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DNF: 110 version, moving brick abyss two-in-one, revenue compared to storm routes, which yield is high?

Hanbok 110 version has been for some time, civilian players are most concerned about the problem of moving bricks, the income from moving bricks is related to the vital interests of the majority of warriors, and it is also the main source of income for white prostitute players, so the 110 level version is compared to the storm route of level 100, which income is high?

Level 110 does not have a copy dedicated to moving bricks, you can use "all white maps + advanced copies" as a brick moving map, in the new version of the abyss mode is removed, epic mainly through brush charts and material exchange.

Because the drop mode of Hanbok is "less flop coins, more gold coins dropped", and the national costume is just the opposite! So moving the brick map will make the higher the dungeon with the greater the difficulty!

DNF: 110 version, moving brick abyss two-in-one, revenue compared to storm routes, which yield is high?

110 dungeons added tile map

At the beginning of the 110 version, 8 new white map copies were added, which were divided into two levels: [Normal Mode] and [Hero Mode].

Under each level, it is divided into four difficulties according to difficulty: Normal, Adventure, Warrior, and King, and the difficulty will affect the number of gold coins dropped and flop coins.

And you will also encounter the 'Urgent Missions' system at random, through the dungeon you can get 105 levels of epic, advanced underground tickets, can be traded with various materials such as golden jade.

DNF: 110 version, moving brick abyss two-in-one, revenue compared to storm routes, which yield is high?

110 version of the white map copy moving brick earnings

The main threshold for restricting the moving of bricks at level 110 is the fame value, taking the "white earth" as an example, only 13380 reputation points are needed to enter the [Normal Mode]!

Normal difficulty, gold coins drop about 3000, an average of one can get 10,000 gold coins, gold coin flops are also about 1W, equipment lost shop, each time consume 7 fatigue value, a tube of fatigue about 27 times brushed, guaranteed income 60W gold coins, because it is the lowest difficulty of the material that bursts out, are bound and not counted.

Adventure difficulty, brush a handful of gold coins to gain about 30,000, 27 times down, the income of more than 800,000 gold coins, warrior difficulty income of about 1 million, the king difficulty of 1.2 million look.

Then brush the material of the picture, which can explode between 1 and 3 at a time, take the median value, according to the appearance of 2 materials each time, 27 times, almost 54 materials. (Although the material of the early explosion is bound, the output of the high difficulty in the later stage is tradable)

The test results are: 110 levels of white earth, for every difficulty increase, pure gold coins can increase by about 100,000 to 200,000 gold coins, and the [Hero Mode] that requires 3W fame to enter will have higher returns and drop tradable materials and high-value items!

DNF: 110 version, moving brick abyss two-in-one, revenue compared to storm routes, which yield is high?

Premium dungeons can also touch gold

In terms of advanced dungeons, the two high-level dungeons are "Destroyed Silent City" and "Noble Secrets", in addition to producing level 105 epic equipment, they can also drop high-value artifacts Abyss Scale Legend Costume.

The previous article has introduced its value, the cheapest is also fifty million, in addition to the high-value artifact dressup, there are 105 level legend cards, tradable tickets, tradable "golden jade" materials, etc., is also the daily map after touching the golden party!

DNF: 110 version, moving brick abyss two-in-one, revenue compared to storm routes, which yield is high?

While moving bricks, you can also become stronger

At present, the income of the 110-level version of the brick moving map may not be as high as the income of the storm route in the early stage, but the 110 version of the white map can also drop the 105 epic equipment when moving bricks, and the brick moving number will become stronger and stronger as the bricks are moved.

With the accumulation of moving bricks, more and more 105 equipment on the body, the reputation of the character continues to rise, and then the difficulty of the quest that can be challenged is getting more and more difficult, and with the passage of time, it is certain that the benefits of moving bricks after the 110 version are much greater than the storm route.

The difficulty of the copy that can move bricks can also be continuously improved, the higher the difficulty, the more powerful the dropped SS, so this mode is actually a good thing for ordinary players, it belongs to a virtuous circle, moving bricks + improving is not wrong!

DNF: 110 version, moving brick abyss two-in-one, revenue compared to storm routes, which yield is high?

[Summary]: Brick moving culture, has been popular for many years, as most civilian players, the sky-high price of tradable equipment, in fact, is a good thing, the higher the price, the increase in the value of gold products, in the great increase in the player's expectations of moving bricks, in the long run, the 110 version, whether it is an advanced copy, or an ordinary copy of the gold gain, will be higher than the current storm route of the national service.

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