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Return to Empire: Experience real ancient battlefields in the game

Now it has been a period since the launch of "Return to Empire", as the second SLG mobile game of Tencent's Tianmei Studio Group, whether it is a tapap score of 8.8, or the top spot in the IOS game free list for several consecutive days, "Return to Empire" has gained great popularity from the beginning of its launch.

So what is it that allows "Return to Empire" to kill a bloody road in the current SLG mobile game track that has multiple head products? I think it comes down to the fact that the game has always promoted the "make the strategy come alive" gameplay.

Return to Empire: Experience real ancient battlefields in the game

A real battlefield, there is no shackle

As we all know, a turn-based "walking grid" is basically the most basic gameplay of all traditional SLG mobile games. But Return to Empire breaks with this conventional setting, using the "real-time control" of RTS as a reference to create a "free march" gameplay.

Return to Empire: Experience real ancient battlefields in the game

In Return to the Empire, players are free to command their armies to move and station at will around the 6.25 million square kilometer world, without incurring any attrition unless they enter the battle. Based on this, each player can reproduce difficult tactics such as "interspersing", "going around the back", and "sounding east and west" in the game, making every battle in the game full of variables like a real ancient battlefield.

A variety of terrains that test your wits

Throughout the history of ancient warfare, "how to flexibly use the terrain" has always been an important issue that soldiers must learn to think about. This is also reflected in "Return to the Empire".

In order to make the battlefield more realistic, the production team of "Return to Empire" not only created unique terrain and landscapes such as snow, grassland, and desert, but also placed more than 10,000 mountains, rivers and 10 million trees in the game world with the help of advanced 3D engines and PBR extreme rendering technology.

Return to Empire: Experience real ancient battlefields in the game

In the course of the game, mountains and rivers will block the way for troops to advance, and players need to fight fiercely around the "passes" between mountains and the "crossings" on both sides of the river; and the forests and trees everywhere can hide the traces of large armies, providing the possibility for players to carry out "ambushes", "organic depths" and other operations that require the use of "intelligence differences".

In summary, "Return to Empire" is not simply an addition and subtraction on the basis of the existing basis in the exploration of SLG games, but through the substantial improvement and innovation of gameplay, it brings players a fresher game experience, and opens up a feasible path for the further development of games in this category.

However, although "Return to Empire" is still in the top ten of the IOS game best-selling list, I believe that the production team will not be satisfied with this, and perhaps in the future, "Return to Empire" will bring players more fresh game experience.

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