In 2020, a yin-yang division new tour focusing on "happy social reasoning" met with players for the first time at the NetEase 520 conference, followed by a test in July, with a score of 8.4 for its joyful gameplay fun and cute and cute artistic performance.

"Yin and Yang Division", as NetEase's golden signature IP for many years, has derived many popular products in recent years, but focusing on the new category of "social reasoning" is the first time. This Yin-Yang Division IP derivative game, Yin-Yang Division: Yokai Squad (hereinafter referred to as "Yokai Squad"), ushered in the third test called "Kasuga Battle" on March 18.
As a mobile game positioned as a joyful social reasoning mobile game, when the game has not yet been launched, many players who have undergone the test are impatient, how can a game drive players to be so obsessed?
With the opening test experience of this game, the author, as a "parent", can also experience the feeling of sitting on a needle felt when players say that they do not go online for a day to accompany "cubs".
The "werewolf killing" of joyful social reasoning
This is a game based on the "Yin And Yang Division" IP fan work "Hundred Ghosts Kindergarten". Different from the original setting of "Yin and Yang Division", the game character becomes a cute version of the god cub, in order to pass the ascension exam to decide to join forces to find the treasure box, and the hidden wind discipline committee needs to obstruct ordinary students from obtaining clues. Thus, in this context, a camp confrontation challenge was initiated.
It sounds like a game similar to traditional werewolf killing: looking for clues, reasoning, pulling out werewolves. But in this game, not only reasoning, "Monster Class" also integrates social games and chasing confrontations, making this process more strategic and operable.
Monster class floor plan
Monster Squad itself inherits the asymmetric confrontation of the werewolf killing game, and depending on the mode, up to 10 players per game will be assigned to two camps: ordinary students and wind discipline committees. Ordinary cadets need to complete all scene tasks or banish the Wind Discipline Committee to win, while the Wind Discipline Committee needs to win in a limited time by sealing the Ordinary Cadets or inducing others to vote in equal numbers.
In the game, the two teams play around the mission point. A variety of scene interaction tasks are designed in the map.
During the mission, the situation outside world could not be seen, so it provided a "taking advantage of the opportunity" for the Wind discipline committee.
Players who are anxious to complete urgent tasks and are left alone
On the basis of this gameplay, the strategy formulated by the discipline committee with less to more is particularly important. Around the strategic gameplay, "Monster Squad" also gives the Wind Discipline Committee a unique permission to use the means of turning off the lights and closing the door to hinder the progress of ordinary students to complete the task. The addition of various permission designs under the simple task operation makes the game's strategic gameplay more diverse, and promotes the confrontation between the two sides to become more balanced.
The Wind Discipline Committee closed its doors
Interestingly, in addition to the interaction of the missions, there are also some traps in the scene that make the game full of variables, which greatly enhances the joy of the game. Examples include the Eight Mirrors that monitor specific areas; the car that hides from them; and the portal that quickly travels to other areas. These ingenious scene designs greatly enhance the playability and uncertainty of the game, and more dramatic events will emerge in the game.
At the same time, in order to further enhance the excitement of the chase, the game also adopts the setting of field of view change, the player's visual area will change with the action, and the wind discipline committee can effectively use the blind spot of vision to complete the seal. This design further improves the operational level of the game, on the one hand, the wind and discipline committee members can secretly seal through the card perspective, on the other hand, it is conducive to ordinary students who witness the "crime scene" to hide their whereabouts and quickly escape.
When the trainees find out that the sealed student is in a different situation, they can immediately start a discussion. Enter the speech and vote session and start reasoning voting. At this point, all players start a contest about acting and logic.
In this link, the reasoning process of "Monster Class" has added a design of "marking the location" and increased the information point of reasoning. Students usually need to mark the position before initiating the discussion as an important clue to the next reasoning and judgment, and also allow the player to intuitively understand the location information of other characters.
Mark the place
But not every player will report the point truthfully, and the Discipline Committee can use this system and elaborate lies to induce others to help clear their suspicions and force ordinary students to be cast. Therefore, it is particularly important to combine eyewitness testimony with previously observed conduct of participants. The design of this place marker makes the whole process of reasoning more interesting and full of uncertainty.
The general college was thrown out
Compared with the way werewolf killing reasons information through language analysis, "Monster Squad" integrates the gameplay of confrontation and scene interaction, from paper to real-time operation, which reduces the threshold for getting started to a certain extent, so that novice players can better integrate into the game, and the marking location design of the reasoning link makes the process more interesting. It also enriches the dimension of social reasoning games, and the addition of competitive gameplay makes it both gameplay and fun.
The "Kasuga Battle" test is more "increased than the previous two tests", adding 5 new "Imperial Souls" to the original highly acclaimed Imperial Soul mode, that is, the mode with priesthood, and also launching a new mode - "Que Tai Attack", which further enriches the gameplay.
Social + cute, healing game
In fact, before "Monster Squad", this light reasoning gameplay based on the evolution of werewolf killing has appeared in the market with many masterpieces, such as Deceit, Winter Project, Among us and so on. But like "Monster Class", the picture style is cute, the tone is biased towards light and cute, and it is very friendly to social terrorists, perhaps the first.
"Monster Class" adopts a cute and cute Q version of the character image, the round lines of the animated character, the cute color matching allows the player to shout "cub" to the game character, plus a group of innocent small class students laughing and playing in the college, the overall style tends to be relaxed and pleasant.
In addition, the theme setting of the kindergarten class, the game goal of the promotion test, the competition between the students and the discipline committee and other world view settings avoid the player's guilt when playing a hostile force, which is very consistent with the joyful appeal of social games.
Small class stories
The main interface of the game shows a warm picture of the cub's daily life, with a full sense of healing. Clicking on the kanban cub will also make a series of cute reactions accordingly - just imagine a small sleepy-eyed Hui Ye Ji softly and cutely asking you: What is the matter with waking me up, parents. Let players find a different sense of belonging from "Monster Squad" after the social fatigue in reality.
Waving hello cubs
In addition, players can match and decorate each cub's costume, headdress, and hand. In their spare time, you can watch a small kindergarten theater for the cubs, and after completing the small theater, you can get a souvenir of the event. The addition of the clothing system and the collection system brings players an additional cub-raising experience, as if witnessing the growth of cubs, adding to the immersion in the game.
In addition to the interaction outside the game, the "dormitory" at the beginning of the game serves as a preparation area for all players, carrying the function of social entertainment. Players can interact and hang out during the waiting time, while casual mini-games are also provided for players to socialize and make friends.
Leisure time while waiting for the player
You know, "social fear" has recently become more and more synonymous with most young people in the contemporary era, and for such users, the need to open the microphone in the game to communicate is beyond their reach. In the speech session, "Monster Class" not only has a voice and text room, but also adds the setting of a pure text room, giving players the right to choose themselves, which is more universal.
Text speak for novice players
These thoughtful designs greatly reduce the social pressure that some players struggle with. With the blessing of these settings, with fresh and cheerful background music, "Monster Class" is a healing game.
The above total makes the player's play mood more relaxed and pleasant, creating a harmonious and loving game atmosphere, this relaxed and interesting game main tone, on the basis of paying attention to the gameplay, does not ignore the player's emotional experience. Who would reject a cute game that is lighthearted, cheerful, unburdened, competitive and social?
epilogue
"Monster Squad" retains the core of the werewolf killing rules, while presenting logical reasoning through figurative and interactive scenes, simple task settings and tit-for-tat speech voting links complement each other, allowing the game to balance entertainment and hardcore logical reasoning experiences.
At the same time, the cute art performance of "Monster Class" Q Meng has enough attraction for users, and many intimate designs that reduce players' social pressure better take into account the experience of each player, and make their own differentiated design compared with similar products on the market.
The dual force of game experience and emotional experience can be seen that NetEase has its own unique understanding of category innovation, and whether "Monster Class" can continue to present more possibilities in this category in the future is still worth our expectations.