Tomorrow's Ark for this long-awaited new six-star operator, that is, the group sniper Fiameta, the specific detailed data value settings are also revealed and disclosed, this time the data value is honestly like that, Eagle Horn is still too conservative in design, from this point of view, let many players complain.

The characteristics are swarm sniper, cost is 25-27-29, attack speed of about 2.8 seconds, 1926 health, 861 +100 attack, 156 defense and 0 law resistance, the attack range is still a row on both sides at the same time the front is 4 block attack length, belongs to the standard group sniper attack range, the hand is still very long.
First Day: Your own life will continue to lose (not as low as 0), and when your health is higher than the school, you will gain 25% of the attack power, and the effect will be doubled above 80%.
Second Talent: +30 (+3) attack speed outside the duration of the skill
Logistics skills are mainly based on dormitories, do not eat others to restore the mood of the buff, but their own recovery is very fast, and if they are in the energetic effect, and the dormitory's current last stationed cadres to exchange moods (a bit interesting ah)
One skill: Attack range +1, Attack damage +100%, Initial 5, Cost 10, Last 30
Two skills: Fire the Burn Bullet forward, each time it travels a certain distance, it leaves a burn mark on the trajectory, and when it reaches the farthest distance of the attack range, the explosion deals 400% physical damage; after that, the burns explode in turn to cause 200% physical damage, costing 7
Three skills: the farthest block in front of the fixed attack range, the explosion range is expanded, the attack power is increased to 125%, the attack power of enemies in a small range near the target position is increased to 220%, the duration is unlimited, and the ability can be actively closed, which costs 15
Strange, really strange, the second talent and the three skills of the operator itself are artificially divided, that is to say, without opening the skill, the output of ping A may be higher? And it is three attack replies + three manual triggers, and a super waste finger of the operator, the unarm hang-up flow is not appropriate, the eagle angle poisoning is OK, mainly the design is too conservative, for players who like to do more, it is good, feel that the actual strength is still OK, and so on a specific combat test experience.