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In the new version of Hearthstone, the mage snatched the warrior's "god-level" orange card, and it is difficult to say whether it can be used well!

In the new version of Hearthstone, according to the new cards that have been announced, the mage mainly promotes two ideas: one is the spell system of spells and naga linkage, and the other is the mechanical system that was once very popular. The former involves a new race of Nagas, let's not talk about it for the time being, this article first talks about the three new cards and gameplay that have been announced by the mechanical system.

Isara's scavenger

The new hearthstone version introduces several similar cards, and the sunken effect and the bottoming effect can be perfectly matched. But the problem is that unless you're a druid and can use a new card to draw and use the sunken cards directly, we have to wait at least one turn for the sunken cards to play.

In the new version of Hearthstone, the mage snatched the warrior's "god-level" orange card, and it is difficult to say whether it can be used well!

For the mage-led mechanical system, The Scavengers of Asara can replenish a large number of retinues to further consolidate the scene. However, the mage does not currently have a good means of quickly passing through the sunken cards, and if there is a follow-up mechanical entourage that can help the mage start, then Aisara's scavenger will be easier to use. In addition, there are not many mechanical cards in the existing cards, and it is very likely that The scavengers of Aisara will achieve self-circulation or get the powerful machinery of Sneeder's masterpiece.

Mechanical sharks

The mechanical system focuses on the minions, and this type of deck has a problem: if you stand on the field every turn, you don't necessarily have the cost to play spells. In case the opponent is a fast-paced attack, a single high-quality minion is difficult to handle high frequencies, and it will be snowballed. The appearance of mechanical sharks can solve this situation.

In the new version of Hearthstone, the mage snatched the warrior's "god-level" orange card, and it is difficult to say whether it can be used well!

Hearthstone veteran players should remember how the mechanical method of that year can become the overlord of the ladder, right? In addition to the mechanical system is not easy to deal with according to the cost, the goblin magician is also indispensable, and it is likely to help the mechanical method to seize the mid-term scene. Mechanical sharks can be considered a substitute for goblin magicians, and the upper limit is higher. If there is a low-cost machinery in the follow-up, or a wild environment, the mechanical shark will be a fire demon-like existence.

In the new version of Hearthstone, the mage snatched the warrior's "god-level" orange card, and it is difficult to say whether it can be used well!

Therefore, the mechanical shark card is definitely a god card for the mechanical law, so that the opponent has to solve the field, and also makes the mechanical law have some more ability to solve the field or kill in the middle and late stages.

Gaia, Giant Mech

First of all, I would like to say that the name Gaia feels very funny, and I can't help but think of the famous scene of a certain anchor who was banned. In terms of strength, the body 5-7 body is not enough to see, and the attachment drill is most likely to die after one attack. Therefore, the key to Gaia's strength is how much its special effects can be combined with other mechanical entourages, and how much damage can be output.

In the new version of Hearthstone, the mage snatched the warrior's "god-level" orange card, and it is difficult to say whether it can be used well!

If the empty field is naked Gaia, it is 8 cost 2 AOE and 2 × 2 non-wall relief field damage. Moreover, there is currently no raid or charge machine in the standard environment, and there is no way to play with Gaia. If you want to wait for the back shop, it will take two turns to trigger Gaia's effects, and it is difficult to guarantee Gaia's survival. Therefore, Gaia has a high probability to cooperate with the mechanical entourage that has already stood up to the scene to play a role. But here's the problem: the number of mechanical minions available to the mage is very small, and the two cards on the top are certainly not enough to see, and there are not many new cards left, mainly depending on the supplement of the core series.

In the new version of Hearthstone, the mage snatched the warrior's "god-level" orange card, and it is difficult to say whether it can be used well!

The first time I saw this card, I immediately thought of the warrior's mechanical raid aura of Dr. Bang. If nothing else, 8 Fei Gaia can just match the 3 1-1 raid machines summoned by Dr. Bang Bang's 2 Fei Skill, which can instantly increase the AOE damage to 5 points, in case there is a mechanical battlefield with magnetic Buff on the field, the damage will be higher. Don't forget, Gaia's special effects can punch you in the face! Therefore, Gaia is definitely a god-level card for warriors, but it is difficult to say if it is given to a mage.

Supplemental summary

Personally, I think that hearthstone's new year's core series has not yet been announced, but the approximate card range is already there. The 6 Naga cards I shared earlier definitely have come back, such as the already identified Serpent-Haired Banshee Zora. Then there's the mechanics, because without the mechanical quality of the core series to supplement the mage's mechanical quality, the mechanical method promoted by the Hearthstone designers in the new version is difficult to form!

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