laitimes

DNF:110 version DPS to remove? Willing to keep the player majority, 2 advantages are very important

Everyone knows that the early DNF, are based on the main action, in the output need to pay great attention to the attack and defense of the monster, control, breaking moves, combos, and interaction with the monster have a strong embodiment, to the 86 version of Antunes version as an example, the player in the face of each elite monster when the need to hide the mechanism, or at the right point in time to attack the monster will cause damage, although for players who do not understand the mechanism will be very uncomfortable, and even disaster films, but once familiar, it is still very interesting.

Action began to disintegrate in version 95

DNF:110 version DPS to remove? Willing to keep the player majority, 2 advantages are very important

But unfortunately, the action of the early version did not last forever, and after the 95 version joined the Time Vortex Group, it began to develop in the direction of "damage is king"! Control, breaking moves, exaggeration, combos these action embodiment is no longer particularly important, high damage can solve the problem, in a planned player planning meeting, grumpy brother is also a sharp spit time-space vortex is more boring than Luke, Antuen, the professional characteristics are gone, there is damage can crush the past.

Yin planned to return in the 110 version

DNF:110 version DPS to remove? Willing to keep the player majority, 2 advantages are very important

In the face of action and equipment diversity with the change of versions, Yin Planning in order to return to the 86 version of the proud professional action, equipment diversity, but also in the 100 version of the monster added a toughness system, canceled the suit. Breaking the Toughness Bar requires combos/control/anomalous attribute attacks according to different monsters to reduce, and breaking the Toughness Bar to control the monster. After the cancellation of the set, many diverse equipment was added, such as equipment that can become larger and smaller, and 30S pick up 1 time of brick moving equipment, no longer like the 100 version of the big ghost.

Action Regression DPS doesn't have to exist?

DNF:110 version DPS to remove? Willing to keep the player majority, 2 advantages are very important

In the face of the return of action, it is difficult to stand on the pile to output the brush map, and it is necessary to rely on the output skills of the whole process, so many players have discussed whether DPS is necessary to exist in the 110 version, of which 34.51% of the players who support the deletion of DPS, 45.96% of the players who retain DPS, and 19.53% of the players who choose to eat melons, it is conceivable that the players who are willing to keep DPS account for more, so the question is, why are the players willing to keep DPS account for more?

2 advantages of DPS

DNF:110 version DPS to remove? Willing to keep the player majority, 2 advantages are very important

It is undeniable that DPS is planned to allow players to compare things to increase the amount of kryptonite, and many players have scorned it and even turned it off. But DPS is not all disadvantages, there are also 2 useful advantages! First of all, he can improve the enthusiasm of players to play the group, if it is not to make their own damage ratio high sense of superiority, who wants to waste colorless grab DPS to play output? Secondly, it can find the problem of the team, if the build is similar, but the DPS value is very different, then you can find out who is touching the fish, so the DPS is still very necessary to keep.

DNF:110 version DPS to remove? Willing to keep the player majority, 2 advantages are very important

【Personal Summary】

In general, the existence of DPS for players to play the group enthusiasm, found that teammates are insufficient has a certain use, the reason why there will be many players do not support the retention of DPS, mainly because some of the professional mobs are too powerful, resulting in DPS can not reflect the proportion of the player's real damage, so I personally think that DPS is still very necessary to optimize, for example, mobs do not show DPS, only elite monsters and bosses can show DPS, so that to a large extent, you can solve those who rely on mobs to grab DPS is very advantageous occupation, It is more objective to reflect the player's true damage ratio.

Read on