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Tomorrow's Ark will finally justify the infrastructure system

The infrastructure that the doctors had been thinking about day and night was finally dug down, and there was no longer any need to see the crowd shouting under the cake of the infrastructure: "There is not enough room", what? You said that the game infrastructure system has not changed? Forgot to say, not to dig down, but directly to dig into another game.

Although the label of the Ark of Tomorrow is marked with "real-time strategy RPG", you must know that Blizzard's interstellar is also a real-time strategy game in name, and you know the gold content of this "real-time strategy".

Tomorrow's Ark will finally justify the infrastructure system

Judging from the CG content and the pictures released on the official website, the exploration of the world is the main gameplay, but the construction of the base is undoubtedly an important part of the game.

The various high-tech items found in the exploration of the ruins will be used to perfect the construction of their own base, and to some extent, such a base farming mode is not only very suitable for the audience of tomorrow's Ark players, but also has a very high degree of freedom.

Tomorrow's Ark will finally justify the infrastructure system

From the UI pictures in the real machine demo, the option of the operator is still in the most conspicuous position, although it does not satisfy the curiosity about the content behind this option, but at least the combination of "cadre + base construction" comes to mind, and this combination in the world of Ark players, the first thing that comes to mind is infrastructure.

As more and more furniture is pocketed by doctors, the initial infrastructure system has long been completely unable to meet the idea of some people who want to put out all the beautiful furniture, so as long as there is a new cake of furniture, there must be a lot of condemnation and appeal below.

Tomorrow's Ark will finally justify the infrastructure system

The Ark of Tomorrow has not made changes to this situation to dig deep into the infrastructure, originally thought that this was not enough attention or felt that it was not the right time, until the release of the end suddenly realized, co-construction dug here.

Perhaps when it comes to the end of the world, the player's annoyance is not that there are too few rooms and furniture cannot be put down, but that the place is empty, and it is necessary to go to a few ruins to explore and explore to get something back to decorate. The infrastructure problems of Dr. Ark tomorrow will be perfectly solved by the explorers of the End.

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