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【CF】Space-time town cross-time battle! Practical tactical play to share

Hello friends, I am your spirit fox sister. With the new version of the update, The Line of Fire has updated three new blast maps, including the space-time town. Today, Sister Linghu will bring you a period of tactical play teaching in the time and space town!

【CF】Space-time town cross-time battle! Practical tactical play to share

This map has a small space, can have many points of the yin people, and the biggest feature is that it has two portals, which can teleport the player to area A and B respectively. In order to play on this map, the player needs to use these two portals to develop tactics.

Defender tactics to share

Zone A portal point

【CF】Space-time town cross-time battle! Practical tactical play to share

As shown in the image above, the defender's location is located under the wall outside the portal of point A, which belongs to a non-pre-sighted point of the lurker, and when the lurker chooses to use the portal in area A, we can hear the sound of the portal opening, and then we can sneak a point here.

A-channel front top

【CF】Space-time town cross-time battle! Practical tactical play to share

As shown in the figure above, this point is located in the A-zone passage, and since the portal location is located in front of the lurker's home, most of the lurkers will choose to use the portal to teleport, and the troops in the outer field are much less. In this map, defenders can take the initiative to attack with anti-enemy tactics.

And when we press forward, only the second floor of the lurker base will be a threat to us, as shown in the image above, we only need to pay attention to this position at the front top.

Once successfully broken through the A channel, it can directly pose a huge threat to the lurker's home. As shown in the image above, the enemy can only move in two small spaces, the second floor and the first floor, and we have a large range of activities, which has a huge advantage.

Lurker tactics sharing

RushB portal

Since the portal is located on the side of the lurker base, we need to make good use of the portal to break through when we are lurkers. As shown in the image above, we can summon teammates to simultaneously rush the B zone portal and use the numerical advantage to compete for the B zone

Through the actual combat in the past few days, Ling Fox Sister found that if the lurker uses the numerical advantage to teleport to area B for a very high success rate, it is basically able to grab area B. You might as well try it too!

Zone B portal point

【CF】Space-time town cross-time battle! Practical tactical play to share

Since lurkers mostly prefer to use portals to teleport directly, the space left for defenders to move freely in the outfield becomes larger. It is often the case that the defender rushes to the lurker's house but does not find a shadow, at which time the defender will use the portal to defend himself.

And we can take advantage of this feature, waiting for the rabbit in the portal in area B, waiting for the defender to use the portal to defend back. As shown in the image above, when the defender teleports, we can kill the enemy without giving the enemy any reaction time!

The above is the entire teaching content of this issue of blasting the new map time and space town, I hope that this issue of teaching can be helpful to everyone, we will see you next time ~

(Palm Fire Qiuyu)

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