Polar Brawl has become a good place for the vast majority of pension players: no need to consider the pressure of replenishment and fighting the wild, no need to control the line, that is, to fight the group, the pace is fast and the time is short, which is very suitable for old players.
After so many years of development, the great chaos has formed a lot of fixed routines and consensus, and in today's chaotic fighting environment, these seven behaviors are the most wrong and can become the seven deadly sins:
Don't play front row brainless throw monsters
In a word, the big fight is in the front row, and the dogs don't play.

Due to the narrow map and fewer replies and the inability to return to the city, the consumption before the group starts will become the choice of many players, and it is usually better to lose the monster as a choice.
And the front row hero, the hand is short, easy to be beaten, the game experience is not good, now in this game, even if you choose 5 crispy ADs, there will be very few people to actively choose the front row hero. And the reasonable lineup is the need to have such a role in the front row, everyone does not choose, there is a group opener on the opposite side, and a wave of the group is washed away.
Since none of them chose, everyone went to jail together.
There are dice that are not used
If the team lineup is not good, it can be adjusted by the dice before the game starts.
There can only be a maximum of two dice per person, supplemented by continuing the game. And some players are very concerned about this dice, even if they have the hero of their choice, and then have two more dice, they are not willing to improve the team lineup.
Of course, this kind of player also has concerns, that is, when he uses the dice, his hero is robbed, so the two can be put together. That is to have dice without having to and grabbing other people's heroes when others use dice.
With clarity
Clarity is basically arguably the most useless rune in Smash Bros. Brawl, and there are many players who hold the idea of sustainable development and long-term line, with a clear spell, which is actually not very useful.
Because if the talent equipment is properly matched, you will not be short of blue at all, such as calm and calm, lost chapters, mana flow ties, goddess tears, and so on.
Even if you take ten thousand steps back and say that your blue is empty, then it is basically time to go home and get your gear.
I don't want to send it
In the big chaos fight, many players are particularly afraid of death, even if there is no blood and no blue, a lot of money on their bodies is not willing to give it away.
No matter how much equipment is not bought on the body, there is almost no lead on the map where it is difficult to open the gap at this level of chaos fighting; and there is no blood and no blue, do not send it, shrink in the back to eat experience and dare not come forward, when playing the group, it is almost four to five; and the state is not good, it is not sent, the group is directly dropped by the second, and it is more beaten less.
A person secretly heals
The Blood Pack of Brawl is a ranged recovery, and it would be better if you called your teammates when eating.
And some players themselves as soon as the blood is mutilated, they secretly go to eat the blood pack, do not care about the teammates, some players resurrect from home, do not look at where they go, they are full of blood to eat the blood bag all the way, the bloody teammates withdrew to find that the blood bag was gone.
Don't know to let the soldiers to teammates
Whether it is a canyon or a crying abyss, the economy of creeps is very important, but many players take this very seriously and do not know how to give it to their teammates.
For example, when the teammate is the head of the AD dog, you should give him a point soldier, especially the gun car to let him stack Q, when he plays with the knife sister, do not always Q take away all the creeps, when the teammates have blood and blood sucking, let the soldiers suck the blood of the teammates.
Slow to get out
Slow going out seems to be a common problem of many big brawl players, and even some of them are hanging up for the first two minutes and then belated, basically playing ten rounds of brawl, and it is good to have a round of 5 people going out quickly together.
Going out slowly loses half, especially in the big brawl, the grass in the middle of the vision is very important, the line right and vision will be suppressed, and it is easy to hand over a blood or even multiple heads.
We don't know what these players are doing, are they bargaining with the store owner? What's even more strange is that the opposite side basically does not go out slowly, and most of the hang-ups are on their own side.
If you play Smash Bros. Brawl and have the above behaviors, quickly correct it!