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Shendu Bad Detective: From Static PPT to Full Motion Image A courageous breakthrough attempt

I believe that the vast majority of interactive film game enthusiasts are familiar with the industry situation of such games, for example, the famous "Invisible Guardian" has received unanimous praise from players. Recently, the well-known game media [Game Inn] has analyzed this category of games, and this naturally can not avoid the milestone of the domestic film game "Invisible Guardian", they believe that the performance of this game is interspersed with historical image data and live actor scenes, immersion is enough, the fly in the ointment is that due to the limitations of funds and technology in the domestic game circle at that time, the screen performance of "Invisible Guardian" has a dynamic PPT stuttering sense, which is also recognized by the player circle as the biggest flaw of the game.

Shendu Bad Detective: From Static PPT to Full Motion Image A courageous breakthrough attempt

In fact, as the game inn post said, after the success of "Invisible Guardian", a large number of domestic interactive video works have sprung up, such as "Deep Sea: Instant Choice", "Judge", etc. have attracted extremely high attention, but unfortunately, many works have fallen into a misunderstanding: interaction for interaction, regardless of the logic of the plot, it is difficult for people to substitute for it to produce a sense of immersion. Simply put, interactive movie games only pay attention to gameplay, and ignore the film texture, lens art, and character shaping that movie games should have.

Shendu Bad Detective: From Static PPT to Full Motion Image A courageous breakthrough attempt

In the tweet of the game inn, it was mentioned many times that a new domestic game called "Shendu Bad Detective" was mentioned, the introduction of this game caught my attention, after reading this tweet, I went to the Internet to search for relevant videos, and found that the game had just experienced a wave of internal testing, and the internal test only unlocked a few chapters of content, but the shaping of the plot has been quite atmospheric, and the protagonist group inside is even more impressive, but it is exactly in line with the "movie texture" said in the mouth of the game inn.

Briefly introduce the world view of this game, the story starts from a place called "Bad Well", which is almost equivalent to a "three regardless" zone in Luoyang, where the residents of the inner middle are also in Luoyang but their identities are untouchable, and there is almost no chance to leave, while there will be many people in the outside world who will make shady transactions here. The protagonist, Du Xun, is a traitor in the bad well who sells fake antiques with a three-inch tongue, but he is involved in a series of treacherous battles because of the accidental death of the bad handsome.

Shendu Bad Detective: From Static PPT to Full Motion Image A courageous breakthrough attempt

For users with a complete experience, "Bad Detective" can indeed bring the audience a complete and wonderful interactive video experience.

Compared with "Invisible Guardian", "Divine Bad Detective" has a smoother full-image picture, players can experience this game smoothly as if they were chasing dramas, and the plot details can't help but look up to the screenwriter of this game.

To paraphrase a phrase from the game inn, the excellence of "Divine Bad Detective" lies in the fact that it eats through the user's requirements for interactive video works: the immersive experience as a player, and the audiovisual experience as an audience.

Shendu Bad Detective: From Static PPT to Full Motion Image A courageous breakthrough attempt

Later, I found that there are many players who have the same expectations for this game as I do, you can look at the following picture, a total of 160,000 plays, 3K+ bullet screen, can only say that the good game can attract its core users after all.

So does the success of "Bad Detective" mean that the full-video interactive image is about to become the next outlet?

The answer may not be so simple, according to the media revealed that the production cost of "Invisible Guardian" is about tens of millions, and most of the funds are also invested in post-production. Look at "Shendu Bad Detective", in order to create a full video design, the cost of the professional film and television team alone is an unimaginable number, if the pricing is low, the loss is profitable, but perhaps there will be no second such work in China, and the prospects of such an industry are directly snuffed out in the cradle; and what if the pricing is high? Movie games are still a niche hobby, which may directly lead to a sharp decline in sales, and production companies are equally uncomfortable. In the view of the ring, perhaps "Divine Bad Detective" is really just an attempt, a groping for the prospects of the industry, a brave breakthrough attempt to subdivide the track, and finally whether it is dead or alive We still don't know, but for the company that "has the courage to open up new tracks and challenge ourselves", we must always maintain a reverential heart.

"Divine Bad Detective" will be officially released on April 28, I don't know how players feel about this matter?

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