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Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Together with Yae Kachi, in addition to Fischer and Diona, there is also a 4-star Ina-wife fire character: Toma! So, what kind of character is Toma really for most players? What is the significance of this role? How to cultivate after the draw?

In this issue, we bring you to Toma's super detailed training strategy.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Brief analysis of roles

Thomas's core skills are elemental combat skills and elemental explosions, and unlike Diona and Zhong Li, Toma himself does not have strong auxiliary abilities, in a way, it is a pure shield opening tool person.

The advantage of Toma is that the cost of character training is low, and the amount of shield is quite sufficient, and the setting of the fire attribute also allows it to be used with Bennett to assist other characters, which is an excellent replacement role for the bell. The disadvantage is that its own functionality is relatively single, and the effect of the big move is very general, and it basically does not have the ability to output the role as an off-the-hand.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Elemental Combat Technique: Burning Blessing Of Destiny

Turn on the E skill to inflict ranged fire damage on enemies, then spawn a shield that lasts 8 seconds and the skill cools for 15 seconds. Each time the E skill is cast, 3-4 Fire Elemental Particles are generated.

The level 12 shield amount is "health cap * 14.4% + 1774", toma's shield is different from the shield of other characters, and the shield can be stacked again during the duration of the shield.

Note: (1) Although the E skill is said to be range damage, the actual attack range is very small, and (2) The shield value of Toma cannot be higher than the maximum "health limit * 37.24% + 4483".

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Elemental Eruption True Red Blazing Fire Armor

Open the big move, give the characters on the field a "blazing armor" that lasts for 15 seconds, the skill is cooled for 20 seconds, and the energy consumption is 80 points.

Blazing Armor Effect: (1) The foreground character can generate Fire Elemental Range Damage per second during normal attacks, and the output multiplier of level 12 is 116%, (2) The normal attack of the foreground character will summon a shield per second, which is "2.3% * Health Cap +282", which can help E skill stack shields.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Note: (1) The fire damage of the Toma Move can only attack the target within 6 meters in front of the character's body, and the maximum attack range is 6 *6 meters, which is the area of 3*3 floor tiles in the quest. (2) This fire wound is a weak fire attachment, and in the case of uninterrupted attack, only the first, fourth, 7th... Sub-attacks can be triggered. (3) Theoretically, as long as the toma is charged enough, it can be unlimited shield.

It can be seen from here that although Toma has the skills of the out-of-hand output, he is actually not a sub-C character, but a pure shield opening tool person.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Linkage talent and armor overlap

Unlock Passive Talent 1, when a character on the field gains or refreshes a shield (from Toma), the shield is increased by 5% for 6 seconds and stacked up to 5 times. Passive skills, just understand.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Linkage Talent Fire Attack Burn

Unlock Passive Talent 2, increase the off-hand damage of big moves, and count skills, not to mention.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Destiny seat analysis

1 life reduces the cooldown of E skill, 2 lives increase the duration of the big move, and 4 life indirectly reduces the energy consumption requirement of the big move. These 3 life seats are simple and straightforward, needless to say, focus on the effect of 6 lives.

After unlocking 6 lives, when obtaining or refreshing the shield (from Toma), the damage of the whole team's general attack, heavy hit, and fall attack is increased by 15%, which is the only skill with auxiliary ability in Toma, and it can be seen from here that Toma's teammates should preferably be characters with general attack, heavy hit or falling attack as the main output means.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Lineup matching

Base Lineup 01: Walnut + Row Autumn + Toma + Manyo / Sugar.

Conventional techniques: Row Autumn Q+E, Toma Q+E, Manyo E, Walnut Output. 0 life walnut will be robbed about 2 elemental reactions, 1 life walnut will be robbed 3 elemental reactions, the overall impact is not large.

Special techniques: Xingqiu Q+E+Ping A*2, Toma Q+E, Manyo E+Ping A+Q (or Sugar Flat A+E), Walnut Output. In theory, it is possible to avoid the elemental reaction of The Toma, but there are certain requirements for operation and it is not recommended to learn.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Basic lineup 02: Gan Yu + Shin Ho / Manyo + Bennett + Toma

Essentially an evolution of the pure ice injury team of "Ganshen Wanzhong/Di", with the assistance of Shen He, Bennett, and Twin Fire Resonance, 0 Lives Ganyu can easily and stably hit about 100,000 damage (non-limit about 99,300). Although the output limit is not as good as the melt stream, the output is stable and the reliability is high, which minimizes the player's operational burden and is an ideal alternative lineup.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Equipment selection

Recommended equipment: [West Wind Spear] + Clan Room 4-piece set

Holy Relic Attribute, recommended to do your best to pile health, secondary pile element power. Theoretically, it is also possible to heap output, but it is not recommended.

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

summary

Going back to our original question, what is the point of the character of Toma?

From the above lineup collocation, it can be seen that although Toma's skills have a unique mechanism, they are still an alternative role for Zhong Li in individual scenes, so the biggest significance of this role is to split the application scenario of Zhong Li with Diona to reduce the cost of ordinary player lineup matching!

Original God: Toma super detailed training strategy, the best bell away from the lower position substitution, full detail analysis

Taking the Ganyu Pure Ice Wound Team as an example, (non-limit) one arrow of 120,000, the advantage is that the output is extremely stable, the output cost is extremely low, the operation is extremely simple, and the output cycle is extremely fast! The disadvantage is that the cost of lineup matching is extremely high!

A squad of 4 five-star characters, how do ordinary players play? Replacing "Gan Yu + Shen He + Bennett + Toma" can solve this problem, the output capacity is reduced from 120,000 an arrow to 100,000 (99,300), and the lineup cost is reduced to 2 five-star characters under the condition of ensuring that the output capacity does not decline significantly.

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