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Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

Hello friends, today's play coffee game treasure book brings you the latest uncle party of the original god. The information of this time mainly includes 2.7, 2.8 card pool, 2.7 original god abyss 12 layer changes, seven gods panic activities, etc., nonsense less talk and play coffee let's take a look at it.

【I. 2.7 and 2.8 Card Pools】

2.7 First half of the night Ran, the second half of the Araki Ichidou (Four Stars Kuki Shinobi), ? (Another fork five-star undefined)

2.8 Sumiya, Kerry, Manyo

Evaluation: The two five-stars of 2.7 are basically stable, and can be known according to activities, test suits, etc. 2.8 The Night Palace and Manyo are relatively stable. According to the "Layer Rock Uncle" who had previously anticipated the giant abyss of the layer rock and the Ayaka Kamiri going alone.

Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

【II. The Abyss Buff of 2.8】

Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

According to the UBatcha message, it basically means that the monster is enhanced, and the fire damage is enhanced. From this point of view, it is possible that there will be an enhancement of the two roles of the island "Keli and Manyo" in 2.8, and of course, it may also be in line with the Sumiya. (In addition, 2.7 abyss is a general offensive strengthening)

【III. Sumire's "Seven Gods Summoning" Activity】

Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

"Cards" and "Dice" look like a new mini-game content, and the gameplay is unknown. Somehow, it seems to have a "flying chess" or "Monopoly" feeling.

【IV. 2.7 Abyss 12th Floor】

Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

The first half of the ice system that 2.6 "shined" because of the breaking of the Apostle's Shield was suppressed, and the seal of the "Fire Abyss Apostle" for the output of the fire system was lifted. As far as the way down is concerned, the sword ghost and the phaseless iron are the regular customers and old acquaintances before, and the characteristics are relatively meaty and frozen. If you talk about the way of playing, the more traditional and relatively stable solution is one way Hu Zhongxing/XiaoGong, etc., and the other team melts ganyu or Thor national team, and the order does not matter. (If you draw Night Lan, you can replace Hu Zhongxing or Thor's national team)

【5. About the NightLand Weapon】

The special weapon is the "Wakamizu" blast bow (88.2% blast), but the secondary attributes are many life-related and used to increase the output, in addition, there is also the "Terminal Bow" that is more suitable.

Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

The four-star weapon seems to be the "West Wind Hunting Bow" is better, followed by the "Sunset Xia" that can be full of activity. Because especially compared to the 0-life Night Orchid as an output, the auxiliary ability of the big move hanging water and increasing injuries is more critical. According to the feedback related to the test suit, it seems that it is best to combine the "rechargeable bow + rechargeable hourglass" to better promote her big move cycle.

Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

【VI. About the Night Lan Big Move Gain】

Proto-God Big Break: 2.7 and 2.8 Card Pool Prediction, Seven Gods Summoning Event, Night Lan Damage Enhancement Mechanism, and more!

It seems that as long as you don't die after opening, the front-end character can get increased damage, and it is not limited to the fire C team. In addition, because the front desk is injured and the panel is not locked, it should only be able to wait for the big move to increase the damage gradually to 50% over time and cannot output at the apex.

(The big move lasts for 15 seconds, because the damage increase is 3.5% per second, so it reaches the apex of 50% increase in 14 seconds) Of course, the specific performance is best determined by actual measurement.

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