laitimes

Crossfire: Project Ghost Demo Review: Take it a step further

Not long ago, CFHD launched the first chapter of the story mode "Crossfire: Fuse", this single-player story mode written by the "King of Finnish Stories" Remedy, with good content quality and a sincere attitude of free white, brought a "not like CF" CF single-player plot, which greatly exceeded my original expectations of "one in three hundred million mice".

Just two months after the opening of the first chapter, CFHD has announced that the second chapter of the single-player plot "Crossfire: Ghost Recon" is set for January 19, 2022, which will unveil the mystery of "ghost" from the perspective of the lurker.

Crossfire: Project Ghost Demo Review: Take it a step further

Experience the overall evolution of rhythm

This trial experience almost covers the entire content of the second chapter of the CFHD plot mode "Crossfire: Ghost Recon", in terms of the quality of the current demo version, CFHD and the producer Remedy obviously did not get complacent because of the praise of the first chapter, but summarized the shortcomings of the first chapter, and made certain modifications and additions in the second chapter.

Like the "Fuse", the plot flow of the "Ghost Project" is not very long, but compared with the former, it can still see the breakthrough in the narrative style of the new chapter and the change in the rhythm of the battle, and the optimization of these two experiences has brought great progress to the immersion of the game's story.

Crossfire: Project Ghost Demo Review: Take it a step further

In the previous "Fuse" plot, Remedy designed a lot of narration, spiritual realm, character perspective switching and other content in the process, resulting in players frequently cutting in and out from the protagonist's point of view during the game, making the whole process slightly jumpy. Although the unique narrative atmosphere in the spiritual realm is full of Remedy's unique style, it will inevitably cause players to jump and it is difficult to get an immersive experience.

These problems are solved in the "Ghost Project", and there is no longer narration and multi-angle narrative in the new chapter, except for the first subsection, which uses the leader of the lurker squad to fight, and the protagonist "Ghost" is used as the main perspective throughout the chapter, telling his experience of growing up. This cinematic narrative style makes the game flow more natural and compact, and also allows players to get more immersion from it.

Crossfire: Project Ghost Demo Review: Take it a step further

But perhaps in order to highlight the characteristics of the lurker's "secret action", most of the battle scenes are set at night or in buildings, which makes the overall atmosphere of the game a little darker. In addition, this time the enemy is a defender dressed in a blue-and-black suit, so during the battle, it is easy to see the enemy's position is not clear, and at first I was not used to this atmosphere, I once thought that the other party was more like a "ghost" than me.

Crossfire: Project Ghost Demo Review: Take it a step further

In addition, in the later invasion plot, the full field of fire, searchlights, and flashlights are very dazzling, making it difficult to capture the specific location of the enemy and the correct route to pass the level at the first time. Although most of the route guidelines in the game use brighter yellow signs, even bright colors are extremely difficult to distinguish in the case of mixed light.

However, on the whole, the use of the scene interaction mechanism such as climbing, lock picking, and scene destruction in the "Ghost Project" is much more frequent than before, and the parts of escape, stealth, and puzzle solving also appear as flavoring agents for combat in all aspects of the process, including new enemy classes and types of firearms.

Therefore, judging from the quality of the plot of the second chapter, the previous netizens' evaluation of the CFHD plot mode "touching the 3A butt" is indeed true.

Redefining the "cop" camp

Following the story of the Defender last time, although the plot of the "Ghost Project" is close to the timeline of the "fuse", the perspective accidentally cuts to the side of the lurker, and reinterprets an unforgettable and somewhat surprising story from the perspective of the "villain" in the player's impression.

Crossfire: Project Ghost Demo Review: Take it a step further

In this story, the lurker is not as heinous as heinous as seen in the previous plot, but a positive character with personal beliefs, organizational discipline, and dedication to his teammates.

What is refreshing is that when you re-examine the world through their perspective, you will find that the lurker and the defender are not "police bandits" - the lurker is not the "terrorist" that the defenders said before, and the defenders themselves are not really "protecting the world" as their names suggest. All sides are creating different crises in terms of their own interests and personal beliefs. This contrast between identity and impression gives the plot more mystery, and also makes people full of curiosity about the plot background, making it easier to substitute for the plot.

Crossfire: Project Ghost Demo Review: Take it a step further

In addition, on the final Easter egg of the game, it also laid a new foreshadowing for the subsequent story, which once again made me see what Remedy is best at, that is, to create a unique and mysterious story. This completely unexpected plot unfolds, which makes me look forward to the plot of the next chapter.

However, perhaps because of the shorter process, the turning point of the character's personality and ability level in the plot is slightly abrupt, including the final conclusion of the story, which gives people a sense of déjà vu that stops abruptly at the climax. And this flaw also makes the game's refreshing experience throughout the whole world fail to last to the last moment, leaving a trace of regret for the whole experience.

A smoother combat experience

For a classic FPS game, in addition to the unfolding of the plot, the combat experience is equally important. In the "Ghost Project", the plot and battle parts have been fully integrated, ensuring the fluency and playability of the combat experience, without the visual sense of "not dealing with each other" before.

Crossfire: Project Ghost Demo Review: Take it a step further

In fact, after abandoning the "commando", "sniper" and "machine gunner" three-line combat gameplay, the combat process and weapon matching freedom of the new chapter have been significantly improved, there is no equipment specifications deliberately required by the level, but also allows submachine guns, shotguns and other weapons to have more room to play, players can freely choose weapons according to personal preferences, and the combat experience has been significantly enhanced.

Crossfire: Project Ghost Demo Review: Take it a step further

At the same time, the game has also added new gameplay mechanics for exploration, stealth, and AI teammates, and the battle object has also changed from the initial "militia" to a fully armed defender unit, whether it is the difficulty of the battle or the compactness of the battle rhythm, there is a better experience, and the previous bullet time has more room to play here. Interestingly, in this new chapter, players will also experience a new "high-tech class", which will bring unexpected troubles to players' battles.

Crossfire: Project Ghost Demo Review: Take it a step further

epilogue

In general, the "Crossfire: Ghost Project" has been comprehensively optimized on the basis of the first chapter, the rhythm is smoother, the narrative technique is more cinematic, and the combat experience is more fluent, but the transformation of some characters limited to the relationship between duration and length is still slightly abrupt, and some scenes in the picture style are dark, and there is room for continuous improvement. But overall it brings a significant quality improvement. More news, Homeless Starry Sky brought after the launch of "Crossfire: Ghost Project" on January 19th, welcome to pay attention.

Read on