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Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

preface:

Hello everyone, I'm Link. Share games, esports intelligence, raiders and more every day.

From the season of gratitude to the season of performance, Guangyu has actually been innovating and changing for more than two years. For example, in the diving season, the diving game is launched, so the child of light, from the sky, land, and then to the sea, there is no road that can block the pace of the child of light. Of course, in the game, there are many inconvenient times, and it is urgent for TGC to increase the corresponding gameplay.

Today's topic: If you add these 4 ways to play, the happiness of the Child of Light, take off directly in situ?

Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

The first is a key to each other.

To be honest, I didn't feel how tired and annoying I was before, after all, I just started playing, there were few friends in total, just click a little, and it will be done. But the national service is almost two years old, now more and more friends, every day after the line, just mutual fire, it will take a long time. One friend after another is tedious and exhausting. I hope that TGC can add the function of one-click mutual fire and mutual heart, which is not very convenient?

Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

The second is to delete friends.

The current gameplay can only block friends, and then you can also "release" them. Perhaps the official consideration is to make social networking better and give players a chance (cooling off period). However, for the player, the person who has been blocked really does not want to see it again, and when he meets, it is really embarrassing. In addition, there are more blackouts, and it always feels that they are taking up space, which is also a problem. I hope that the official online permanently delete friends function.

Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

The third is the attack key.

Of course, if there is an attack button, it is definitely not a light encounter. After all, Light Encounter is a social game, so Link believes that Light Encounter can also attack the key, not against friends or Xiao Black, but against the Dark Dragon. Since the Dragon can attack the player, why can't the player fight back? Can only dodge, no fun at all. With the attack button, this is the real dragon training, dragon training, do you think this will be more fun?

Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

Finally, there is the modifiable body type value.

The body type value of light encounters is almost "fixed", that is, it changes within a certain range. Of course, the official approach is to provide body reshaping magic, which has a lot of randomness and is beyond the player's control. If the size of the light encounter, the player can decide for themselves, want to change the number of numbers, at least once such a chance, which is also the happiest thing for the player. Numbers 0 and 14 are bound to be the most popular heights.

Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

Each article is an idea and an opinion that represents Link himself only. Some stories, from the source of fan submissions, please do not enter the seat. Link welcomes everyone, rational exchange and sharing. Please respect each and every one, and those who disagree with you, meet each other because of the light, and warm each other. Remember to follow and share, Link thanks.

Light Encounter: If you add these 4 gameplays, the happiness of the Child of Light, take off directly in situ?

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