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Original God: 2.8 airborne five-star, 2.7 content preview and various channels of news collation!

Original God: 2.8 airborne five-star, 2.7 content preview and various channels of news collation!

The content collation and the accuracy of each channel cannot guarantee that everyone should have fun!

Message 1: About later versions

Suspected D uncle's news: It seems that the 2.8 airborne male 5 stars are gone, 2.8 five stars and 2.2 are all replica versions, and then the new male character is 3.0 Fire Saino!

Comments: Does it mean that 2.8 and 2.9 will not have new roles after the new characters are out? In this way, 2.7 five stars should only be reproduced after the night to 3.0 before the corner is also good, and the stone can be stored until Sumire is not unexpected, then sumire should be 2 new five stars at a time during the Sumire period, so the stone can't eat: XD

Message 2: (Formerly) 2.8 Airborne five-star characters

Suspected Uncle Trumpet: From Sumire, Iwa, whose complexion is similar to Kaia's, and his skill is to summon four sand vortexes, quickly spreading into a large fixed circle centered on himself, and then rotating around the circle, briefly trapping enemies along the way. The effect of the four lives is to add a sand vortex that is suspected to be the same as the rock master type, which can be regarded as a rock creation that breaks through the upper limit, and there is no special weapon information at present, and the characters are also on the record. Also: not Sainuo, Sainuo is the fire has been determined.

Message 3: Information about the grass reaction

Fireweed Burning: Causes proficient related single body sustained fire damage, 1s1 jump, elemental consumption 1:1, fireweed coexistence, characteristics analogous to mines, 3 elements above the reaction base.

Aquatic Grass Spawn: Generate a vine summon for 5 seconds near the target of the reaction, no damage is caused when reacting, rubbing the summon will cause very low environmental grass damage related to the world level on both sides, built-in 5 second reaction cd, element consumption 2:1, the same water grass also coexists, and each reaction vine summoner is a third-party unit, with a large number of grass elements, the amount of health is very low to be destroyed, and after elimination, it can trigger special effects such as blood staining, black rock, and flow interruption.

Thundergrass allergy: causes the monomer to master the related lightning injury, and after the reaction, it is reduced by 15% of the total elemental resistance, lasts for 6s, the elemental consumption is 1:2, the special effect analogy superconductivity, the basic magnification is slightly higher than the superconductivity.

Iceweed withering: The group is proficient in related aoe grass injuries, with shock effects, small size monsters forced to fall to the ground, large and medium size monsters are bent in the forehead, and the medium body size has been sharpened under the premise that it will also cause the ground to fall, the element consumption is 1:1, the characteristics are like overload, and the basic magnification is the same as the overload.

The wind rock does not change

Elemental Restraint: Fire Ice Thunder Grass Water Fire

Attached: Unknown source

Although the grass system will interfere with the old water reaction, it is difficult to completely target, at most, there is grass attachment in the Map of Meru and more grass monsters in the abyss, but the grass system is squeezed out of the use space, the damage is placed here, at least it can still be used, everyone can be immune to wind, but it is impossible for everyone to have the grass element attached.

It is more obvious that Manyo is replaced, your concern is normal, but I don't know if Manyo will be completely rolled up by Kusanagi, to sum up: the old freezing and evaporation system will be slightly affected by the grass system, but it will not be completely abolished, it will only be squeezed out by the new character new system, and the factors outside the grass system will be targeted at the old characters. The future of FengFu is unknown, I have no more news, saying so much is actually nonsense!

Comments: The sentence "It is impossible for everyone to have grass attachment" said in the article does not know what it means, and another post mentioned that Manyo also has a target monster, as if it will kill violently if it is sucked, I don't know if it will cause high harm if it is sucked.

Message 4: About night skills and positioning

Skills + talents

E: After turning on, the following effects are obtained, and the cut buff disappears. 1- Increases the upper limit of life of the night star itself (only the upper limit is not returned to blood), and the value is 100% of the base white value. 2- It takes time to recharge during the duration of the skill - 60%. (Level 1 lasts 6 seconds, upgrade +1s, max 15 seconds, cd20 seconds)

Q: Use the dice cup to smash the floor to change the terrain, the impact range becomes a small pond over the ankle (natural water), the dice are shaken every 4 seconds for a duration, and after each shake, the ground will be hit once to cause water damage and the lottery will be drawn. The dice are shaken 3 times at a time, and after falling out, they can be picked up to return the blood. (lasts 12 seconds, 90 energy, cd22 seconds)

Talent 1: For the duration of E, a charge attack or hit a weak point will eject a dice from the place of hit. When the nightshade approaches, it recovers the dice like a recovery energy ball, restoring 1-6% of the blood of the upper life limit according to the number of points. If the amount of blood exceeds the upper limit at the end of the E duration, the excess will detonate and transform into a large-scale water injury.

Talent 2: The E skill does not disappear, and teammates will also get a buff that increases their health limit by 50%.

1 life: The first dice of the big brawl must be 3 6s. And each time the big swagge to 6 restores 6 energy.

2 Lives: Mega Move duration + 4 seconds.

4 Hits: +30% of character hit damage within range of the move

6 Lives: After collecting 3 dice, the next general attack becomes throwing a small dice cup multiplier to increase the health cap by 20% of the damage type as heavy hit damage.

positioning:

Non-exclusive backstage water roles, need to charge, life cap has benefits (this article actually has no information, after all, even Xingqiu is a role with a life ceiling with benefits), can only say that xingqiu is a flattening on some occasions! It is known that xiangling is not very suitable (lock panel).

Additional Statement: Messenger, this is a message that has already been translated once. I hope that everyone will stop doing additional reading comprehension and wait quietly for the test suit.

Sending these role information is not to let everyone estimate the strength out of thin air and compare with other roles, after all, the test suit data may be changed many times, and the planner himself cannot have an accurate judgment on the strength of the role. I just wish there were fewer pointless speculations in the version. Again, the various skill forms today are basically completely unrelated to character intensity!

Message 5: Ice Abyss Apostle Skill Message

The Abyss Apostle/Abyss Apostle has four stages, called the 1/2/3/4 steps

Stage 1 is above 60% health 2 stage is less than 60% health, 20% health above stage 3 is after the opening of the shield, when the shield volume is high Stage 4 is when the shield volume is low When the abyss apostle/abyss ariar's attack is related to the stage, such as: the gyro attack of the water abyss apostle (before the opening of the shield: the tide of the abyss, after the opening of the shield: Amber annihilation annihilation of eternity), 1 stage is released 1 time, 2 stages are 2 times, 3 stages are 3 times, 4 stages are 4 times The circle of the thunder abyss ariars (before the opening of the shield: embrace the holy family, After the opening of the shield: the Holy Family of Fraternity), 1 stage is released 1 time, 2 stages are released 2 times, 3 stages are 3 times, and 4 stages are 4 times

Normal Attack: With an ice knife, a three-stage attack, weak ice, a large range, and the slash of the 1st and 3rd stages is semicircular, with a radius a little larger than The Bennett's big move.

Ice Burst Attack: One range damage, unknown range size, high damage multiplier (imagine the large range of high damage at the moment when other apostles/ariars open their shields), can knock the character away, weak ice If the Ice Abyss Apostle opens the shield, the Ice Burst Attack will leave an ice floor, every 0.33 seconds Ice Damage (Weak Weak Ice, 0.2 Elemental Amount), lasts 6 seconds, the range is the same circle as Bennett's big move

Extreme Cold Blade Attack: A device appears (it may also be a warning circle on the ground), explodes after 0.0 seconds, causing a small range of ice damage (the range is about the same as the e of seven seven) This multiplier is higher, it is strong ice, and hitting will deduct 100 stamina from the character.

In addition, the Ice Abyss Apostle also has a flash (or teleportation) skill, I don't know whether it is the thunder warlock's kind of rapid teleportation or the hidden mirror lady's longer teleportation without harm during the period, and can not be locked by the character's automatic enemy There is a skill that seems to be 3 consecutive teleportations, each teleportation leaves a device, which should be the device shield of the Extreme Cold Blade Attack Shield 36 Ice (Fire Water Ice Abyss Mage 12, Water Apostle Ray Ariander 36, Fire Winger 72, Fire Dark Empty Shell 6).

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