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DNF Miscellaneous: Hanbok 110 version has been open for 2 weeks, and the equipment of the genie in the front row of Kangkang is selected

By NeverSharpness

It's time to update the Hanbok Genie equipment and find the idea of matching

After the Hanbok update for 2 weeks, everyone's equipment ideas are more obvious

And slightly changed the presentation method! :

*Removed the red character description of the equipment to show only the transformation level

* Changing the personal brief description of the equipment to the primary entry description reduces personal subjective judgment

* Added stone protection related to selection

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The stone guards are chosen for strong attacks, potted plants, and wind guns

weapons:

Devour the Root Greatsword

shoulder:

Perfect control Remodel 6

coat:

Reverse the outcome

Bottoms:

The ghost of the Emerald Handguard

Entry 1: The number of outfits in the dressup backpack provides an increase in damage (the entry triggers complete when ≥ 51 dressups)

Entry 2: When the number of outfits in the dress-up backpack ≥ 120 pieces, provide a hegemonic body +8% CDR (except for awakening)

sash:

Versatile belt of a talented engineer

Entry 1: Provide damage increase + MP consumption increased by 100% when entering the dungeon

Entry 2: Provides 20 seconds of damage gain for every 30,000 MP consumed (lasts 20 seconds, stacks 5 times)

shoe:

***

Entry 1: Every 20,000 remaining MP, providing increased damage + technical attack -4% when the remaining MP is less than 60%

Entry 2: 100% increase in MP consumption + 12% CDR (except for awakening)

bracelet:

Magic suppression bracelet

Entry 1: Consume MP instead of HP + HP MAX reduced by 99% when hit

Entry 2: 100% increase in MP consumption

necklace:

Dark Star

Entry 1: Provides an increase in damage when HP is below a certain percentage (the term trigger is complete when HP < 50%)

Entry 2: When HP is less than 50%, three-speed +20%

ring:

Tactical radar network

Entry 1: Each time a cooldown skill exists in the Skill Bar, a 3.5% increase in Skill Rush (the upper limit increases by 42% Skill Rush)

Entry 2: When a skill is released, there is a 10% chance to reset a cooldown< a skill of 20 seconds (20 seconds cooldown)

Left slot:

Blue-faced Shura Mask Makeover 6

Right slot:

The Pearl of the Countercurrent Soul

Entry 1: The number of pets that have hatched provides an increase in damage (the entry triggers complete when ≥ 10 pets)

Entry 2: When the number of pets hatched ≥ 20, 20% three-speed + 8% CDR is provided (except for awakening)

earring:

Fallen souls

Entry 1: Colorless skill colorless consumption increased by 2 + Colorless skill attack power +8%

Entry 2: Mp consumption is reduced by 10% when using colorless skills (lasts 20 seconds, stacks 1 time)

The stone guard is chosen as a strong attack, an air gun, and a knife

Jade undead shoulder armor

Entry 1: Generate markers for enemies, teleport to the rear of monsters when released and jump (20 seconds cooldown) + +8% of skill attack damage when back-attacking marks enemies (lasts 5 seconds, can be stacked once)

Entry 2: When marking enemies with backstrokes, one of the enemies randomly enters bleeding, burns, poisoning, and electrical abnormalities (lasts 10 seconds, 10 seconds cooldown)

Emerald Ghost Breastplate

Entry 1: Use [Equipment Input Command] to ride the Whirlwind when jumping, and Get Overlord Armor & Sustained Adsorption of Enemies when riding the Whirlwind (lasts 10 seconds, cooldown time of 40 seconds)

Entry 2: In the jump state, the attack speed is increased by 10%, and the movement speed is reduced by 10%.

Dragon Knight leggings

Entry 1: When releasing skills below Lv35, the light attribute boost is increased by 4 (lasts 15 seconds, can be stacked 5 times)

Entry 2: Light attribute resistance increased by 3 when levering Lv40 or above skills (lasts 15 seconds, stacks 5 times)

Broken pride

Entry 1: When the trick is successful 3 times, the enemy enters the inductive anomaly state within a certain range (15 seconds cooldown)

Entry 2: Ignore the enemy's 30% inductive anomaly state resistance

Entry 4: Provides increased damage according to the number of enemies in a certain range of inductive anomalies (can be stacked 10 times)

Go ahead

Entry 1: When the hit rate ≥ 50%, Lv1 to 25 skill level +1

Entry 2: Lv1 to 25 skill level +1 when movement speed ≥ 80%.

Freedom of bondage

Entry 1: Non-Colorless Skill Skill Attack Power -5% + Colorless Skill Skill Attack Power +10% + Colorless Skill Increases Colorless Cost by 100% for each use of colorless skill (stackable 3 times)

Entry 2: Full attribute is strong +3 when releasing colorless skills (lasts 10 seconds, can be stacked 5 times)

Mechanical control remote control

Entry 1: Recovery 0.1% MP on attack (0.1 second cooldown)

Entry 2: Recovery 10% MP + 50% increase in MP consumption when killing enemies

Shine with life

Entry 1: When using [Equipment Input Command], the unleashing skill will use white crystals instead of colorless crystals (lasts 300 seconds, 300 seconds cooldown) + consume white crystals when attacking with the ability, enemies enter an inductive anomaly state (15 seconds cooldown)

Entry 2: Light Attribute Boost +10 (lasts 20 seconds, can be stacked once) Entry 3: Self-triggered Inductive Anomaly Duration increased by 3 seconds when releasing the Colorless Skill

Entry 4: When attacking an enemy with an abnormal electrical condition, the skill attack power is +7%

Unknown printed glazed stone slabs

Entry 1: During the jump, you can jump again

Entry 2: Gain overlordship during jumping

Entry 3: Jump power increased by 20 + 30% movement speed increased when jumping

Forgery in the Void

Entry 1: 70% increase in equipment enchantment effect

Entry 2: When attacking, the equipment enchantment effect is increased by 30% (lasts 10 seconds, can be stacked once)

The thoughts of the heart of the god of war

Protective mask for talented engineers

Entry 1: Consumes 1 Rare Soul, provides damage gain (lasts 30 seconds, 30 seconds cooldown)

Entry 2: Provides damage gain when accumulating 5 rare souls (lasts 30 seconds)

Creator of life

Entry 1: When HP is 0, get "Consume MP instead of HP when hit, while consuming 2% MP per second" Buff, and die when MP is 0

Entry 2: 50% increase in MP consumption

Thick protective shoes for genius engineers

Entry 1: Increases skill attack power equivalent to 5% of the sum of skill MP consumption terms (up to 25% skill attack power) + 100% increase in MP consumption

Entry 2: For every 10% reduction in MP, it provides increased damage (can be stacked 9 times)

Repeat the bracelet

Entry 1: For every 8% remaining MP, skill spike increases by 3% (up to 30% increase, except for awakenings) + 100% increase in MP consumption

Entry 2: For every 8% remaining MP, critical strike chance increased by 3% (up to 30%) + MP consumption increased by 100%

Stone guards are chosen for Strong Strike, Wind Gun, Potted Plant

The Great Sword of Decisive Battle

Wings and shoulders that protect freedom

Entry 1: The number of enemies in each burn anomalous state within a certain range, providing 3% three-speed and 1 fire attribute resistance (can be stacked 10 times) + elite, boss-type monsters that provide a maximum of three-speed resistance with fire attribute when entering a burn anomaly state

Entry 2: When taking more than 20% HP damage, the damage taken is reduced by 25% (lasts for 10 seconds, 10 seconds cooldown)

Entry 3: Provides increased damage depending on the number of enemies in a certain range of burn anomalies (can be stacked 10 times)

Tireless traveler trousers

Entry 1: Lv1~80 skill range increased by 5% when destroying enemies (except for awakenings, which can be stacked once) + -4% skill attack power when releasing skills (lasts for 10 seconds, can be stacked once)

Entry 2: When the Colorless Skill is released, the movement speed is increased by 10% (lasts 10 seconds, can be stacked once)

Horror bondage

Entry 1: Lv1~30 Skill Attack Damage +12% + Non-Colorless Skill becomes consumes 2 Colorless Crystals

Entry 2: When releasing a skill, increase the skill attack power according to the number of colorless crystals consumed by the skill (the entry trigger is complete when the ≥ 30 colorless crystals are consumed)

Obsessive obsession

Entry 1: When it enters an irrevocable inductive anomaly state (lasts 10 seconds, 10 seconds cooldown) + When it enters the inductive, the full attribute enhancement is +10, and the full attribute resistance is +15

Entry 2: Maximum genus resistance every 25, CDR +5% (can be stacked 3 times, except for awakenings)

Red life

Entry 1: When using [Equipment Input Command], the unleashing skill will use red crystals instead of colorless crystals (lasts 300 seconds, 300 seconds cooldown) + consume red crystals when using the skill to attack, enemies enter a burn anomaly state (15 seconds cooldown)

Entry 2: Fire Attribute Boost +10 (lasts 20 seconds, stacks once) Entry 3: Self-triggered Burn Anomaly Duration increased by 3 seconds when colorless skill is released

Entry 4: When attacking an enemy with an abnormal burn state, the skill attack power is +7%

Virtual reality glasses

Entry 1: Generates a flame path where the character passes (lasts 3 seconds, 0.5 seconds cooldown) + Enemies that touch the flame path enter a burn anomaly (10 seconds cooldown)

Entry 2: Fire explosion when attacking an enemy that burns an abnormal state (0.5 second cooldown)

Entry 3: When attacking an enemy with abnormal burns, the skill attack power is +7%

The guardian stone is chosen as a strong attack, a large shield, and an air gun

Blooming natural life

Entry 1: When attacking, there is a 5% chance to generate ice elemental attack + ice attribute enhancement ≥300, generating ice elemental attack to put the enemy into a frozen abnormal state (lasts 10 seconds, 30 seconds cooldown), and its own ice attribute resistance is +20 (lasts 30 seconds, can be stacked once)

Entry 2: For every 5 ice attribute resistance, increase attack speed by 1% (can be stacked 10 times) + ice attribute resistance -15

Entry 4: Provides increased damage depending on the number of enemies in a certain range of burn anomalies (can be stacked 10 times)

Dragon Knight belt

Entry 1: When releasing skills below Lv35, the ice attribute enhancement is increased by 4 (lasts 15 seconds, can be stacked 5 times)

Entry 2: Ice attribute resistance increased by 3 when releasing Lv40 or above skills (lasts 15 seconds, stacks 5 times)

Knight Redemption

Entry 1: Jump power increased by 100 + Enter the auction house key during the jump to start landing immediately and increase the landing speed

Entry 2: On landing, gain damage gain and +100% movement speed (lasts 2 seconds, stacks once)

The first spades - the nobility

Evil thoughts emerge

Entry 1: When HP is below 20%, being hit will consume all MP, and the corresponding HP will be restored according to the MP consumed

Entry 2: When MP is less than 50%, HP/MP recovery amount per minute +5000%

Unknown civilization - face stone

Entry 1: Ice attribute resistance +50 + Fire, light, and dark attribute resistance -20

Entry 2: Ice Attribute Boost +2 per second (stackable 10 times, ice attribute boost reset when receiving more than 1% of total HP damage) + Fire, Light, and Dark attribute resistance -1 when hit (stackable 10 times)

CODE. MAUS!

Look through the line of sight at the end

Entry 1: Provides damage increase and MP consumption according to the number of combos (50 combos when the entry is triggered completely, lasts for 30 seconds, 10 seconds cooldown)

Entry 2: Provides damage gain when 777 combos are struck (lasts 10 seconds, stacks 1 time)

Twist the Curtain of Chaos

Entry 1: For every 5% HP reduction, bonus damage (stackable 19 times) + 1% hp reduction when releasing skills (not applicable when HP is less than 1%).

Entry 2: For every 5% HP reduction, it provides damage gain and a 2200 decrease in physical magic defense (stackable 9 times)

Desperate footsteps

Entry 1: For every 10% HP consumed after dungeon admission, it provides damage gain (can be stacked 10 times)

Entry 2: Restores 50% HP within 15 seconds when HP is less than 10% (60 seconds cooldown) + -20% regeneration effect for skills, consumables, and equipment HP

Painful scars

Entry 1: 10% less HP when attacking, providing damage gain (stackable 5 times, 10 seconds cooldown)

Entry 2: Ability, Consumables HP Recovery Effect -10% + Equipment HP Recovery Effect +30%

Destruction of life

Entry 1: Provides damage increase when HP is below 50%, physical magic defense +7000 + 10% increase in self damage

Entry 2: When HP is below 50%, physical magic critical strike chance +20% + HP above 10%, HP is reduced by 5% per attack (10 seconds cooldown)

The stone guard is chosen as a strong attack, a knife, and an air gun

Precise handling

Entry 1: When a skill is released, it consumes 30% of the current HP, providing an increase in damage (lasts 15 seconds, cooldown 15 seconds)

Entry 2: When HP is below 90%, attacks can revert to 2% HP (cooldown 10 seconds)

Blind box

Mini battery pack

Entry 1: When releasing a skill, it provides a damage gain, MP consumption +20% (lasts 20 seconds, can be stacked 5 times)

Entry 2: When mp is less than 20%, it provides increased injury

Dragon Slayer Armor

Entry 1: Fire, Ice, Light, and Dark attribute enhancements are the same, giving the weapon a full attribute attack

Entry 2: Fire, Ice, Light, and Dark attribute enhancements are the same, and full attribute resistance is +25

Slow passivation

Entry 1: 5% chance of consuming 3 red crystals when attacking, causing enemies and themselves within a certain range to enter a burn anomaly + burn damage +10%

Entry 2: 1 second for each burn anomaly, full attribute enhancement +3 (lasts 15 seconds, can be stacked 10 times)

Air: Tactical drones

Entry 1: When attacking & unleashing a skill, a supply box is generated at a random location around itself, and the pick-up supply box will get an increase in damage (lasts 20 seconds, 20 seconds cooldown)

Entry 2: When hit, a first aid kit is generated at a random location around itself, and the first aid kit can be picked up to restore 30% HPMP (30 second cooldown)

AKAKNIGHT.

Colorless earrings

Entry 1: Awakening Skill Attack Power - 25% + Non-Awakening Skill Skill Attack Power +20%

Entry 2: Non-Colorless Skill CDR+30% + Colorless Skill CDR-15%

The guardian stone is chosen for strong attack, wind gun, and large shield

The Phantom of Time

DNF Miscellaneous: Hanbok 110 version has been open for 2 weeks, and the equipment of the genie in the front row of Kangkang is selected

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