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Hearthstone: Shaman New Orange Card 3 Fees to Start "Infinite Variations", which can live out the test suit?

In the new version of Hearthstone, there are many powerful cards that follow the wrong class, and the mage snatches the god card of the warrior's mechanical system on the front foot, and the shaman steals the god card of his mission system on the back foot.

The Radiance of Aisara, 3 costs 3-4, Fire Spell Damage +2, Nature Spell Costs -1, and gets 3 armor when cast with Frost spells.

If you change "Nature" to "Arcane", the three spell factions enhanced by the Radiance of Aisara can correspond to the mage mission system. Even if you don't play the quest method, the mage's current mainstream gameplay is basically a mix-and-match spell faction, and although the special effects of Aisara's glow may not be used, the combination effect will not be strong, but at least it looks very compatible and cool.

Hearthstone: Shaman New Orange Card 3 Fees to Start "Infinite Variations", which can live out the test suit?

Then again, the glow of Isara to the shaman can actually make sense, especially after the broken version of Otranc reinforces the shaman's frost system, and the shaman's deck also often has mixed and matched spell factions. So, what magical Combos are there in the Asara Radiance and Shaman cards? This article will throw bricks and stones, and briefly talk about it.

Flame Factions

Counting the newly announced card Geyser, the shaman has only 8 Flame Faction spells, of which the Blazing Spell is found to be a minion and cannot enjoy the effect of spell damage +2. Therefore, there are only 7 spells that can actually be matched.

Hearthstone: Shaman New Orange Card 3 Fees to Start "Infinite Variations", which can live out the test suit?

There are two better to use, the first is the new card intermittent hot spring mentioned above, 1 fee deals 2 damage, and the bottom is explored. Combined with the Radiance of Isara, it becomes 1 cost 4 damage, if it is a mission Sa double cast, the damage will be further increased, becoming 1 cost 8 damage, two is 16 damage. If the new version of the Core Series can bring lava burst back, it will be able to achieve OTK with 30 damage for 8 fees.

Hearthstone: Shaman New Orange Card 3 Fees to Start "Infinite Variations", which can live out the test suit?

This is followed by The Eternal Fire, which deals 3 damage randomly to an enemy retinue for 2 fees. If the companion dies, cast the spell again. With the glow of Aisara, it becomes a 5-fee blazing storm, although there will be a lot of overload, but sometimes it is like a fire, and it can survive early. Moreover, the shaman currently has the means to unlock, overload crystal is not a positive effect?

Natural factions

There are many natural spells for shamans, but given the cost and special effects of the Aisala Glow itself, the natural spells that can be matched must be played more than three times in a round, and there must be cooperation with each other. Of course, the deck in real combat may be a fusion of multiple factions, and the restrictions on the use of natural factions can be appropriately relaxed. But if you only consider a single faction, there are not many natural spells left after screening.

Hearthstone: Shaman New Orange Card 3 Fees to Start "Infinite Variations", which can live out the test suit?

The most outrageous effect is the unstable mutation, 1 fee, which randomly transforms a friendly companion into a companion with a cost of +1, which can be reused in this round. In the past, it was necessary to have 1 fee to change the green or small yellow from the entourage to take off. Now, the glow of Aisara is the shaman's exclusive mourning green, and the unstable mutations are used at will, until the ideal scene is conjured up or the time is used up. I wondered, can such a design really live out the test suit? I'm afraid it's not going to weaken the unstable changes in the future?

Frost Faction

The shaman's Frost Spells have a total of 10 cards, and the general cost is low, which is best to stack armor with the Radiance of Isara. Among them, the cold air cost is low, and it can be obtained additionally through other means, and a large amount of armor can be brushed. The new Kati God launched by Onixia's lair is cold, and it can return blood itself, and with the armor, it is also very capable of survival.

Hearthstone: Shaman New Orange Card 3 Fees to Start "Infinite Variations", which can live out the test suit?

All in all, the Glow of Isala has a good effect with the shaman's three series spells. If you can have a set of decks to integrate them, the strength will definitely be impressive. According to the existing cards in the hearthstone standard environment, this burden should fall on the shoulders of the mission Sa, wait for a wave to take off

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