preface:
Hello everyone, I am Ah Yao, releasing the latest information in the field of games for you every day.
Although Light Encounter is a social game, there are limitations in many aspects, such as not being able to chat freely. Players must have chairs or other props to get to know strange little black. What is even more helpless is that the chat channel cannot slide up and down, and once some things are missed, they can no longer be seen.
Yes, not much nonsense, the next chat with you is the epic enhancement of social functions, the chat channel can be sliding, and finally you can eat the whole melon!

Embarrassment of formal service
When chatting formally, there are often some awkward moments, such as two people chatting, and they have to leave for a while. Thinking about coming back to see the news, it turned out that too many speeches had been put on top. In other games, you can swipe the channel upwards, but Light Encounter does not have this function. Sometimes I suddenly join the Yunye chair to see what melon the other party is talking about, but I can only see a few words, and I can't experience the joy of eating melon at all.
Test suit epic enhancements
Recently, there was a bug in the test suit, and the player chat channel will have all kinds of things, and the content will be completely unclear. After optimization, the chat issue was resolved with the addition of a slider bar. As long as you are online and receive a message, you can just rummage up and down. When players are chatting, they don't have to worry about missing important content because of some things. This is simply an epic enhancement for Light Encounter.
There is one more point to optimize
Although the emergence of sliders has changed the social environment of the game, there is still a problem to optimize. In addition to the chat channel, various pop-ups will also appear on the head of the Child of Light. When there is a large change in the mobile active screen, the font may rush out of the frame, and the animation of the sentence constantly popping out is not smooth enough. This is easy to cause visual pollution, a good game, full of text, can not see other things other than chat, hope that in the subsequent version can produce qualitative changes.
Personal opinion
As the light encounter activities increase, various outfits emerge in an endless stream, and beautiful cloaks and interesting back decorations continue to attract the attention of the Children of Light. Many players gradually forget about socializing, busy every day with the map, especially the new people who have just entered the pit, and face two to three active items at the same time. Perhaps Xiao Chen should find a way to adjust the activity so that the Child of Light can slowly adapt. After all, social is the core of the game, and running map is just a way to play.
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