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Original God: What do you talk about without talking about intensity? Good looks are personal, strong or not strong is "everyone's"!

Hello everyone, I am the author of "OV Say Game" who has to open the fan list every day. I also don't like to talk about "intensity" all day long, unless I am a "cloud intensity party", otherwise the "true intensity party" is too tired; but I also feel that the intensity should be reduced too low, after all, we play a game after all, "the value is fair to everyone"!

Original God: What do you talk about without talking about intensity? Good looks are personal, strong or not strong is "everyone's"!

"Solemn reminder" before the text begins! The content of this article is purely chatty, there is no dry goods at all!

"Strength" PK "XP", which side do you choose?

Every time a new character enters the UP pool, someone will stand up and pull the "Strength Party" and the "XP Party" to fight. Many times these two groups of people themselves quarrel inexplicably, obviously everyone should be on two forks in the road, how can they always meet together? This is because:

When the Intensity Party rationally and objectively analyzes the strengths and weaknesses of a role, someone always jumps out and stabs a sentence of "I just like this role, who cares if she is strong or not"? As an intensity party, you will feel "inexplicable" for the first time, am I not talking about intensity? What does it have to do with XP? Then under the repeated provocation of this kind of person, you will go down to the line!

When the XP party is excited to say that it must smoke a role, some people will jump out and say "This role is strong and crotch-pulling, and I will definitely regret it when I smoke it"! As an XP party, you must want to spit out "what does it have to do with you" for the first time, and then you will also be stimulated by this kind of person five times, and you will helplessly choose to go down to the line!

Original God: What do you talk about without talking about intensity? Good looks are personal, strong or not strong is "everyone's"!

I believe that not only do I often encounter such situations, but many friends who are often mixed with various communities of the original gods feel the same way, right? Obviously we don't want to quarrel, obviously talking about one thing, but that "feeling of being offended" will stimulate us to not control our impulse to line.

Original God: What do you talk about without talking about intensity? Good looks are personal, strong or not strong is "everyone's"!

So I feel more and more that whether we usually stand in the intensity party or the XP party, but those who "perform the XP party" in front of the intensity party and "perform the intensity party" in front of the XP party, I can only use the phrase "nothing" to describe!

Original God: What do you talk about without talking about intensity? Good looks are personal, strong or not strong is "everyone's"!

XP is "selfish" and intensity is "everyone's"

Two-dimensional games will always encounter such problems, in fact, the original god of this "no PVP" and "single-player gameplay-oriented" game, XP and strength are often discussed together or because "the vast majority of players do not have the freedom to draw cards", can only be limited rough cautiously draw cards. In the face of choice, different people naturally have their own different judgments.

For players who like the character XP, there are many reasons why a character can make the player like, as long as there is something on the character that pokes you, you are willing to pay the rough for her, but this kind of like is often different from person to person;

Players who value the strength of the role are often more rational, after all, we are playing a "battle game", not a game of cultivation or collection, the character to hand a always have to take out a slip, after all, good looks are temporary (there are always new people for old people), the fight is not strong is long-term (a version of a month and a half)!

Original God: What do you talk about without talking about intensity? Good looks are personal, strong or not strong is "everyone's"!

Therefore, the vast majority of UP masters and authors will be "mainly strength" when giving everyone "card drawing suggestions", and will only use a small space to introduce the standing drawing value of a character is not worth pumping. After all, the "value" thing is indeed "open and transparent" enough for all players!

There is no need to be too real about the role

A character that combines the three elements of "strength, standing painting, and human design", and all three are superior, I can clearly say that it is not that the original god's plan cannot be done, but that such a role cannot be made. After all, it is easy to make a sucker, but if the latter role is not as good as this, then no one smokes? So whether it's to save a few things, or for other purposes, the perfect role everyone should not think about.

Original God: What do you talk about without talking about intensity? Good looks are personal, strong or not strong is "everyone's"!

As long as you can "smoke without regret", the game experience and card drawing experience are not bad. And the original god is still a single-player game in the end, and there is a best way to save your mind and be comfortable, that is, less on various communities, you will find that the world related to the original god is suddenly clean, haha ~

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