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Fantasy Journey to the West: 175 level five-open gameplay strategy, investment needs skills, don't be fooled by others

Those who have played five opens in the fantasy journey to the west understand that it is not so simple to really want to create a configuration of a set of five opens that can make money. The first is the investment in time and energy, and the early breeding number must invest a lot of time to configure equipment and summon baby beasts. In addition, money investment is also indispensable, especially the high-level five-open, the investment is relatively higher than the level of five-open. But money can't be spent indiscriminately, and creating a five-open character is not like identifying arms, thinking that you can just close your eyes and smash it. If you really want to save money and play five open, investment still needs to have a skill strategy. The following is to share with you the investment strategy of the 175 level five open.

Fantasy Journey to the West: 175 level five-open gameplay strategy, investment needs skills, don't be fooled by others

The most headache of the low-input level 175 five doors and five openings is the speed of the Fa system, because it is faster than Sumire, which is why I have a set of 5 solid wounds, because brushing daily tasks is still very comfortable. Another reason is that I spend an average of 4 to 5 hours a day, not full-time, so this group of numbers do not consider brushing artifacts and the like, only do five doors of trumpets, to ensure that the big trouble and the sky to kill the small can pass, other there is no requirement.

The five solid injuries lineup is equipped with a bottomless pit and 3 dungeons, plus Plus Putuo. Don't want the daughter village, because it is too expensive, and the daughter village is sometimes not sealed. The pace is also very simple, bottomless pit, Putuo ending. If it is full-time, low investment is still recommended to configure the traditional Limbo City or Shi Huoling, bottomless pit, daughter village, dragon palace and metaphysical temple.

Fantasy Journey to the West: 175 level five-open gameplay strategy, investment needs skills, don't be fooled by others

As for what combination of five open, it still depends on your purpose and time. On average three or four hours a day and no profit, it is recommended to fix the injury 5 to ensure the efficiency of catching ghosts and weekends. 175 and 29 are different, many 129 feel boring to catch ghosts, and the artifact flat push has a higher income. After all, the 175 level is a large amount of cash, and it is full of ghosts for 14 hours a week, and each number has a cash guarantee of 3000w a month. So a lot of people don't watch the drama for the experience of the copy, and the 5 solid wounds are directly ignored.

Fantasy Journey to the West: 175 level five-open gameplay strategy, investment needs skills, don't be fooled by others

Why is it said that the 5 solid injury lineup brush daily comfort? Because you don't have to think about pace, this means that your Sumire's full strength speed can be directly full. Even though I had been raising 5 courses for a year and a half, the speed of the French system playing 100+ was still only 700, and Sumire's full strength speed still did not dare to pull too high. So the efficiency of the skyfall is still very low, but I don't care, because I basically don't have time to brush the skyfall. After all, the big head of the ghost, Sumire can be high and low-tempered, and has the ability to be high and violent, ensuring that the efficiency of the weekend is enough. Because the equipment investment is very low, it can be placed on the baby.

Fantasy Journey to the West: 175 level five-open gameplay strategy, investment needs skills, don't be fooled by others

Although the investment in solid injuries is low, it does not mean that the investment in solid injuries is not focused. Whether you are 5-door or fully fixed injury, the most important thing to buy is the baby repair, and the baby repair determines the daily efficiency. Five doors to choose the number, output bit 25 major, the baby a single 20 level of the most cost-effective, solid injury repair major 20 is enough, the ability to 25 levels, the baby cultivation is best about 20 + 15. In any case, a better set of full strength is the most practical, Sumire is the icing on the cake, and the three babies can be cultivated a little higher to ensure the efficiency of weekend activities. The lineup of the 3 prefectural houses is equipped with a good Sumire, the bell is easy to over 100, the catch of the ghost is matched with the speed, the ending is matched with Putuo bottomless, and the size of the ghost can also be 18 to 19 pairs.

Fantasy Journey to the West: 175 level five-open gameplay strategy, investment needs skills, don't be fooled by others

Finally, it is difficult to take into account the daily tasks and difficult tasks of 175, especially the low investment, what do you want to play with high investment, and it is important for low investment to recognize your positioning, after all, 175 daily cash is not low. Doing a good job in daily efficiency is definitely more profitable than killing one every week and making a big fuss. In order to kill these few copies and take the physical door sect is not worth the loss, the cart before the horse, and not full-time, 175 tasks can not be killed at all, three or four hours a day to say bad, it is only enough to catch a ghost to clear two copies.

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