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Start making games from being an engine? Meticulously crafted and polished repeatedly, Life and Death Sniper 2 is definitely not to be missed

As a transformation of the "Life and Death Sniper" series, "Life and Death Sniper 2" has attracted much attention since its inception, after nearly 300 million yuan of investment into it, why has "Life and Death Sniper 2" undergone such a long test period, and players still seem to expect a lot? How are they doing?

Start making games from being an engine? Meticulously crafted and polished repeatedly, Life and Death Sniper 2 is definitely not to be missed

As an FPS game, guns, maps, and modifications are the three major plates that remain unchanged. In the most intuitive picture performance, they set two goals: small scenes to be in line with the 12th generation quality of "COD", and large maps to "PUBG" and "Apex Heroes". But in the beginning, the quality of Life and Death Sniper 2 was not satisfactory.

Since it was born in the page game, unprovoked technology has no relevant experience, this transformation is the night road for them, and the biggest problem they faced at the beginning is the problem of picture quality. In the first four tests, image quality was where players were most focused.

At that time, it took five or six months for them to make a big scene, and once they reworked it would take a month or two, improving the picture quality for them was a start from scratch, but for the player's experience, they decided to overturn the redo for no reason, starting from the engine, directly changing Unity, and the whole was optimized; followed by combing the pipeline, applying Houdini and procedural generation and other technologies to improve development efficiency. After this big redo, the efficiency has increased significantly, and it basically only takes one to two weeks to throw out a prototype of a map.

Start making games from being an engine? Meticulously crafted and polished repeatedly, Life and Death Sniper 2 is definitely not to be missed

For different game scenarios, they also have to make some parameter trade-offs. The gun control difficulty of Life and Death Sniper 2 is in a relatively middle difficulty. The producers said that this is partly to balance competitiveness and pleasure, and on the other hand, because "Life and Death Sniper 2" hopes to retain the natural fun of players successfully controlling guns to a certain extent.

Start making games from being an engine? Meticulously crafted and polished repeatedly, Life and Death Sniper 2 is definitely not to be missed

The excellent games made under the continuous rework have also been widely praised by the industry.

Young, head of business at Huya Games, said that "Life and Death Sniper 2" has a fairly high live broadcast potential, and more in-depth cooperation will be carried out in the follow-up.

Start making games from being an engine? Meticulously crafted and polished repeatedly, Life and Death Sniper 2 is definitely not to be missed

Ai Qing, head of the Douyu Console Game Division, said that "Life and Death Sniper 2" is a very promising work, and the game not only meets the needs of today's players for competitive games, but also has a deep mass foundation and emotional strength, and has a high evaluation internally.

Start making games from being an engine? Meticulously crafted and polished repeatedly, Life and Death Sniper 2 is definitely not to be missed

To sum up, "Life and Death Sniper 2" is a rare domestic sophisticated FPS game, worth every gamer's wait!

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