Recently, the new work "Eldon's Ring of Law" produced by "the father of soul games" Hidetaka Miyazaki is quite popular in the game circle. Not only did it receive high praise from as many as 45 game media before its release, on the first day of the game's official release, the peak number of online users on the steam platform directly exceeded the 70w mark, and in the following week, the data continued to climb, successfully crushing its predecessor "Dark Souls", so that countless anchors and players were enchanted.

Not only are the major anchors and gamers in love with the "Eldon Ring of Law", they have been tortured by the monster boss repeatedly, and they are physically and mentally exhausted and unable to let go of the pace of progress, even many practitioners in the game industry have also praised the game. No, as the development team of the domestic action game "Forever Doomed" that was on fire this year, it was actually a collective fish to play the "old man ring" during the work, and even blatantly shared their experience of playing other games, and I have to say that the attraction of "Eldon's Law Ring" is really very strong.
"Eldon's Ring of Law" can be launched so quickly, on the one hand, it comes from its inheritance and further carries forward the essence of the previous soul game, so that many players who have played other soul game works feel familiar and familiar, especially the various clever mechanism designs, as well as the setting of the BOSS, which gives the player great challenge, and the achievement feedback experience that can be brought after successful clearance is even greater. Coupled with the setting of the game itself in the scene three-dimensional, it also allows players to have an excellent visual experience.
Therefore, although it seems that the development team of "Forever Doom" is a bit unprofessional in its fish-touching behavior at work, it is even threatened by some players to quickly optimize the game. But in fact, the development team collectively touched the fish to play the game, but also to experience these explosive AAA level action games, what are the advantages and mature level production experience process.
After the "Eternal Destruction" development team went deep into the game to experience, it also got a lot of gains. You know, as the action competitive game "Forever Doomed", which exploded in the second half of 2021, its hardcore knife + free zip line, as well as the operation settings such as charging, combos, and vibrating knives, are deeply loved by players. But with the game already in operation for more than half a year, and is also regularly launching new classes and new models to meet the needs of players to try early, but if it is only behind closed doors, it is easy to fall into a deadlock after operating for a longer time.
For example, the planner got a lot of inspiration from the difficulty of the level design of "Eldon's Ring" and the numerical design of the monster, and stated his enthusiasm for trying to launch a new mode of gameplay in the eternal disaster.
The game's art teacher also expressed his true love for Melina, La ni and the Queen of the Full Moon in the old man ring, and even fought for a long time for which one to be his new wife. And after he learned about the character image in the game, he felt that he could apply some of the fashion style designs in the old man ring to the eternal disaster, and presumably the hero wearing the prosthetic leg was also a different scenery.
However, if "Forever Destroyed" can really launch a wave of linkage cooperation with "Eldon's Ring of Law" in the future, it will surely make players who like two games at the same time ecstatic. What do you think about that?