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Phantom Taffriga Introduction This weapon is also too strong!

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Phantom Taffriga Introduction This weapon is also too strong!

The latest version of the Phantom Tower has been turned on, and this time the new weapon is our Balmunk. This weapon has a new way of attacking, which is very good to play and very interesting to play. Riding on the weapon just online, Xiao Hei made the strategy overnight to give the players to understand.

Phantom Taffriga Introduction This weapon is also too strong!

Balmonc's imitation is Frigga, the imitation of a model is the classic style in the plot, a single ponytail style of red hair is very eye-catching, and the body is wearing a silver-black combat tights to show Frigga's figure to the fullest, and the small coat on the body is also the finishing touch. When switching to the imitation two, the single ponytail will spread out to show a cape style, wearing a black silk style tights exposing part of the skin is very designed, and the small coat has become a small cape, and in the crusade with the fluttering of the cape, the handsome feeling is bursting!

Phantom Taffriga Introduction This weapon is also too strong!

Weapon parsing

The Balmunk is an ice-electric attribute output weapon with a shield breaking coefficient of 8 and a charge factor of 8. As an output weapon, charging and breaking shields are not too high, but thanks to the excellent attack method, its real benefits are not low.

Weapon traits

Balmunk's trait is called Cold Ice: the next time you attack a frozen enemy after the weapon charge is full and deal a frostbite effect for 6 seconds, when the ice is broken, it deals 151.00% * attack damage, and the weapon charge acquisition speed is reduced by 50% during the target frostbite. Frozen enemies are one of Balmunk's strengths, and this two-second-long strong control effect, whether it is pvp or pve, is a very precious control effect.

Weapon-specific skills

Unleashing the spell "Winter of Finbral" forms a large ice field around itself for 25 seconds. The use of Balmonk dodge in the Ice Domain does not consume the number of dodges, and multiple slashes can be released 3 times in a row after a dodge, and the Ice Domain itself gets 15% of the "Ice Domain Damage".

Weapon attack and dodge

Balmunk's general attack is divided into 5 stages, which can deal a total of 5 damage, and the first four damage will be small to knock back the target, and the fifth damage is to knock down the target. It can also deal 5 segments of damage when attacking in the air. A long press will trigger a volley, sprint forward for a distance, and then float the target into the air to deal damage. A long press in the air will trigger a spiral cut to deal damage to the target.

Phantom Taffriga Introduction This weapon is also too strong!

Balmunk's dodge is to slow down the target action within a certain range when dodging before being hit, and the character is immune to the hard straight effect, after dodging, clicking on the general attack to trigger multiple slashes, generating multiple slash attacks within a certain distance in front, causing a lot of damage.

Phantom Taffriga Introduction This weapon is also too strong!

Weapon skills

Balmonc slashes the space around himself, dealing a lot of damage with floating and flying effects, cooling down for 30 seconds. This skill is used together with a unique skill. Exclusive skills are automatically released, so no extra operation is required, and in the ice domain we just need to flash a few times. And flash a is also the special attack method of this weapon, try to hit flash a.

Phantom Taffriga Introduction This weapon is also too strong!

Weapons combo

Balmonk's weapon combo clears its own negative effects when switching the weapon, and sprints forward to attack, briefly controlling the surrounding enemies and launching a large range of slashes and flying at the hit target, dealing a lot of damage. This weapon is completely able to keep up with the charge under the condition of reasonable collocation, so it is better to put it even if you have it.

Phantom Taffriga Introduction This weapon is also too strong!

Weapon pairing recommendations

Balmunk's will recommends the Frigga 4-piece set or Claudia 4-piece set. Frigga 2-Piece Set increases the Ice Attribute Attack power when switching from Ice Weapon to Ice Weapon for 10 seconds. The 4-piece set is where enemy targets in the Ice Domain take a high amount of Ice Elemental Damage per second when Balmunk unleashes the Ice Domain. This set of wills is a perfect fit for Balmonc's weapon, and it will be very comfortable to use with this ice attribute weapon.

Phantom Taffriga Introduction This weapon is also too strong!

The Claudia 4-piece set greatly improves Balmunk's overall fluency, and the 2-piece set resets the 2-stage jump after hitting a target in the air or increasing the damage to the target in the air when hitting a target in the air. The 4-piece set reduces the cooldown of all weapon skills after a skill hit and increases the damage of the combo for 15 seconds. This will allow Balmunk's skill CD to be drastically reduced, and more times he will open the ice domain in exchange for more output. It can be said that the comfort is full.

Phantom Taffriga Introduction This weapon is also too strong!

Weapon matching is recommended to use ice attribute weapons to ensure that the overall strength and effect are not wasted, so here we choose the Rose Blade and the Ice Wind Arrow to supplement the shield breaking and charging attributes respectively, forming a virtuous circle.

Weapons summary

As an output weapon, Balmunk is a weapon that mainly operates flashes, and belongs to the ice attribute weapon to increase damage, which is very suitable for pure ice weapons to deal damage. Balmonk draws very well, as the star rating increases, there will be more and better performance, so Xiao Black is more recommended. I'm Little Black, we'll see you next time.

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