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Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Reporting by XinZhiyuan

Edit: Editorial Office

【New Zhiyuan Introduction】On the afternoon of March 30, the new Zhiyuan "Meta universe, new humanity" forum gathered big coffee! Xinzhiyuan Yang Jing, NVIDIA Shen Wei, Wanxiang Blockchain Xiao Feng, Xiaoice Li Di, Inspur Liu Jun, STEPVR Guo Cheng, Tsinghua Hu Yilin, Lanchi Liu Yong, etc. shared with great enthusiasm, sparks!

How did the "virtual old yellow" on NVIDIA GTC last year come about?

What is Web 3 in the eyes of blockchain bigwigs?

The future of virtual people and real people can not distinguish between what to do?

Spend 400 yuan and experience a time shuttle machine that "recreates the five senses"!

In the year 2022 AD, the 30th anniversary of the birth of the "metacosm" concept, there was a group of new humans who decided to find a place to talk about these issues.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

The emergence of new concepts and new trends of thought will inevitably lead to fierce ideological collisions.

In the second year of the outbreak of the metaverse singularity, the first "Metaverse, New Humanity" forum of The New Zhiyuan was successfully held. Yang Jing, founder and CEO of Xinzhiyuan, deeply summarized the seven major trends of China's AI and meta-universe industries.

She said that the compound growth rate of the meta-universe market will be 10 times that of the AI market, and the technology giants have exerted their efforts on AI and meta-universes, and the breakthrough of computing power, algorithms and hardware has allowed virtual people to enter the 3.0 era. The social interaction between real people and virtual people will explode, and 9 of the 10 people in the meta universe may be virtual people. Now the big model of AI has evolved from hundreds of billions of neurons to ten trillion. The human brain has 100 trillion synapses, and the number of parameters of the next generation of AI models will reach the same level, which is like the metacosm has a "metabrain".

At this forum, Ms. Yang Jing invited many metaverse celebrities to discuss the future trend of the development of the metaverse, and every line and edge that makes up this universe.

To this end, Xinzhiyuan sorted out the essence of the speech, the key points of discussion and the interactive flash, and shared the results of the forum with everyone.

Wei Shen, General Manager of Professional Visual Computing, NVIDIA Asia Pacific: NVIDIA Omniverse takes you into the metaverse

At the just-concluded NVIDIA GTC conference, Lao Huang spent nearly 40 minutes talking about Omniverse, and the entire speech was only an hour and a half, which is not difficult to see the importance of NVIDIA.

So, why did Nvidia do Omniverse? How is it different from the original movie and game virtual?

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Shen Wei said that unlike the "game companies" positioned by ordinary people, in fact, NVIDIA covers a lot of vertical fields in the enterprise market and scientific research applications. Including RTX light tracking technology for design, media, and entertainment, as well as high-performance computing for scientific research units, and computing power support for AI models.

In addition, EGX technology, which is closely related to 5G and edge computing, and AGX technology with driverless and robotic technology, are important fulcrums for NVIDIA's transformation into an "enterprise coverage" enterprise.

For Omniverse, Shen Wei said that it was not originally intended to be a metacosm, and the concept of metacosm was not proposed at that time.

Omniverse's original intention in 2018-2019 was to solve specific problems in several scenarios, or several challenges:

One is that multiple people work together online, the other is to make the software used for work interconnected, and the third is to realize virtual simulation based on reality and physical laws.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Shen Wei said that there are two main reasons for choosing this time to propose Omniverse.

First, professional graphic visualization technology has developed to a new level. In 2018, NVIDIA integrated RTX technology and RT Core hardware into the RTX series GPUs for the first time, making the "light chase" technology truly landed for the first time.

Second, Nvidia has realized the transformation of companies selling game graphics cards to enterprise-level companies, such as breakthroughs in AI and deep learning in recent years.

However, to build a virtual world, how is omniverse simulation different from the "virtual world" that appears in games, anime, and movies?

In this regard, Shen Wei explained that the biggest difference between the two is that omniverse aims to promote the productivity of the physical world, that is, to solve the problems of people, things and things in the physical world.

The "people" here are virtual digital people. A hot topic on gtchow last year was "virtual lao huang", a digital old yellow that is inseparable from the support of AI and rendering technology.

AI involves the facial expressions and lip-shaped movements of virtual people, and rendering involves the realization of hair and leather clothing materials. And all of this is integrated into Omniverse.

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"Thing" or "workflow" or "workflow." No matter how it is called, there is one of the most important principles, it must conform to the laws of physics, it must be related to the real society, and it must be very accurate, otherwise it will be meaningless.

And "things" is a simulation of entities, such as the simulation of wind, water, fire, etc., and there are already a lot of excellent software and solutions in this regard.

Solving the problem of "people, things, and things", the combination and fusion of virtual and real will take a big step forward.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Shen Wei then mentioned how Omniverse faced the three challenges mentioned earlier.

The issue of the co-collaboration of people and tools has been largely solved on Omniverse. Designers and engineers in New York, Tokyo, and Paris can intuitively connect to the physical world through Omniverse-powered software and AI.

Regarding the challenges of physical simulation, he said that the biggest difference between Omniverse's virtual simulation and that of movies and animations is that it is completely in line with the physical laws and logic of the real world.

Only in this way can we combine AI technology to achieve a true combination of the virtual world and the real world.

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Xiao Feng, Chairman of Wanxiang Blockchain Company: Thinking about "Decentralization" in the Metacosm

For the metacosm, will its organizational form continue to remain centralized like the traditional Internet, or will it go down the path of decentralization like blockchain?

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Xiao Feng said that in the final analysis, the metacosm is still a network world, based on the WEB3 that everyone often talks about recently.

From the perspective of the most basic network technology development trend, the Internet is indeed constantly evolving towards decentralization. That is to say, as the network evolves from WEB1 to WEB2 to WEB3, it is an increasingly decentralized process.

In the WEB1 era, the network is logged in with a user name and password, a read-only network, only information and information; WEB2 era, the network is logged in with the App account, and the App account has gone through a certain degree of KYC, the network can read, write, interact, so the information becomes data, but these data belong to the Internet platform.

By the time of WEB3, the way to log in to the network evolved to use a DID digital identity. With its own digital identity, the function of the network is added: ownership. The data on WEB2 may also be converted into user assets.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

The network base of the metacosm is WEB3, and how can WEB3 make the user's data its own asset? This requires blockchain technology as a distributed ledger.

Blockchain is used to register data assets of Internet users. On top of the decentralized network of WEB3, the blockchain is a supporting decentralized economic system and financial system; and the metacosm based on these two is a decentralized digital world.

Only by combining the decentralized WEB3 with the decentralized economic system can we finally form a complete metacosm.

In the metaverse, the core content is not the digital twin, the digital twin is the foundation of the metaverse. The most core, valuable, and more innovative, creative and disruptive digital native technologies in the metaverse.

In the digital world, digital natives can create things that are impossible to achieve in the physical world, which is the fundamental reason why we need a metaverse.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Xiao Feng said that in fact, the contradiction between decentralization and centralization can be interpreted in many dimensions, and how to look at "decentralization" determines whether we can build a real metaverse, and even determines whether we can build a real digital economic system. Decentralization does have drawbacks and drawbacks, but decentralization also has its positive implications.

First of all, from the perspective of the development trend of basic network technology, because it needs to face more and more massive data, more and more massive demand, more and more important network security and robust requirements, but also in order to better eliminate single point of failure, the network is more and more decentralized, which is understandable.

Second, from an economic point of view, decentralization and centralization reflect the struggle between fairness and efficiency. Fairness and efficiency are the eternal subjects of economics, centralization emphasizes efficiency, and decentralization emphasizes fairness.

Extreme decentralization, extreme centralization, emphasizes extreme fairness or extreme efficiency. However, nothing can be extreme, and extreme fairness and extreme efficiency are certainly not good.

Third, from an epistemological point of view, the emergence theory is very compatible with decentralization, the emergence theory in the face of the complex system brought by digital technology, emphasizing the complexity, randomness and self-organization of the system, while the reductionism that originated in ancient Greece emphasizes the wholeness and structure of the world, emphasizing the method of fragmentation. For the cognition of the metaverse, there is both centralized and decentralized logic, and it is not said that only who is right or only who is wrong.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Fourth, from the perspective of governance mechanisms, centralization talks about top-down hierarchical systems and top-level design; decentralized talks about bottom-up distributed and grass-roots decision-making. Ren Zhengfei said something to the effect that he wanted soldiers who could hear the artillery fire to command the general. That's the point.

Fifth, in terms of technological innovation, Brian Arthur, former president of the Santa Fe Institute, has said that the essence of technological evolution is also "self-generated" and "self-organizing". The path of technological innovation has always been from the edge to the core.

Sixth, as far as business innovation is concerned, in the early days of the Industrial Revolution, the organizational form of the company was a U-shaped organization, that is, a high degree of control from top to bottom, and the department did not have any decision-making power, which was a high degree of centralization.

After globalization and diversification became a trend, there was a division of regions and product lines. At this time, it is impossible for the headquarters not to let the branches and product lines in each region have independent decision-making power, then decentralization has value. Hence the M-type organization.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Seventh, the digital world is a world of bit structures, which are characterized by complexity, chaos, disorder, randomness, and non-equilibrium, which itself has the characteristics of decentralization. To do things in the metaverse world, we must face the characteristics of decentralization, which is a reality that we cannot resist.

Therefore, Xiao Feng believes that we must look at decentralization in a comprehensive way, and we must take its dross, take its essence, and use it for my own use. The recommended method is as follows: on the horizontal axis, different application scenarios do a good job of centralized or decentralized "interval matching", most of the application scenarios should be located in a certain position of these two coordinate points; on the vertical axis, do a good job of different network levels centralized or decentralized "hierarchical grading", the network layer may be more decentralized, and the application layer may be more centralized.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

li di, CEO of Xiaoice: AI beings everywhere

Many theories or ideas that appear to be correct today may be proven wrong in the future.

Therefore, the best way to foresee the future is to create the future.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Computing power and algorithms alone do not form the basis of the future. In a sense, algorithms are dead and must be placed in a large dynamic environment to optimize better based on environmental changes. The same is true for large models, which are difficult to iterate without a dynamic loop between the data and the algorithm.

This is the meaning of focusing on the virtual world, paying attention to people and AI beings in the virtual space, that is, to obtain new data loops in new ways, new ways of interacting. Intelligent assistant products are typical examples.

Such intelligent assistants generally originate from two systems, one is the expert system of "omniscience and omnipotence" in the traditional sense, and the other is based on a knowledge graph based on a specific subdivision of knowledge field.

The problem with the first system is that in real communication, there is far more content about opinions than facts, and such systems only grasp a large number of facts and cannot provide enough views, resulting in people's increasing willingness to interact with such systems.

The second system inspires people to think about the underlying basis of interaction, that is, whether the interaction can be optimized globally, not just locally, which leads to the so-called "dialogue-oriented" AI and has become an important basic concept in the field of AI beings.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Compared with local optimization, the interaction process of global optimization is more like a real person, which actually brings about an "interactive revolution".

Li Di believes that this rethinking of the underlying foundations of interaction methods is of great significance, even no less than the change in programming methods from "process-oriented" to "object-oriented" many years ago.

AI beings has a very important assumption, that is, the future will not be like the present, only a few virtual idols, virtual assistants cover everyone, the future of AI beings is colorful, this richness is not only reflected in the face and appearance, but also in the inner and soul.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Therefore, the technology related to AI beings biodiversity is particularly important, including vision, NLP, and small sample feedback learning. The industry began to enter a new era, and AI beings began to show a product form that surpassed the previous assistant type.

Two things will change after future people and AI beings form new social networks.

First, there will be some "non-human" entities in future social networks, and in this kind of social network, super natural speech technology, neural network rendering technology, etc., will be crucial.

Second, the value relationship between AI beings and people will change a lot. For AI beings our business model and pricing system have changed completely differently.

Of course, many of the things that have been talked about today may also be proven wrong in the near future, and this is the fascinating thing about this era.

Its social structure is unlikely to be similar to that of human beings in the past, because after all, there is something that never existed in the structure or biological characteristics of human beings in the past, that is, it is everywhere.

Liu Jun, Vice President of Inspur Information: MetaEngine, to build a meta-universe soft and hard integrated computing infrastructure

What are the elements that make up the metacosm? On a technical level, what does the metaverse need most?

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Liu Jun believes that the metacosm is a digital carrier for the fusion of numbers and realities.

The digital space foundation of the metaverse is the digital twin, which dynamically presents physical entities in the digital space of the metaverse.

For example, twin factories can complete the dynamic management of the whole process of production and manufacturing in the meta-universe. Twin cities can deduce the interaction of multiple elements such as environment, industry, and transportation in the metaverse. Twin infrastructure allows the construction of buildings to be simulated and evaluated in the metacosm.

Digital virtual people are an important entity and ecology of the metaverse, just like the citizens in the metaverse world, they are the carrier of human identity in the virtual world, which greatly helps people improve work efficiency. Virtual anchors can broadcast 24 hours a × 7, and virtual doctors can track tens of thousands of indicator characteristics and transform doctor-patient services from one-to-one to one-to-many.

Digital twins and digital virtual humans are just two examples of digital carriers in the metaverse. The metacosm is also a process of cognitive world reproduction. In this process, collaborative modeling, high-precision simulation, real-time rendering, and intelligent interaction are involved.

First of all, the construction of the metacosm needs 3D modeling, including generating network GANs through confrontation, and automatically generating content through AI through multimodal models, which requires multi-person online collaborative construction;

After the 3D model is generated, it is necessary to perform simulation operations in the metaverse to verify the structure, perception and control of the model.

Next, through ray tracing, rasterization, and data streaming, the digital world is made more realistic and brings users a surreal sensory experience.

Using AI technology, virtual people in the metaverse can listen, talk and interact, thus breaking the boundaries between the digital world and the physical world.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

The work mentioned above faces many challenges such as large modeling scale, high scene complexity, multi-designer and multi-department collaboration, high-fidelity digital element production, real-time rendering, simulation and AI interaction, etc., which require not only a high-performance, low-latency, and easy-to-expand hardware platform, but also an end-to-end, ecologically rich, and easy-to-use software stack.

Liu Jun said that the meta-universe server MetaEngine launched by Inspur is to create a soft and hard integrated computing infrastructure that supports the meta-universe.

As the underlying computing power support platform of the metaverse ecology, MetaEngine will carry the technologies and tools required for the construction and operation of the metaverse, provide computing power support for LOADs such as AI, rendering, simulation, and modeling, meet the different types of computing power requirements of the four major links of "collaborative creation, high-precision simulation, real-time rendering, and intelligent interaction" required for the creation of the metaverse, and expand to large-scale computing power clusters on demand through high-speed, non-blocking network communication.

Inspur Metacostem Server combines the industry's strongest software and hardware ecology to collaboratively optimize and accelerate the construction of the digital twin world, creating an efficient meta-universe collaborative development experience for users. A single meta-universe server can support 256-bit meta-universe architects to co-create, AIGC 2000 digital scenes per second, and 1000 VR/AR users share a smooth experience of ultra-high-definition 3D digital world with 10K resolution.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

In terms of architecture of meta-universe server MetaEngine product solution, the hardware adopts the flagship system of Inspur Heterogeneous Acceleration Server, supports the most advanced CPU processors and GPU accelerators, has ADMA communication and data storage capabilities, and supports powerful rendering and AI computing.

In terms of software, meta-universe server MetaEngine can support software professional tools corresponding to each link of operation, and users can flexibly choose.

MetaEngine provides a rich suite of modeling, rendering, and simulation for users. Users can modularly combine these different SDKs through kit function and quickly complete the development of customized APP or microservices.

User-developed content, connected seamlessly with third-party professional software tools through the database and collaboration engine NUCLEUS Modeling Tools Interconnection plug-in CONNECT.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

At present, meta-universe server MetaEngine fully supports NVIDIA's Omniverse Enterprise Edition, which combines high-performance GPU image computing, AI computing, high-speed storage access, low-latency networking, and accurate timing to form a data center-level software and hardware integration solution.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Integrating A40 professional GPUs and CX6 high-speed communication network cards, 32 MetaEngines can be combined into 1 scalable unit, and multiple scalable units can continue to scale horizontally to form larger-scale clusters to meet larger-scale computing power requirements.

MetaEngine's goal is to build an end-to-end ecosystem-rich and efficient collaboration platform to create a one-stop meta-universe development experience for users.

StepVR founder Guo Cheng: Meet the core needs of consumers in the meta-universe

In the metaverse, there will be virtual people and real avatars, and there will be real scenes mapped to a variety of virtual scenes.

But in what way should we enter such a wonderful world as we describe it?

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

In fact, in movies such as "Ready Player One", such a scene has been described. The basic equipment of the metaverse needs to produce sensory signals such as sight, hearing, touch, smell, vestibular and so on, so that users can see, hear, touch, smell, and run with a sense of balance.

Guo Cheng said that after having this device that can restore the five senses, it is considered to complete the terminal of entering the metaverse world, and it can be said that the meta-universe era has begun.

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Now the product can basically get the three senses of sight, hearing and smell:

The parameters of mainstream VR glasses can achieve single-eye 2K resolution and 90 Hz smooth rendering.

Products such as Apple headphones can reproduce the sense of auditory space, so that the sound moves with the user's head, simulating the virtual space hearing.

After the tide of e-cigarettes, all kinds of realistic odor compounds of soil, flowers, wind and sea have been able to meet the needs of the sense of smell.

The most difficult is to restore the "vestibular sensation" and "touch".

How do you unify balance and vision for your users? And how to let users touch the surface material and smoothness of the object in the virtual reality?

For the device, it is also necessary to synchronize the five senses of the restoration in the virtual reality to allow users to have a good experience in the metaverse.

After nine years of hard work, STEPVR can now track all the user's actions in real time in a large area of space, and even in the process of high-speed movement, it can render all the pictures seen from the user's perspective in real time.

The product that finally completes the entire technology accumulation in the sense of vestibule and audiovisual sense allows users to run smoothly in a large space of 100-3000 square meters.

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Based on this, STEPVR released the VR game brand "Battlefield of the Future" at the end of 2019 and experimented in 2021.

Even under the influence of the new crown, STEPVR still has enough foot traffic after opening up about 150 offline experience spaces in the "battlefield of the future" across the country, and the customer experience is excellent.

On average, each customer will spend about 300-400 yuan, the proportion of patronage in the two consecutive quarters is about 70%, and the experience space store will return the cost within an average of half a year to 9 months.

Guo Cheng said that instead of making VR only glasses, but restoring the five senses in the metaverse, the products made from it will be very popular.

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In order to better restore the sense of touch in the virtual reality, STEPVR reconstructs the industrial robotic arm and the sensor that can sense the user's thrust and grip force.

In recent experiments, this device has been able to provide users with a sense of touch to a certain extent, greatly enhancing the sense of presence on the spot.

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It can be said that STEPVR has basically done all the application scenarios that VR can touch over the years.

Now, STEPVR has even tried to recreate the universal treadmill in Ready Player One, making a 1.5-square-meter VR Gate set. On this machine, it is possible to walk arbitrarily in all directions at 360 degrees.

Perhaps in the near future, we will be able to easily enter the metaverse in the bedroom and living room.

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Hu Yilin, associate professor of the Department of The History of Science at Tsinghua University: Are the inhabitants of the metacosm square?

What exactly does the metaverse look like? How similar and different is it to reality?

Taking a step back, does the metacosm refer to virtual reality?

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Professor Hu Yilin believes that there can be no equal sign between the two.

Drawing equal signs is not desirable because such crude equivalence leads to two very serious misleading.

First of all, "virtual reality", as the name suggests, "virtual" is "reality".

This naturally puts the world presented by VR to a position inferior to reality, that is, virtual reality is only an imitation of reality.

This is clearly not the case in the metacosm.

The philosopher of science, Chalmers, believes that what is presented in the metaverse should be higher than reality, a plus version of the physical world. In short, the metacosm is by no means succumbing to the physical world.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Second, "realistic" and "immersive" are also groups of words that are often confused.

It's like two chess lovers who will be immersed in it when they play chess, and they will not stop playing for a long time. But can we say that playing chess is realistic? Obviously not, the car, the horse, and the cannon are not real, just cold round pieces.

Professor Hu quipped, "I came to metaverse because I wasn't happy in the real world. If the metaverse is to promote infinite realism in the real world, then what am I going to do?"

So, in the metaverse, sometimes it's not realistic. It is precisely because the unreality blocks the senses and simplifies the perception that the immersive effect can be achieved.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Since the metaverse doesn't have to be like the "real world," why move inside?

In this regard, Professor Hu gave a subtle analogy:

Man's migration from the physical world to the metacosm, and his migration from the countryside to the city, have similarities in patterns and causes. There are more possibilities, wider social circles, and more benefits in cities, as well as in the metaverse.

Just like cities, the metaverse must first attract people, and then shape a more perfect world by continuously optimizing and improving technology.

During the Industrial Revolution, factories were slowly being built one by one. At first, it was sporadic, and then it continued to integrate and grow, forming one industrial circle after another, and the city was mainly anti-customer.

Professor Hu predicts that the future development of the metaverse will also follow this pattern.

Since the beginning of the information revolution in the 1950s, the Internet has sporadically appeared in the industrial circle. The metacosm is actually a great fusion of sporadic information.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Finally, Professor Hu boldly predicted the shape of the future metaverse — that the future world would change directions.

Is it a house change? No.

There is no need for a house in the metaverse. The purpose of the house is to shield the wind and rain, to protect privacy, and there is no such need in the metaverse.

So what is a party? Face.

The face, as a symbol of conveying emotions and identifying identity, cannot disappear. According to the logic of efficiency first, pixel faces may best meet the needs of efficient communication.

What about the legs?

Professor Hu joked that the metaverse is virtual, so why follow the rules of the physical world? Is direct teleportation bad?

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Big Cafe Round Table: What kind of metaverse do we want?

To answer this question, we need to start with AI and Moore's Law.

Ms. Yang Jing pointed out in the report that in the decade from 2010 to 2020, the amount of AI computed will double every 3-4 months. Compared to Doubling every two years by Moore's Law, AI's hash rate is nearly 10 times faster.

Such a big explosion of AI computing power will also lead to the singularity explosion of the metaverse in 2021.

From 2020 to 2030, the market size of the 10-year meta-universe will increase from $5 million in 2020 to $1.5 trillion in 2030, which will expand by 300,000 times. At a compound annual growth rate, metacosm will be 10 times that of the AI market.

In recent years, due to the impact of the epidemic, the growth of virtual offices and virtual classrooms around the world has accelerated, and the movement of human physical space has been restricted. With breakthroughs in deep learning algorithms and VR/AR devices, the metaverse will disrupt and change the way humans live, learn, and work.

At the same time, more new human beings have emerged in the metaverse, and virtual people have entered the 3.0 era from the 1.0 era, bringing some shock and shock in reality. The human-computer interaction upgrade provides more choices for real humans and new humans in the metaverse.

Among them, the metaverse integrates the Internet, AI, and blockchain technology, and builds a higher-dimensional framework for the future development and evolution of mankind, which can be called the next technological revolution.

Nowadays, the underlying research of the metaverse focuses on three areas, such as computer vision, and technological innovation is synchronized with the scene revolution. Real people are integrated into the new human beings in the meta-universe, and the virtual world and the real world coexist in the future new world.

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

The explosion of the meta-universe has brought countless opportunities to the industry and stimulated people to think more.

In order to let everyone have a deeper understanding of the metaverse and a clearer insight into the impact of the metacosm on society, Ms. Yang Jing highly summarized the 5 major aspects of the problem, discussed with the guests, and thus launched a collision of ideas.

In the face of the current trend and future vision of the metacosm, how do we define the metacosm?

The metaverse is poised in both the direction of scene and technology, so in which direction will the metaverse focus on breaking through in 2022?

From the practical consideration of investment and industrial landing, what are the most noteworthy opportunities for meta-universe in the three directions of to B, to C and meta-universe city?

The metaverse integrates the Internet, AI, and blockchain technology, and builds a higher-dimensional framework for the future development and evolution of mankind, which can be called the next technological revolution. The metacosm will bring major subversion and changes to human society, individual life and national competitiveness, macroeconomics and other levels, how will the metacosm change the direction of human and world development?

Since more new humans have emerged in the metaverse, in what direction will virtual humans evolve? Smarter or more realistic? What is the biggest difference between the metaverse and the real world? What are the biggest characteristics of variation between new humans and traditional humans? Will the new humans dominate the metaverse?

Virtual Lao Huang has deceived you, can you touch Xia Yubing's hand? New Zhiyuan "Meta-Universe New Human" Forum 10,000 words dry goods

Hu Yilin, an associate professor in the Department of Science and Technology History at Tsinghua University, said that the metacosm is literally "META+VERSE". VERSE is the universe, unified, complete, open, connected, all-encompassing. Meta means meta, reflexively referring to itself, that is, metacosm is also the universe about the universe.

Just as the information revolution is the logic of information that in turn dominates the real society, the metacosm will also have the role of reflexive domination of the real world as a whole system.

Liu Jun, vice president of Inspur Information and general manager of inspur AI & HPC product line, said that for the industry, it is very important to find the "killer application" of the metacosm, whether it is a consumer-level or industrial-level metacosm, it can find a scene that is particularly suitable for the meta-universe and suitable for the integration of numbers and realities, and can accelerate the industrial application of the meta-universe.

On the one hand, it provides computing power infrastructure and software and hardware integration infrastructure to support the development of the meta-universe. On the other hand, AI technology combines metaversic applications and scenarios, which is the next work that Wave focuses on and promotes.

Liu Yong, an investment partner at Lanchi Venture Capital, said that in terms of investment in the meta-universe, if there is a good demand perspective, it can double the IQ. From the demand point of view, the market is like a U-shape, with the lowest things and the top things having the highest demand. For example, there are many investment opportunities in the lowest computing power and new interaction methods, and the metacosm of the application layer allows social and entertainment to have a new immersive interactive experience, bringing Internet-level opportunities.

In addition, in terms of hardware, the industry needs to enter a more vivid simulation world, which belongs to infrastructure and is in demand. The application layer should meet how fast and good the province, the province is to save energy, at the lowest cost, the best information to obtain the maximum amount of work. Make human interactions more fun, simpler, and more engaging.

Xiao Feng, chairman of Wanxiang Blockchain Company, said that the overall changes in the metacosm are not only the metacosm, but also the changes brought by a series of digital technologies to the country, enterprises and individuals. As in Negroponte's "Digital Survival", since the invention of the Internet, human beings have gradually carried out a digital migration with the help of technology.

The metacosm is not only digital survival, but also digital production. We have always advocated the transformation of the virtual to the real, but who has the advantage of the virtual real in the end, it is not the soft confrontation that is hard and there is no advantage, nor is it that the virtual confrontation with the real has no advantage, and we think that the right idea is worth rethinking.

Li Di, CEO of Xiaoice, said that it was previously thought that new humans should be portrayed as a very sci-fi feeling, but now it is found that the more effective new interactive subjects, often closer to the interactive subjects we are more familiar with, are very close to humans. The biggest variation characteristics of the new humans and traditional humans:

First, as a friendly creature, human beings will tend to empathize with other creatures, AI beings will become a new social network node, more individuals are not stronger than people, but with people, while having stability and learning. Second, when the new virtual world exists, it is not around any individual to provide specific functions and knowledge, but around the bond between people and people, to provide the transmission of information, to provide stability to social networks, such virtual people certainly have an advantage over people.

At the forum, netizens actively participated in the interaction and divergent discussions, and the following selected part of the Q&A.

Can you explain what "high concurrency" is?

Li Di, CEO of Xiaoice: In the future social nodes, half of them are real people, and the other half may not be real people, that is, AI beings. Virtual people have both high concurrency and high conversion rate, you can take an example, we have been working with Rosen on virtual space construction for several years, using coupons for comparison, if you push coupons to the app store through the machine, the conversion rate is less than 10%, and with the AI beings method, the conversion rate can reach 57%.

In terms of digital human creation, can it achieve fast and low cost, and at the same time can be DIY in the ultra-real?

Li Di, CEO of Xiaoice: DIY is not only a matter of technology and cost, but also involves AI ethics, especially when your technology can achieve complete infinity to yourself. Xiaoice team each has a digital twin, my digital twin voice can directly unlock the WeChat lock that logs into me, and if its security is not fully verified, it cannot be modeled against ordinary people. Previously, some parents wanted to make their own version of AI to tell stories to their children. If it comes to fruition, then this parental voice can also call the child, for example, "Daddy can't pick you up at the kindergarten today, there's a white van uncle to pick you up."

Out of the circle of virtual idols not only will not get old, there is no scandal, what do you think of virtual idols?

Xiao Feng, chairman of Wanxiang Blockchain Company: It is not difficult to design a virtual idol image. Whether the idol is a pixel, a two-dimensional entity, or a real person, this is not the difficult part. The real difficulty is the AI model and training process behind it, no matter what the purpose is, to carry out difficult training, which is very complicated, requires a lot of computing power and costs, and these costs are unacceptable at present. It can be made to play, but the interactive function is difficult to achieve, and the computing power + knowledge structure are two major difficulties.

Is the metacosm centralized or decentralized?

Liu Jun, vice president of Inspur Information and general manager of Inspur AI & HPC product line: Order can prosper, and if the meta-universe industry is to develop, it should have rules. In this sense, whether it is centralized or decentralized, it depends on whether it can meet the condition of order. Only with order can there be industrial prosperity.

The metaverse is also subject to regulation, is it different from the real world?

Liu Yong, investment partner of Lanchi Venture Capital: We must respect and abide by the supervision, but do not be blocked by the supervision of the way of thinking. There are big opportunities like the mobile Internet in the entire metaverse, and everyone has to break through their own thinking barriers, which is one of the opportunities for Chinese entrepreneurs. Although it is a low point now, the low point is the time to start a business.

Will the metaverse be divided from the real world, or will it be unified with the real world?

Hu Yilin, associate professor of the Department of Science and Technology History of Tsinghua University: Human innate feelings are more inclined to familiar things, and the virtual image is not necessarily closer to the natural human face, but may be a simplified human image. Wearing clothes is actually unnatural, from the perspective of the beast prefers the image of not wearing clothes, clothes are social tools, is to wear a very unnatural image. As a social tool, if the face can be woven and modified like clothes, it may not be like a natural face.

"Metaversic New Human" forum playback address:

https://meeting.tencent.com/v2/cloud-record/share?id=11b67349-492f-4223-8b1e-df1407aaff85&from=3

Report download link (official account background reply: new Zhiyuan report, you can get the extraction code, please replace the # with .):

pan#baidu#com/s/1FV86X-ElYLUtchGeH8R9-A

Speaker PPT (public account background reply: meta-universe PPT, you can get the extraction code, please replace the # with .):

pan#baidu#com/s/1KePRuJYAAEscTLQTEI_yVQ

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