By NeverSharpness
It's time to update the Hanbok Genie equipment and find the idea of matching
After the Hanbok update for 2 weeks, everyone's equipment ideas are more obvious
And slightly changed the presentation method! :
*Removed the red character description of the equipment to show only the transformation level
* Changing the personal brief description of the equipment to the primary entry description reduces personal subjective judgment
* Added stone protection related to selection
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The stone guards are chosen for strong attacks, potted plants, and wind guns
weapons:
Devour the Root Greatsword
shoulder:
Perfect control Remodel 6
coat:
Reverse the outcome
Bottoms:
The ghost of the Emerald Handguard
Entry 1: The number of outfits in the dressup backpack provides an increase in damage (the entry triggers complete when ≥ 51 dressups)
Entry 2: When the number of outfits in the dress-up backpack ≥ 120 pieces, provide a hegemonic body +8% CDR (except for awakening)
sash:
Versatile belt of a talented engineer
Entry 1: Provide damage increase + MP consumption increased by 100% when entering the dungeon
Entry 2: Provides 20 seconds of damage gain for every 30,000 MP consumed (lasts 20 seconds, stacks 5 times)
shoe:
***
Entry 1: Every 20,000 remaining MP, providing increased damage + technical attack -4% when the remaining MP is less than 60%
Entry 2: 100% increase in MP consumption + 12% CDR (except for awakening)
bracelet:
Magic suppression bracelet
Entry 1: Consume MP instead of HP + HP MAX reduced by 99% when hit
Entry 2: 100% increase in MP consumption
necklace:
Dark Star
Entry 1: Provides an increase in damage when HP is below a certain percentage (the term trigger is complete when HP < 50%)
Entry 2: When HP is less than 50%, three-speed +20%
ring:
Tactical radar network
Entry 1: Each time a cooldown skill exists in the Skill Bar, a 3.5% increase in Skill Rush (the upper limit increases by 42% Skill Rush)
Entry 2: When a skill is released, there is a 10% chance to reset a cooldown< a skill of 20 seconds (20 seconds cooldown)
Left slot:
Blue-faced Shura Mask Makeover 6
Right slot:
The Pearl of the Countercurrent Soul
Entry 1: The number of pets that have hatched provides an increase in damage (the entry triggers complete when ≥ 10 pets)
Entry 2: When the number of pets hatched ≥ 20, 20% three-speed + 8% CDR is provided (except for awakening)
earring:
Fallen souls
Entry 1: Colorless skill colorless consumption increased by 2 + Colorless skill attack power +8%
Entry 2: Mp consumption is reduced by 10% when using colorless skills (lasts 20 seconds, stacks 1 time)
The stone guard is chosen as a strong attack, an air gun, and a knife
Jade undead shoulder armor
Entry 1: Generate markers for enemies, teleport to the rear of monsters when released and jump (20 seconds cooldown) + +8% of skill attack damage when back-attacking marks enemies (lasts 5 seconds, can be stacked once)
Entry 2: When marking enemies with backstrokes, one of the enemies randomly enters bleeding, burns, poisoning, and electrical abnormalities (lasts 10 seconds, 10 seconds cooldown)
Emerald Ghost Breastplate
Entry 1: Use [Equipment Input Command] to ride the Whirlwind when jumping, and Get Overlord Armor & Sustained Adsorption of Enemies when riding the Whirlwind (lasts 10 seconds, cooldown time of 40 seconds)
Entry 2: In the jump state, the attack speed is increased by 10%, and the movement speed is reduced by 10%.
Dragon Knight leggings
Entry 1: When releasing skills below Lv35, the light attribute boost is increased by 4 (lasts 15 seconds, can be stacked 5 times)
Entry 2: Light attribute resistance increased by 3 when levering Lv40 or above skills (lasts 15 seconds, stacks 5 times)
Broken pride
Entry 1: When the trick is successful 3 times, the enemy enters the inductive anomaly state within a certain range (15 seconds cooldown)
Entry 2: Ignore the enemy's 30% inductive anomaly state resistance
Entry 4: Provides increased damage according to the number of enemies in a certain range of inductive anomalies (can be stacked 10 times)
Go ahead
Entry 1: When the hit rate ≥ 50%, Lv1 to 25 skill level +1
Entry 2: Lv1 to 25 skill level +1 when movement speed ≥ 80%.
Freedom of bondage
Entry 1: Non-Colorless Skill Skill Attack Power -5% + Colorless Skill Skill Attack Power +10% + Colorless Skill Increases Colorless Cost by 100% for each use of colorless skill (stackable 3 times)
Entry 2: Full attribute is strong +3 when releasing colorless skills (lasts 10 seconds, can be stacked 5 times)
Mechanical control remote control
Entry 1: Recovery 0.1% MP on attack (0.1 second cooldown)
Entry 2: Recovery 10% MP + 50% increase in MP consumption when killing enemies
Shine with life
Entry 1: When using [Equipment Input Command], the unleashing skill will use white crystals instead of colorless crystals (lasts 300 seconds, 300 seconds cooldown) + consume white crystals when attacking with the ability, enemies enter an inductive anomaly state (15 seconds cooldown)
Entry 2: Light Attribute Boost +10 (lasts 20 seconds, can be stacked once) Entry 3: Self-triggered Inductive Anomaly Duration increased by 3 seconds when releasing the Colorless Skill
Entry 4: When attacking an enemy with an abnormal electrical condition, the skill attack power is +7%
Unknown printed glazed stone slabs
Entry 1: During the jump, you can jump again
Entry 2: Gain overlordship during jumping
Entry 3: Jump power increased by 20 + 30% movement speed increased when jumping
Forgery in the Void
Entry 1: 70% increase in equipment enchantment effect
Entry 2: When attacking, the equipment enchantment effect is increased by 30% (lasts 10 seconds, can be stacked once)
The thoughts of the heart of the god of war
Protective mask for talented engineers
Entry 1: Consumes 1 Rare Soul, provides damage gain (lasts 30 seconds, 30 seconds cooldown)
Entry 2: Provides damage gain when accumulating 5 rare souls (lasts 30 seconds)
Creator of life
Entry 1: When HP is 0, get "Consume MP instead of HP when hit, while consuming 2% MP per second" Buff, and die when MP is 0
Entry 2: 50% increase in MP consumption
Thick protective shoes for genius engineers
Entry 1: Increases skill attack power equivalent to 5% of the sum of skill MP consumption terms (up to 25% skill attack power) + 100% increase in MP consumption
Entry 2: For every 10% reduction in MP, it provides increased damage (can be stacked 9 times)
Repeat the bracelet
Entry 1: For every 8% remaining MP, skill spike increases by 3% (up to 30% increase, except for awakenings) + 100% increase in MP consumption
Entry 2: For every 8% remaining MP, critical strike chance increased by 3% (up to 30%) + MP consumption increased by 100%
Stone guards are chosen for Strong Strike, Wind Gun, Potted Plant
The Great Sword of Decisive Battle
Wings and shoulders that protect freedom
Entry 1: The number of enemies in each burn anomalous state within a certain range, providing 3% three-speed and 1 fire attribute resistance (can be stacked 10 times) + elite, boss-type monsters that provide a maximum of three-speed resistance with fire attribute when entering a burn anomaly state
Entry 2: When taking more than 20% HP damage, the damage taken is reduced by 25% (lasts for 10 seconds, 10 seconds cooldown)
Entry 3: Provides increased damage depending on the number of enemies in a certain range of burn anomalies (can be stacked 10 times)
Tireless traveler trousers
Entry 1: Lv1~80 skill range increased by 5% when destroying enemies (except for awakenings, which can be stacked once) + -4% skill attack power when releasing skills (lasts for 10 seconds, can be stacked once)
Entry 2: When the Colorless Skill is released, the movement speed is increased by 10% (lasts 10 seconds, can be stacked once)
Horror bondage
Entry 1: Lv1~30 Skill Attack Damage +12% + Non-Colorless Skill becomes consumes 2 Colorless Crystals
Entry 2: When releasing a skill, increase the skill attack power according to the number of colorless crystals consumed by the skill (the entry trigger is complete when the ≥ 30 colorless crystals are consumed)
Obsessive obsession
Entry 1: When it enters an irrevocable inductive anomaly state (lasts 10 seconds, 10 seconds cooldown) + When it enters the inductive, the full attribute enhancement is +10, and the full attribute resistance is +15
Entry 2: Maximum genus resistance every 25, CDR +5% (can be stacked 3 times, except for awakenings)
Red life
Entry 1: When using [Equipment Input Command], the unleashing skill will use red crystals instead of colorless crystals (lasts 300 seconds, 300 seconds cooldown) + consume red crystals when using the skill to attack, enemies enter a burn anomaly state (15 seconds cooldown)
Entry 2: Fire Attribute Boost +10 (lasts 20 seconds, stacks once) Entry 3: Self-triggered Burn Anomaly Duration increased by 3 seconds when colorless skill is released
Entry 4: When attacking an enemy with an abnormal burn state, the skill attack power is +7%
Virtual reality glasses
Entry 1: Generates a flame path where the character passes (lasts 3 seconds, 0.5 seconds cooldown) + Enemies that touch the flame path enter a burn anomaly (10 seconds cooldown)
Entry 2: Fire explosion when attacking an enemy that burns an abnormal state (0.5 second cooldown)
Entry 3: When attacking an enemy with abnormal burns, the skill attack power is +7%
The guardian stone is chosen as a strong attack, a large shield, and an air gun
Blooming natural life
Entry 1: When attacking, there is a 5% chance to generate ice elemental attack + ice attribute enhancement ≥300, generating ice elemental attack to put the enemy into a frozen abnormal state (lasts 10 seconds, 30 seconds cooldown), and its own ice attribute resistance is +20 (lasts 30 seconds, can be stacked once)
Entry 2: For every 5 ice attribute resistance, increase attack speed by 1% (can be stacked 10 times) + ice attribute resistance -15
Entry 4: Provides increased damage depending on the number of enemies in a certain range of burn anomalies (can be stacked 10 times)
Dragon Knight belt
Entry 1: When releasing skills below Lv35, the ice attribute enhancement is increased by 4 (lasts 15 seconds, can be stacked 5 times)
Entry 2: Ice attribute resistance increased by 3 when releasing Lv40 or above skills (lasts 15 seconds, stacks 5 times)
Knight Redemption
Entry 1: Jump power increased by 100 + Enter the auction house key during the jump to start landing immediately and increase the landing speed
Entry 2: On landing, gain damage gain and +100% movement speed (lasts 2 seconds, stacks once)
The first spades - the nobility
Evil thoughts emerge
Entry 1: When HP is below 20%, being hit will consume all MP, and the corresponding HP will be restored according to the MP consumed
Entry 2: When MP is less than 50%, HP/MP recovery amount per minute +5000%
Unknown civilization - face stone
Entry 1: Ice attribute resistance +50 + Fire, light, and dark attribute resistance -20
Entry 2: Ice Attribute Boost +2 per second (stackable 10 times, ice attribute boost reset when receiving more than 1% of total HP damage) + Fire, Light, and Dark attribute resistance -1 when hit (stackable 10 times)
CODE. MAUS!
Look through the line of sight at the end
Entry 1: Provides damage increase and MP consumption according to the number of combos (50 combos when the entry is triggered completely, lasts for 30 seconds, 10 seconds cooldown)
Entry 2: Provides damage gain when 777 combos are struck (lasts 10 seconds, stacks 1 time)
Twist the Curtain of Chaos
Entry 1: For every 5% HP reduction, bonus damage (stackable 19 times) + 1% hp reduction when releasing skills (not applicable when HP is less than 1%).
Entry 2: For every 5% HP reduction, it provides damage gain and a 2200 decrease in physical magic defense (stackable 9 times)
Desperate footsteps
Entry 1: For every 10% HP consumed after dungeon admission, it provides damage gain (can be stacked 10 times)
Entry 2: Restores 50% HP within 15 seconds when HP is less than 10% (60 seconds cooldown) + -20% regeneration effect for skills, consumables, and equipment HP
Painful scars
Entry 1: 10% less HP when attacking, providing damage gain (stackable 5 times, 10 seconds cooldown)
Entry 2: Ability, Consumables HP Recovery Effect -10% + Equipment HP Recovery Effect +30%
Destruction of life
Entry 1: Provides damage increase when HP is below 50%, physical magic defense +7000 + 10% increase in self damage
Entry 2: When HP is below 50%, physical magic critical strike chance +20% + HP above 10%, HP is reduced by 5% per attack (10 seconds cooldown)
The stone guard is chosen as a strong attack, a knife, and an air gun
Precise handling
Entry 1: When a skill is released, it consumes 30% of the current HP, providing an increase in damage (lasts 15 seconds, cooldown 15 seconds)
Entry 2: When HP is below 90%, attacks can revert to 2% HP (cooldown 10 seconds)
Blind box
Mini battery pack
Entry 1: When releasing a skill, it provides a damage gain, MP consumption +20% (lasts 20 seconds, can be stacked 5 times)
Entry 2: When mp is less than 20%, it provides increased injury
Dragon Slayer Armor
Entry 1: Fire, Ice, Light, and Dark attribute enhancements are the same, giving the weapon a full attribute attack
Entry 2: Fire, Ice, Light, and Dark attribute enhancements are the same, and full attribute resistance is +25
Slow passivation
Entry 1: 5% chance of consuming 3 red crystals when attacking, causing enemies and themselves within a certain range to enter a burn anomaly + burn damage +10%
Entry 2: 1 second for each burn anomaly, full attribute enhancement +3 (lasts 15 seconds, can be stacked 10 times)
Air: Tactical drones
Entry 1: When attacking & unleashing a skill, a supply box is generated at a random location around itself, and the pick-up supply box will get an increase in damage (lasts 20 seconds, 20 seconds cooldown)
Entry 2: When hit, a first aid kit is generated at a random location around itself, and the first aid kit can be picked up to restore 30% HPMP (30 second cooldown)
AKAKNIGHT.
Colorless earrings
Entry 1: Awakening Skill Attack Power - 25% + Non-Awakening Skill Skill Attack Power +20%
Entry 2: Non-Colorless Skill CDR+30% + Colorless Skill CDR-15%
The guardian stone is chosen for strong attack, wind gun, and large shield
The Phantom of Time