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Journey to the West 2's most useless awakening technique, are these all designed with feet?

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Some people say that the emergence of the awakening technique has completely changed the original summoning beast gameplay, the previously inconspicuous baby has now directly turned into the mainstream, and the once less recognized gameplay has now been adopted by various divine teams. Compared to the previous mode of only Neidan, the awakening technique provides more possibilities for players to go in both missions and PK.

However, everything has two sides, everyone usually sees nothing more than the more popular skills, and the development team put more than these types that year, there are many skills most players are too lazy to understand, and even some have been officially stopped. (Because it is really useless) This article Xiao Su will talk about this topic with everyone, and discuss where the problem appears together

01 Meaningless Skill: "Enhanced Soldier Under the Castle"

Journey to the West 2's most useless awakening technique, are these all designed with feet?

To be honest, Xiao Su just saw this skill at the beginning of the really a bit of a bit of confusion, you say it is garbage, it seems to have a little effect, you say it is useful, it seems that it is not so, thinking about it and finally understanding the root of the problem. According to the skill introduction, the general meaning is that when the summoning beast triggers "Yi Jin" and "Xintu", there is a chance to automatically trigger the soldier to come to the city. But the problem lies in this, the one who has the "soldiers in the city" must be the Divine Beast, and now the Divine Beast Spirit Rhino skills "Fighting For Themselves" are not the same effect? Not to mention that the effect of the latter is even more powerful.

Xiao Su felt that he could strengthen the "Soldier Under the City", but the route of strengthening should definitely not start with the trigger mode, not to mention that this mode is similar to other skills. If it can be strengthened from the damage side, I believe that this awakening skill will be a different look ~ Of course, there may be players who feel that not everyone will choose to cultivate the Spirit Rhinoceros, but what Xiao Su wants to say is: With the passage of time, after a few years, the Spirit Rhino will definitely gradually become popular, which must be the development direction of the game.

02The most verbose skill: "Heart to Heart"

Journey to the West 2's most useless awakening technique, are these all designed with feet?

I believe that many players have not understood what this skill is all about, and the current development team seems to like "this tone", writing a useless logic into a rather complex explanation, and then directly putting it out, players can't understand that you have low education. To put it bluntly, this skill is somewhat similar to the delay effect of "Little House Night Cry", the only difference is that Neidan can take effect directly, and this awakening skill needs to be judged after the end of the round.

Perhaps the original intention of the design of the development team is to let players have one more choice in PK, but the problem is that in today's PK mode, everyone is more timely and effective in the judgment. Not to mention that the routine that takes effect at the end of the round has long been not the mainstream gameplay, and all kinds of high-sensitivity summon beasts in the next round can be directly replenished, and this "design with feet" idea does not know how to directly put it out.

03 Self-deception skill: "Illusion"

Journey to the West 2's most useless awakening technique, are these all designed with feet?

This awakening skill will increase according to the level, increase the type of transformable summoning beast, before many players think that the "illusion" skill is not bad, at least in the PK to make their summon beasts into other types, and to confuse the opponent's tactical prejudgment, but the actual result is far less than everyone expected.

Journey to the West 2's most useless awakening technique, are these all designed with feet?

First of all: before the illusion, the player needs to redeem the corresponding summon beast's "Illusion Dan", and the change of shape has a time limit. The higher the summoning level, the longer the transformation time, and the maximum number of Divine Beast shapes is 72 hours. Secondly: the summon beast after using the "illusion" enters the battle with a very obvious "illusion" word after the name, which means that the development team is reminding others that the baby shape is temporary.

Nowadays, this awakening technique is used by players as a pastime, and occasionally when they are bored, they will try it. Everyone also understands that a short transformation cannot satisfy their inner dream of the divine beast, and this kind of self-deceptive play is probably only something that the development team can think of.

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