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"Spectator 3" gradually becomes an accomplice to evil

preface

In the face of repeated mission failures, I have been thinking about why and why it is so difficult to be a good person in which society.

Even though I managed to get through the checkpoint and even to this day, I still couldn't bear to look back at the people I had put in jail. This game that goes straight to the heart is the "bystander".

I fell into this game when I heard this passage on TikTok:

It's a good game, but people who have played it have told me to be mentally prepared, and it will cause a critical hit on your mind again and again.

Here you are a righteous landlord, and the tenant's incorrect behavior will be recorded on paper by you and reported truthfully. When things slowly turn into justice, survival and conscience can only choose one, will you break your own bottom line?

In this totalitarian social context, when hiding apples is also a sin, can you survive with your family?

"Spectator 3" gradually becomes an accomplice to evil

Spectator 3 is a German game independent developer ProducbucketGames, which has launched the anti-war theme strategy game "Through the Darkest Hour", which has received 88% praise on the Steam platform.

"Spectator 3" gradually becomes an accomplice to evil

What makes bystanders attractive

"This game is so tiring to play!" As gamers have commented, Beholder is definitely not a good choice if you want to relax by playing games outside of work.

It requires you to spend more time and more energy on the game, you need to say "NO" to fragmented time, and even more people will choose to work than playing "Beholder", this game mode that is contrary to the times is especially valuable at present.

Compared to other games, Beholder is no longer an "accessory" crammed into fragmented time. In addition, the settings in the game are not out of thin air.

In order to reduce the burden on society, the historical government has used a period of "abandonment of the old" policy, and when a person cannot create value for society, he will be abandoned to the wilderness to fend for himself. There are also a large number of "dead kiln" relics in Yun County, Hubei Province.

At the literary level, the Chinese novel "Daddy and Daddy" and the Japanese novel "The Examination of the Mountain Festival" deeply portray the distorted society under the concept of "noble and strong and unworthy".

The "Blissful Sleep Project" in "Beholder" is even more so, and the excitement of the government and the ignorant carnival of the youth are in harmony with each other, all of which show off how distorted society is.

Only people near the end of their lives in Apartment Krušvići still have a little kindness, but what can kindness do? Can't even get you a can of juice.

The gene eradication program was even more familiar, and Franco, the last fascist dictator in Europe, was convinced of Nazi medicine, believing that communism originated from the blood-red gene in the body, and that all newborns tested for bleeding red genes would be "destroyed".

There is no other color under totalitarian rule, which is perhaps one of the reasons why Beholder uses only black and white. Every aspect of the game makes you feel familiar, as if someone is suffering in some parallel world.

In addition, although "Beholder" does not deal with political elements in depth, it can still make you feel the dark side of totalitarianism through some decrees and details.

"Spectator 3" gradually becomes an accomplice to evil

A world of bystanders that resemble reality

"The Spectator" tells the story of a landlord named Carl Stein who is controlled by the government in 1984 to spy on his tenants, constantly reporting tenants according to government orders, and then deciding on the outcome based on what you do in front of you.

The plot of "Spectator 2" is also richer and more compact, with the mysterious death of the father as the main line to promote the plot, and the main purpose of the player's continuous promotion is to get more clues to the death of the father. In addition, there is a more mysterious conspiracy lurking in it, and it echoes from end to end, giving the player a chance to shoot the case.

Spectator 3 is the third game in the Spectator series, where players remain hidden in corners, like shadows, snooping on secrets that no one knows.

In the society of the game, everything is contrary to utopia, endless oppression and moral degeneration still spread throughout society, and as we are about to continue to be the minions of the government, searching for clues, maybe your words can determine people's life and death, and the urgency of the game may suffocate you, but it will also make you happy. Let me introduce "Spectator 3"

"Spectator 3" gradually becomes an accomplice to evil

Is it a new beginning, or a return to the classics

In Spectator 3, the player plays as Frank Schwartz, a social animal who wants to work hard. But he was framed by others, anti-government pictures appeared on his computer, the government was pervasive, and soon he was brought to a senior security official, who should have been reluctant to his family, so he bowed his head and had to make a deal with a senior official that could not be put on the table, becoming a government spy, disguised as a landlord.

Do you want to live forever, or do you want to regain your old life or create a better life? Will you fight for change, for truth, or for the status quo? Who are you willing to sacrifice in order to get what you need? It's all your human choice

In the face of government control over every aspect of personal and public life. You understand that the law is repressive, surveillance is all, only privacy is gone. Your main task is to sneak up on your combination and eavesdrop on their conversations. You have to manipulate their apartments in their absence, search for all personal items that threaten the authority of the government, and report to your superiors.

"Spectator 3" gradually becomes an accomplice to evil

Spectator 3 is set in the Bystanders and is divided into three main countries: Helmer, Cold Country, and Polly.

The country where the protagonists of the first and second generations are located, Helmer, the supreme leader is the wise leader (actually elevated), there are six major departments in the country, the Ministry of Social Care (Blissful Sleep Program), the Ministry of Decrees (formerly BrunoHepov), the Ministry of Labor (Angelosa without a tie), the Ministry of Patriotism (the slogan of the generation), the Ministry of Science and Technology (the scientists who invented the euthanasia and the mother and daughter of a generation of Anglo-Canadian mothers and daughters), the Ministry of Culture and Sports.

Cold country: divided into southern cold and northern cold, bordering Helmer, mapping what everyone understands.

Polly: At war with Helmer, mapping Poland, divided into North and South Polly, South Polly has the famous scientist Marie Curie, Andrí has the final boss Hai Yanis (Helmer playing TV series from hostile countries is already a clear hint)

"Spectator 3" gradually becomes an accomplice to evil

Face the difficulty of choosing

Your main task is to sneak around the apartment to spy on your combination and eavesdrop on their conversations. You must do something to their apartments in their absence, search for all personal items that threaten the authority of the government, and report to your superiors.

Back in the ministry, in the face of spying and conspiracy activities of colleagues and superiors, you have to do two jobs at the same time: working in the apartment district and the ministry. In ministries, there are different political factions that are fighting for power, and you have to choose wisely who to support in order to successfully protect your family.

There are no strict laws here and no privacy. Players must gather enough information in the game and report illegal activities and news to their superiors that are detrimental to the government. It's a more puzzling word game. The game shows us a world in which various human morals are embodied in the form of black humor.

"Spectator 3" gradually becomes an accomplice to evil

Rich gameplay

The gameplay of the game is mainly to accomplish the tasks of the ministry: to convey the ideas of the totalitarian state, to manipulate the flag, and to agitate for the ideas to be propagated.

Surveillance cameras were installed to search tenants' apartments and officials' offices. Get the day-to-day chores done: Minimize suspicion. Pay bills, repair apartments, meet tenants' needs without exposing themselves.

The gameplay of this game is very diverse, the most important of which is the way to solve colleagues. The fastest way to solve the problem of colleagues at the moment is to put contraband directly in their office cabinet and then report it over the phone, which needs to be obtained through some task, or search/steal something.

Every time you get a contraband, it means adding a colleague's way out. In addition, there is an unlimited access to contraband, that is, through the postman channel. However, this is a lot of money for players.

Colleague Quests: Doing a colleague's quest is sometimes not just about learning about that colleague's story, but can provide another way to earn gold/prestige. And these rewards are generally not too small, but also to get colleagues out, which is a win-win approach for players.

Boss Quest: The bosses of these three tiers all have their own dark insides, and James will also remind us of the situation of the next boss at each promotion. If we successfully solve the boss, we can get 10,000 prestige, which is very important for player promotions. Therefore, the task of being a boss must be taken. Solving the boss generally needs to do some boss tasks, learn his insider and then report it.

Branch tasks: Branch tasks generally refer to tasks assigned by non-colleagues/bosses, which are generally provided by other staff members other than colleagues, and some are related to colleague tasks.

While these branch quests are not required, they are still one of the ways to save up gold and prestige, and these quests have a follow-up impact on the staff who post them.

Dialogue option selection: Dialogue options often determine the direction in which things develop, which is also the embodiment of the diversity of the game's plot. The author recommends that the player first make a quick save when encountering this dilemma, and if the next plot does not meet the player's wishes, he can re-read the file selection.

The benefit of this practice is that in addition to helping players not leave regrets, they can also unlock achievements.

Work: Although work is the core of normal gameplay, we can actually use other missions to get more gold and prestige, which makes it seem that work is not very important.

Of course, if we simply work every day, it is okay to want to be promoted, but this is too boring for players. Of course, each promotion we need to carry out quantitative work tasks, and as the promotion level increases, the content will go from difficult to easy.

"Spectator 3" gradually becomes an accomplice to evil

Submit intelligence: Based on the intelligence of our colleagues, we can call to submit information about our colleagues and increase our prestige.

Prestige is rewarded with the amount of information you have about your colleagues. This means that we usually have the benefit of choosing each option in conversation with colleagues, which will help us get more prestige rewards, and we need to use this to often call and submit information to gain prestige.

Search: Search is the main way to get skill books and biometric boxes. The game's chests basically have items, so we need to pay more attention to the interactive office supplies in the scene. After all, completing the full collection of items will play a crucial role in the ending of the story.

In addition, the boss's office is usually a place to get important items, and we need to find the corresponding skill book to unlock it.

Introduction to the game system

The yellow box of Spectator 3 refers to time, which is only consumed fixed when doing some things, and each time-consuming thing will show in advance how long it needs to be consumed.

The only time we can consume each day is nine hours of work outside the home + the two additional hours when we come home = a total of 11 hours.

When we go home, we can't go back to the government on the same day, so we have to do what the government should do before we go home.

The blue box refers to the gold coins owned by the player, which are mainly obtained through work, and can also be completed through some tasks to get gold coins.

The red box refers to the prestige that you have, and like gold coins, players need to gain prestige through work, or reporting, etc., which will be more difficult to obtain than gold coins.

The green box refers to the panel, which we can click on to view the mission details, archives, inventory, maps, skills, and Redgrave's legacy.

The purple box refers to an interactive option that can be clicked to interact. Such as exchanging conversations, searching for items, starting work, etc.

Game pros and cons

merit:

1. You can jump levels to avoid players' mistakes that lead to the failure of game achievements.

2. The landlord's work will be added to the apartment, that is, to improve the plot and also add a source of money.

3. The ending is more detailed.

shortcoming:

1. This game is still the stitching of the first two games, and there is no clear intention.

2. There is no clear indication.

3. There are many times when there are no tasks, and there is no coherence in the schedule of tasks.

"Spectator 3" gradually becomes an accomplice to evil

Privacy in the age of big data is dead

In today's big data era, privacy has become a luxury. Maybe just a few words of "Beholder", dystopian, and in a few moments you may receive a "price reduction" notice for a shopping software dystopian trilogy book.

In The Age of Big Data, Victor Mayer Schönberg reveals three of the great risks of big data: data dictatorship, the ubiquitous "third eye," and punishment for the motives of "impending" crimes.

Today, this story seems to be becoming a reality: shopping software monitors our shopping motivations, big data kills, small video software weaves a comfortable "information cocoon"...

Some people say that Chinese willing to trade privacy for convenience, whether this is really out of our choice or not, it is undeniable that it is reality. Just like "Beholder", more and more people are sighing that "privacy is dead".

In the face of the joint encirclement and suppression of capital and technology, we are also powerless like a tenant. But the good thing is that it doesn't force you to make a purchase other than attraction. Pushing or not pushing is its business, doing or not doing is always your freedom, in other words: "Privacy is dead, but freedom is still there"

This article is written by StarGame Connoisseur Society racking their brains

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