Hello everyone I am the fingertip, 3.22 the king of glory experience suit update, adjusted the attributes of the dragon system to fight the wild knife, the adjusted wild knife has triggered a hot discussion among players, the future yellow knife and meat knife will become the choice of which heroes? This article talks about my thoughts.
Dragon fight wild knife to adjust the idea

First of all, the way of stacking was adjusted, the mechanism of relying on defeating or assisting the stack was canceled, and it became the attribute that the conventional wild knife should have, that is, killing wild monsters, the dragon system to fight wild knife stacks is not like the hunting wide-bladed system of wild knives, as long as there are wild monsters around to be killed, you can get the number of layers, the dragon system of wild knives must personally kill the wild monsters to get the number of layers, so if you want to get a higher layer of passivity, you have to grab the wild monsters, non-wild teammates, and enemies have to grab.
The wild knife increases two thresholds, adding a large number of attributes at the 20th and 30th floors respectively, and the attributes before the layer are stacked are not as good as before the adjustment, so whether it is a level 2 wild knife or a level 3 wild knife, it is the right way to quickly increase the number of layers, because this can make this piece of equipment undergo a qualitative change.
The additional adjustment of the meat knife will change the trigger method from skill and general attack to general attack, in short, this equipment will no longer be suitable for heroes who only rely on skill output in the future, because its existence is not only anti-punch, but also damage and slowdown effects.
Adjuvant analysis of yellowknife
After the adjustment of the wild knife, how to see the attributes of the yellow knife is better, because after the full layer, each real damage trigger can get 110 points of real damage, as long as you hit the enemy once, the damage of four times is 440 real damage, because the conditions of the stack have changed from having to fight to just clearing the field, so this is a good thing for some heroes, so which heroes benefit more?
Meat armor: The armor played in the current version is all meat knife armor, the next version of the 1 skill can not trigger the fire slowdown and additional damage, but the yellow knife can, the meat armor is in the wild area, you can quickly brush the wild to reach the full layer, you know, the real injury hook is only the number of layers, so the faster you brush, the faster the full layer speed, once formed, then 1 skill casually throw a few hundred real injuries, and the effect of Lü Bu out of the yellow knife at that time is very similar.
The double resistance effect of the yellow knife can also improve the frankness of the armor, not necessarily worse than the meat knife, and there is a continuous trigger for real injuries in the crowd, and the damage can only be higher than that of the meat knife.
Erin: Wild nuclear Irene, it's fun to think about, why do you say that? Erin's 1 skill and Qiangpu are penetration damage, when fighting the little wild monster will be very easy to trigger burn damage, and after stacking the layer, the role of the 1 skill is not only to hang up and slow down, because the range is large, used to consume to hit multiple people, can cause a lot of real damage, hit the wild knife, shoes, holy sword, book of god eaters, these pieces of equipment appear after becoming a consumable shooter, it is estimated that it will be very fun.
Just to give two examples, they have a common feature, that is, they can go to the wild area, there are means of consumption, so is the side road still suitable for it? I think it depends on the hero, some side road heroes can be crazy against the wild to brush the number of layers, but some side road into the wild area has no return, then it is not suitable for out, just like the secret letter Cheng bite gold and pig eight commandments can enter the wild area, but the probability of escaping is different.
Adjutability analysis of meat knives
The mechanism of the meat knife from the skill and the general attack trigger, into a simple general attack trigger, the conditions have been greatly limited, the first feeling for me is that the eight precepts of the side road, Mengqi directly to give up this equipment, first of all, the stacking difficulty, secondly, the trigger conditions are too harsh for them, if it is just a simple acceleration equipment and health support equipment, this price is not worth it.
30 layers of stacked wild knives, it is obvious that there is a demand for Tandu, and you can also brush the wild frequently, only blue-collar workers fight wild, so which heroes may be adapted?
Meat armor: Sorry I can only think of meat armor, meat knife in the side road almost no room for survival, can only hope in the wild area, but the wild is the version of the wild core (Lian Po Eight Commandments this tank to fight the wild is too weak), even like Pangu this blue collar field in the first and middle period also needs to be damaged, so it must be the red knife adaptability is higher, meat armor is the current version of the rare blue collar field, so the armor can not only adapt to the yellow knife, but also adapt to the meat knife, but 1 skill can no longer trigger the slowdown, slightly weaker, The advantage is that the blood volume is higher in the later stages.
Overall, this version of Yellowknife is more adaptable than the meat knife, and even I can't find a hero who can be particularly suitable for the meat knife, so what do you think? Feel free to leave a comment in the comments section to discuss and share your opinion.