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Journey to the West 2: One turn to get Shura is not a problem, two formations can quickly solve the battle

A game of life friends, hello everyone, I am your old friend old zhangtou, here is a big talk classic video, every day for everyone to update the latest cattle map and information, will also share some practical strategies, thank you for your attention, let's see what topics to talk about today.

Journey to the West 2: One turn to get Shura is not a problem, two formations can quickly solve the battle

In fact, a long time ago Shuluo did not have listening and iron bones, but the formation at that time was not very friendly to individual races, so the development team directly added some restrictions, resulting in the mutual collocation of various races, more reasonable, the emergence of listening and iron bones, in fact, there are many helpers to the human race and the ghost clan, especially the women in the game, no one wants to worry, but there are always people who are happy, but there are also people who are worried, those who are relatively sensitive to the blood male ghost players, it is still not very good to form a team, so how to solve the Shura in one turn, You can study the following two routines.

The routines shared today are actually two, but the focus is still only one, that is, to let the anti-stealth unit target the listening, and the small monster of the iron bone is left to the strong, provided that these two formations must be a strong team, at least the damage of the immortals and the strong need is to enhance the damage of the gram, of course, this is only to solve the problem of some teams for the iron bone, so that the strong players do not worry about no one to lead the team, or even do not eat the spell.

Journey to the West 2: One turn to get Shura is not a problem, two formations can quickly solve the battle

The first formation is to create a high damage, no control of the double sensitive demon, anti-hidden immortals and strong kexian and ke vigorous routine, it is best to force keshui, after all, the damage is much greater, as for the vigorous, in fact, can be a powerful female unit, anti-cain can also be a fairy or ghost, such a team a magic draw, a magic cow, Ke xian and anti-cain are out of five damage, and then summon the beast to cut seven seven eight eight, and finally left to cut the iron bone vigorously, although not one hundred percent complete round, but basically not too bad.

The second formation is in the first kind of some changes, added a control unit, double sensitive magic out of the draw, male immortals It is best to put the monster directly seconds to death, the second does not die then the follow-up can not be a round, the most important thing is to cut the fat man in the absence of cattle, such a team is not particularly good, but if it can be fixed, it is also an efficiency team.

Journey to the West 2: One turn to get Shura is not a problem, two formations can quickly solve the battle

Of course, such a team is only for the civilian players of the field team, after all, the gods don't have to worry much, as long as they use the best equipment to match, they can hit tons of damage, this is not in the scope of our discussion, the anti-hidden attributes of the immortals in the text are actually very good to build, ignoring the water 53.5, the water system rage 29, the strong fire only 178, the strengthening water 72, the star rune with the belt is the Golden Bull Array that ignores the water strong water, the five elements are added to 58.5, and the flat seconds can probably hit 350,000 final damage.

Well, on this topic, the old Zhang tou today to talk so much, if you like this article, do not forget to point a point of attention and subscription Oh, but also welcome everyone in the comments of their own opinions, talk about different opinions, we will see you next issue.

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