation once again comes up with that nonsensical style, using comedy to dissolve the seriousness and fatigue, so that the player can relax and enjoy the plot.

Perhaps because the experience content is relatively early, the gameplay experienced so far is slightly simple and basic, whether it is puzzle solving or dialogue choices are somewhat straightforward. However, there are also many interesting puzzles in the game's unlocked achievements, which may be improved in the main story.

At the same time, as a live-action interactive movie game, the experience version of "Bad Detective" does not reflect the story of the intertwined plots, nor does it have the plot branches brought by different choices, and there are only a few Bad Endings that can show the results. In this small story, the player can only follow the established route all the way to the end correctly, and if the choice is wrong, it is immediately a knife.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

These all make "Divine Bad Detective" seem less free in the direction of the plot, and also make it closer to the film and television drama in terms of appearance, rather than the game freely controlled by the player.

However, this test is only the beginning of the whole play, equivalent to a beginner's tutorial, or the first ten minutes of a movie, and the fifth section of the first chapter is called "Up", and maybe we will start the real story there.

Different from some mature overseas classic interactive films, the current domestic interactive film game is still in the exploration stage, especially the use of full live-action video interpretation of "Shendu Bad Detective", but also facing the double test of "how to make a good drama" and delineate the boundary between "watching" and "playing" experience, which is also the difficulty of this type.

"Divine Detective" Nomad Demo: Sherlock Holmes of the Slums

As far as the current experience is concerned, from the perspective of watching the film, the costumes, props, scene construction and the excellent performance of the actors of the work are all as good as the texture of the TV series. In terms of interaction, "Divine Bad Detective" has made a variety of interactive forms, as well as a complete and detailed puzzle mechanism, so that players can enjoy the fun of reasoning while watching the plot.

epilogue

Although the content of this beta version is not much, it also brings me a lot of surprises, and the interesting plot interpretation and complete reasoning gameplay of "Shendu Bad Detective" allow people to see the full sincerity of the production team from the story. The unique experience brought by the beta version of the game also makes me look forward to the full story of the subsequent full version.

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