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The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Full motion graphics games, dating back to 1967's Automatic Movie: A Man and His House, have since moved on to games. One of the more famous is "Detroit: Becoming a Human", where players use different choices to promote the final direction of the plot.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Detroit: Change

Live-action rendition, full motion video game "Invisible Guardian"

"Detroit: Becoming Human" has an excellent story script, and under the conflict between man and machine, it is about the player's human choices again and again. The success of "Detroit: Becoming Human" spread like a butterfly effect, attracting the attention of many players, and while being shocked by the game, players began to look for similar games, such as the excellent domestic masterpiece "Invisible Guardian".

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

More like a movie game

Contrary to the story of "Detroit: Becoming a Man" to explore the future, "Invisible Guardian" explores the past, on the historical stage of the War of Resistance Against Japan, the player transforms from a hot-blooded patriotic youth to a young man studying in Japan, listening to the organizational arrangement to break into the enemy's interior and play the drama of mission impossible, in this process the player will face again and again the choices related to the times, faith, loyalty, righteousness, love and hate, enmity, and human nature, so that the protagonist of the story will go to a different ending.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

The educational Invisible Guardian

Success is also a script, and defeat is also a script

The Invisible Guardian is like a player-cut movie, where every choice the player makes is a cut, and finally a story is strung together into a line. There is no luxurious cast, but the various acting skills are online; under the excellent script, each character is portrayed vividly and fully, they are not acting, but they are better at acting.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Life is like a play

Success is also Xiao He, defeat is also Xiao He, the script of "Invisible Guardian" is excellent, which also brings a problem, how the game should continue to develop. The most critical point is that this game is all live-action interpretation, unlike other games that use 3D character models, which can be repeatedly polished and used; live-action interpretation is at an absolute disadvantage in this regard, and if the actors are easily changed, players and audiences will have a certain degree of resistance to the senses.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Live-action rendition

The excellent script creates vivid characters, but also locks the role, just like Zeng Xiaoxian in "Love Apartment", while the relaxed and witty image is deeply rooted in the hearts of the people, no matter what role Chen He (played by Zeng Xiaoxian), it is difficult to get rid of Zeng Xiaoxian's sense of vision.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

The script shapes the characters

The story of "Invisible Guardians" is very good, and the game is officially less than satisfactory

In more official parlance, an ending without continuation leaves more room for reverie. In this type of game, when the plot reaches its peak, it is difficult to climb higher peaks. Whether it is "Detroit: Becoming a Human" or "Invisible Guardian", plus the story of the latter has come to an end, it can only leave players with room for self-imagination and let players build their own game sequels in their hearts.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Player's choice

From the player's point of view, the game official of "Invisible Guardian" obviously does not operate the game, but simply puts the set of dramas of the film and television works on the game. The usual hunger marketing strategy, multi-platform differential distribution and other means have made many players dissatisfied. The game first on steam, then on wegame, and wegame with the slogan of exclusive Easter eggs to attract players, the official apology, the name of the mistake, in order to show sincerity cheap 2 pieces; and then due to steam server failure, resulting in steam players can not play the game on time to follow-up, directly angered a number of players.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

The Axe King is here

Players on Steam have listed a series of incriminating charges to the game official, denouncing the official various benefits are biased towards wegame, and the steam players who first support the game have nothing; in the face of various verbal criticisms of Steam players on the Internet, the game official also turns a blind eye; it is also on the Steam shelf to pay 100 yuan to unlock 4 achievements and other means, so that players have a new evaluation of "Invisible Guardian" "The game is a good game, but the producer is not"

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Steam player records

Say at the end

The game's production team disbanded at its peak, which was what the playing egg thought was the best option. The script of "Invisible Guardian" has come to an end, no matter what the reason, in the game sold the best, the public opinion hotspot is the most intense to retreat, so that more players can remember the game, even if the production team is remembered by Steam players, it is better than the future "poor donkey skills" dilemma.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Strategic retreat

Due to the inability to make a series of games and the inability to expand a large number of DLC, the discussion between players will not be as intense as other series of games, such as "Monster Hunter", "Devil May Cry", "Pokémon" and other mature series, which also leads to the "Invisible Guardian" type of live-action interactive games, doomed to go far.

The short-lived "Invisible Guardian", a live-action interactive game, why not go far?

Too many limitations

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