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Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

As of 5:00 p.m. on March 23, 2022, the concept CG and real-machine demonstration of "Ark of Tomorrow: The End of the World" on Station B have exceeded 4 million views.

"Ark of Tomorrow: The End" is the first 3D work of tomorrow's Ark IP, about this product, in recent days, it has been stripped away by countless people, repeatedly examined, setting off a round of discussion boom.

Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

According to the official introduction, "Ark of Tomorrow: The End" is a 3D real-time strategy RPG produced by Eagle Point Networks. Players will act as administrators of the agreement recycling department and gradually explore the pioneer area according to the guidelines. The whole story takes place in an area called "Tower Edge" where players who become part of the end-time industry need to make their own choices in this land of vicissitudes and new changes.

The emergence of new content once again shows the huge fan base of tomorrow's Ark IP to the market, as well as their deep feelings for the IP itself, especially Eagle Horn is very good at "hiding" in the content, which gives many people the motivation to dig out hidden information, including its gameplay, background and positioning in the Tomorrow's Ark IP.

As long as the crowd is large enough, there will be no shortage of people living, someone on the B station released the "Ark of Tomorrow: The End of the End" internal test video", clicked in only to find that it was "you were deceived"; some people could not stand the loneliness, made a fake, let many players shout "UP to play for me"; and some people because of a PV, they did a minute-by-minute spit series, which can be described as the whole work to the extreme, many contents, intuitively reflecting the enthusiasm and sense of identity of tomorrow's Ark IP fans.

Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

Of course, the starting point of countless discussions is the same, that is, what kind of game Ark of Tomorrow: The End is.

Industry, light science fiction, a new order in the wasteland

Although the atmosphere of wasteland is strong in the real machine demonstration, it is too far-fetched to use only one word.

The official website records in detail the geographical environment and climate of the region. For example, there is a dangerous super-natural disaster "erosion" on Tavage, and the eroded area will have a distorted environment and abnormal physical phenomena; and disputes are also the norm of Tabanus, where the pioneers belong to different countries and organizations, and cooperation and competition between each other are very common; and the wilderness far from the civilization belt is full of unknowns and dangers, such as the hordes of pile-building creatures "angels".

Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

And Taweis is not a to-develop area, where civilization has left many traces.

Man-made buildings and abandoned industrial equipment are the most common types of relics of the old era in this area; and there are also relatively brilliant civilizations on Tower Edge, searching for relics and recycling technical equipment to a certain extent; among them, Terminal Industries is one of Tower Éladus' famous technical contractors and active participants in Tower Edge's pioneering; the establishment of a complete energy and technology production line on wasteland is one of the key work goals of Terminal Industries at this stage.

Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

From the first feeling, "Ark of Tomorrow: The End" does not depart from the field that Eagle Horn is good at, with a strong sense of industry and function, moving closer to the field of light science fiction as a whole, becoming a dust wasteland of history, and a new future built on the old order.

In the real machine demonstration exposure, the Danxia landform is one of the main landform types of Tawei, the laterite wind and sand constitute the main tone of the scene, and the steep rocks formed by the erosion of wind and water and the collapse of gravity constitute the main road in the scene. And scientific and technological buildings, etc., are naturally integrated in the scene.

Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

As a natural disaster, the "erosion" of natural disasters is flexible and dominant in the narrative of the story, perhaps a key element in connecting the forces of all parties, or a means of organizing and implementing a conspiracy, in short, it may become one of the main designs to provoke disputes between the parties. Different countries and organizations, because of their own different directions of survival, the resulting scientific and technological exploration directions, future related activities and many other differences, will provide a reasonable plot line and plot conflict for the game's story itself.

It is not difficult to imagine that as a product under the Ark of Tomorrow IP, the work will definitely be inked in accordance with the contours of the IP itself in terms of world view, specific terms, plot links, etc. on the basis of ensuring the uniqueness of its own content. The official also appropriately revealed that the game is about the future story of tomorrow's Ark IP, many players will naturally see familiar things to appear in a new look at another time node, which contains the emotion, which will not only mobilize the emotions of IP players, but also worth their expectations, which are derived from the empowerment of the value of tomorrow's Ark IP.

The gameplay is still foggy

The real-time demonstration of the game, the content shown is also quite limited, although the player is excited, but the most ideal expectations for this work in their minds are given.

Especially the entire game's combat system, cultivation system and many chain contents, the real machine demonstration has not revealed the slightest, as some players played in the bullet screen, "said, but did not say anything."

The whole real-life demonstration is full of Ark atmosphere, character design does not need to be mentioned, the most eye-catching thing for players is the pop-up of the game UI.

Through the device on the wrist, the player opens the sci-fi holographic projection device, and the core part of the center is the topographic map of the area that can be explored, although the presentation form is relatively simple, but the three-dimensional sense of the terrain is shaped through the contour line, which seems to hint at the impact of terrain design on the gameplay.

Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

Driven by several mature works, the current open world has a strong appeal in the domestic game market, and many manufacturers have also begun to exert efforts around the field, striving to occupy a favorable position before the end of the outlet, which is also the reason why some players casually say the open world when they see the PV.

However, if you take into account the official statement, the possibility of an open world is extremely small, and the points marked in the map are not the points that guide the player to go, but more like a mission scene, the player needs to carry out corresponding activities in the specified scenes, and the connection between different scenes has certain limitations.

However, the real machine demonstration has half the time, depicting the characters running in different scenes, especially the tarmac, radiation base station, rock lake and other scenes to give close-up, coupled with the background of the game also states that "the player belongs to the protocol recycling department, the main job is to recover the lost protocol technology, explore the ruins and ruins of the old era", the exploration and decryption of the scene should also occupy a considerable space in the gameplay.

Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"
Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"
Ark of Tomorrow: The End: Makes the player "hi", but also makes the player "ignorant"

The lens stays in these three places for quite a long time

Another outstanding part of the gameplay is CG, a fragment of countless industrial building modules that descend from the sky to form a system and then start working, which also shows that management and construction will also be one of the gameplay of the game, and will be related to multiple links in the game, such as the Buff bonus given by the technology of the designated lineup for the corresponding characters. From the UI, it can be seen that the game will form a closed loop with multiple contents such as character formation, formation, material collection, exploration, etc., and the operation and construction, and cleverly place the battle into it.

As for the combat gameplay, some players have given the idea of RTS, but from the perspective of two-dimensional products, mobile games, and the oblique 45-degree perspective of the middle camera, this idea is unrealistic, and frequent operations, which conflict with high strategy and many characteristics shown in the current game.

The most thrilling bridge section lies in the crazy overtaking part of the dust, and even some players joke that it is the Ark version of "Mad Max" in the bullet screen.

In fact, the core gameplay of "Ark of Tomorrow: The End" lies in Eagle Horn's presentation of the concept of "real-time strategy RPG". If you boldly guess that after entering the battle, although the two sides are fighting in real time, it may be like each action will be accompanied by the synchronous chain of enemies, and the enemy can produce an "incredible" gameplay design that can produce actions after following the actions of the characters; or the enemy will make the rhythm of the next stage of action in a certain period of time; even if the game is instantaneous, but the player can also enter commands through actions such as pause, and have room for themselves to think. Of course, although there are many ways, the key is to properly embed the combat system in the game, especially how to build formations outside the game and rationalize the strategy content, and this best answer should be in eagle horn's heart.

Write at the end:

At present, on the official website of Eagle Point Network, the team expressed the attitude of "thirst for talents", recruiting more than 100 positions, many of which are "Ark of Tomorrow: The End" project, involving five categories: program technology, art performance, product planning, distribution market, and functional synthesis. And the words "early development version" also appeared in the real machine demo, so it was not realistic to see "Ark of Tomorrow: The End" in a short period of time.

From many aspects, "Ark of Tomorrow: The End" has not departed from the "control category" of the Eagle Horn Network, and it appropriately shows its conservative side for the inheritance of IP. But in the future, it is entirely possible that eagle corner networks will turn from defense to attack through a different understanding of "real-time strategy RPGs" and show their daring side, and "Ark of Tomorrow: The End" will naturally surprise players.

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