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Fifth Personality: Old players return to the pit to become "rare" protection objects, and everyone will rush to take them

Hello, hello everyone, I'm a cat looker.

Recently, the fifth personality has launched a series of welfare activities for novice players and old players, for example, novice players will receive special missions for the manor after they first arrive, and will get a large number of fragments after completion, and the character and treasure rewards wish the rookie a successful road to the manor and set sail smoothly, the task is also a planning final inner awakening, recognizing that the manor needs new players to continuously fill in order to get full of vitality, which is a good thing.

Fifth Personality: Old players return to the pit to become "rare" protection objects, and everyone will rush to take them

The mission benefits for veteran players who have been in the pit for a long time are also very good, they will become "fragrant" existence, and they will get extra points when teaming up with them, and the liver dice will become easier.

Old players want to become "fragrant"

At present, the official launch of the return mission, the task is for the old player group, these players have long loved the game, but for some reason have to leave, for a long time they have a strange feeling about the manor is difficult to return again, so the emergence of the backflow task is equivalent to a temptation, the use of rewards to give props so that they can return to the game again, but the effect of this way has not been very good, the most direct reason is that no one wants to take them to play, so the return is temporary, Whether to return to the pit after receiving the reward is the real situation of these people.

Fifth Personality: Old players return to the pit to become "rare" protection objects, and everyone will rush to take them

For this reason, the official deliberately increased the team bonus in the return mission in this version, when there are return players in the team, the first three games of the day will receive an additional 100% reasoning point bonus, and the ending is doubled regardless of whether it wins or loses, which makes many online players suddenly red-eyed, liver dice This thing becomes easier and simpler, the old player becomes a fragrant feast, from the previous ten thousand suspects to become a hot object of contention, and the identity status has completed the reversal of the sky.

Reinforce social attributes

In fact, the essence of the backflow team bonus is to plan to try to strengthen the social attributes to attract players' loyalty and favorability to the manor, as we all know, the game can actually be divided into two types of people, one is a lone wolf, the other is a group.

Fifth Personality: Old players return to the pit to become "rare" protection objects, and everyone will rush to take them

Group players use the means of black to get the game experience more easily, it is not easy to retreat from the pit under the attention of friends, after having social attributes, there is also a spiritual dependence, lone wolf players are depressed due to the scarcity of friends, most of them are three days of fishing and two days of drying the net, loyalty declines in the edge of the retreat wandering.

Fifth Personality: Old players return to the pit to become "rare" protection objects, and everyone will rush to take them

And through the backflow of the team can allow more lone wolf players and old players to have more temporary partners, through the increasing companionship to once again raise the temporary partner to a fixed friend, so that there is a motivation to continue to play, harvest a happier than ever experience.

Fifth Personality: Old players return to the pit to become "rare" protection objects, and everyone will rush to take them

Planning has not paid attention to the socialization between players and players, resulting in disagreement, and this time can be counted as the first attempt, I think if the results are very good this time, the planning will pay more attention to the social aspect, will make players more willing to devote themselves to the game, get physical and mental pleasure.

No need to be afraid without teammates

If you are an old player, you will be disliked by others before, but this time it will not be, no teammates do not have to be afraid, other players will take you because of higher mission rewards, and although the game is changed in version exchange, but in fact, the core gameplay has not changed, more attempts can find the feeling of the past, to achieve rapid integration.

Fifth Personality: Old players return to the pit to become "rare" protection objects, and everyone will rush to take them

Therefore, if you are an old player, before you were always afraid that others would think that you would dish and dare not come back, this time it will not be, everyone will rush to take you, play a few more times to play a game of life and two times to play it.

Thank you for reading.

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