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The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

As the first return of the series to the horror atmosphere, "Resident Evil 7", although it gives people the impression of bold design, subtle game weight and difficult to connect with the world of this legend, but in response to the market boom sniffed out the first-person gimmicks and effects, and the RE engine for the picture and performance of the boost, so far the cumulative sales have exceeded 10 million. In this momentum, the launch of yashiro is also imperative and reasonable, this time we will talk about the latest work in the series "Resident Evil 8".

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

Plenty of familiar four-generation feelings, further intensified battles

Compared to the first-person perspective of the first generation of the seven generations and ethan's story, yatsushiro obviously has more room and energy to further enrich the details. So we've seen the return of a large number of four generations, whether it's a briefcase or knocking down enemies to explore and collect treasure money, trading with weapons merchants and transforming weapons, or villages and castles that at first glance make people wonder what the relationship with four generations has. Then Yatsuyo added elements that belonged to recent years on this basis: the collection of materials along the way to make props, and even the richness of the battle and enemies that Seven Generations are most criticized for, have been further improved and enhanced.

First of all, unlike the seven generations of the Ten Thousand Years Mud Monster, the eight generations of light basic werewolves have stages, and the appearance of the armor is easy to distinguish. In addition to werewolves, there are also special classes in each region, such as the Cloaked Monster of the Castle, the Frankenstein of the Iron Works, etc., and the variety of injuries and reactions and coping methods are also different, which greatly improves the slightly boring and aesthetically tired combat experience of the seven generations.

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

The medium monster or boss is far behind the seven generations, from the wolf king who first came to the village to sell a little off, to the vampire lady and the three sisters, the beast-type little king encountered as the exploration progress increased, and the chilling drill man of the iron factory, plus the four kings have their own charms. Compared to the seven generations of only Jack three stages of support, at most count a Margaret, especially when playing to the end of the ship to play the third Jack, the shape is not as black as the five generations of street tail snakes, most players may feel bored, so the eighth generation in the boss and enemy diversification is really much better.

Improved exploration and level design

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

Compared with the seven generations focusing on the Baker family's main house, the process and weight after leaving the main house are relatively subtle, and the eight generations have obviously improved at this point. Players will come to the village at the center of the Yashiro level, and then slowly follow the route derived from the village according to the progress of the story, and then explore the castle, the doll's hut, the swamp area influenced by Molo, and the iron factory.

Not only does each area have its own highlights, but it also includes designs that encourage players to explore the treasures and materials they collect. In addition, the village itself will slowly open up some otherwise unreachable locations as you progress, allowing players to explore and enjoy rewards and fun such as killing wolf flowers or playing extra bosses. Although the main line is still linear, and the four clan levels can hardly return once the progress is completed, by gradually opening up the village itself and the surrounding area for players to explore, collecting money and treasure materials to enhance combat effectiveness, somewhat masking the dilemma that in today's open and bloodthirsty era, it is still linear and may fall into reality.

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

It is worth mentioning that the four family levels are indeed very distinctive and creative, but like the puppet hut is biased towards a one-time scare performance, not to mention, the overall feeling is also confusing, and the same is true of the iron factory. Even though the game tries to use files to explain and round the field, the Frankenstein class and Heisenberg's Magneto abilities are too exaggerated. Although it is not very deliberate to spit on the scrutiny, including the creepy experience of driving a tank and fighting Against Heisenberg, or the doll cabin, it is indeed very special and fun, but it is really a very dramatic feeling. The game to the end according to a certain plot development, but also provides a similar COD experience of the surprise bridge to the player, the overall feeling is very refreshing and let people spit out a grudge, if not particularly concerned about the eight generations of this theme amusement park level separation and separation of inconsistencies, and some settings and bridges always feel somewhat less than resident evil, the eight generations of the level weight and variability and fun is far more than seven generations.

Still delicate and want to spit on the script

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

Although the plot of the "Resident Evil" series has a lot of slots subjectively, probably except for the first generation of second-generation saints who are relatively uncontroversial, the eighth generation obviously further enhances the hyphae of the seven generations plus the new "gift" to a more exaggerated point. Strictly speaking, I personally feel that all this is derived from the historical common karma derived from the failure of the five or six generations to explain the plot well, Takeuchi Run hastily put away the two main villains of WESKER and SPENCER as early as the fifth generation, the newly held triptych has failed to shape, plus the scale of the six generations of plots has been pulled out of control, the purpose and motivation of NEO UMBRELLA and the inexplicable belonging of Chris at the end of the seventh generation are full of doubts, and after playing DLC, there is still no answer.

Then the situation of the six generations makes them want to return to their original intentions, presumably also refer to a lot of movies and games, the seventh generation aside from the ending and the design of the DLC deliberately related to this biography, you want to say that it is completely unrelated I don't think there is any conflict at all. Probably the production team knows it itself, so the end lets Chris after the plastic surgery slim body to save people and show you the umbrella LOGO, and before passing the customs, it also lets you run a trip like a laboratory to see the documents, and then force some fantasy phenomena to explain with mycelial infection.

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

Since the seven generations are like this, the eight generations can only go down with Ethan more resolutely, so we see a thousand miles to save the girl's drama, and we see that we inexplicably use some files and settings to try to connect Miranda, umbrella, and SPENCER together. Coupled with the more exaggerated Ethan setting for the mold man than the seventh generation, as well as various fancy surgeries and immortality, the entire eight generations are full of all kinds of strange and chaotic settings and bridges, although the ending invited the popular protagonist Chris to try to shape the old terrier into a resident evil, but to be honest, it is powerless to spit out, not to mention that the final play miranda those performances are already self-released. At the end, it is said that BSAA has ghosts to try to make players expect, but really under the worldview that has become a strange and chaotic god, how much attraction can BSAA have? Not to mention that Ethan's daughter seems to have the same terrible superpowers as the heroine of the black history movie version, Mira Jovovich, and I wouldn't be surprised if Nine Generations played Naruto.

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

In addition to the flash of the last boss of "Apocalypse" in the past, other things like parasites or wesker speed, or ALEXIA's blood fire can be grudgingly acceptable, but yashiro, whether it is Magneto, Infinite Moon Reading or the final Miranda Naruto Battle, all make people extremely dramatic and begin to doubt the utility and necessity of weapons. It is good intentions to have all kinds of ideas that want to inject vitality into the series, but if you can't justify yourself and can only fool yourself, why not create another IP? The series needs to be injected with living water does not mean that it can be unconditionally unlimited, to have a cool secondary creation, perhaps with the help of IP popularity and company resources will still be hot, but in the long run or simply focus on the development and rationality of the work IP itself, it may not be a good thing.

Is this Really Resident Evil?

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

Yashiro, although entertaining and in all aspects is very good, but like the hand sanitizer god of war Ethan's various fancy surgeries, and the lady who will not feel contrary to the sense of disobedience even if she spits that it is from "Dark Souls", and the Magneto who learned infinite moon, the X-Men signboard, and even when finally fighting Miranda, the various fancy fireballs and flashes and flight special effects are jaw-dropping. You say it's Resident Evil? I thought it was Dark Souls or Naruto.

The game is quite fun, but you don't say it's Resident Evil, I thought it was Naruto

If the seven generations can at least justify themselves, and somewhat grasp the bottom line of the horror and virus worldview, the eight generations are obviously another play after the six generations of the plot scale. The new generation of production teams' overly self-imposed creative and unlimited programs will only make the core and setting of Resident Evil more and more strange.

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