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Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

Some time ago, some players exposed that the thunder axe of the Inaya Ōchu people could not be spread by the wind element? The Fire Axe Hill People, who appeared as early as Mond, can not only spread the fire element under the same mechanism, but also trigger the reaction of the related elements. This makes people suspect that Miha Yu "cut corners" on the original magic design of Inari's version.

Take a look back at some of Inari's new monster mechanics

First of all, let's talk about the "floating spirit", which is undoubtedly the original demon in the center of the current slot point, and the design itself has no highlights, which is undoubtedly a pair of "invisible wings" to the slime, but it is worth mentioning that the floating spirit body does not participate in the elemental reaction. Even if it is set to be a pure elemental creature (immune to the same elemental damage as the body), the water floating spirit will not be directly frozen by the ice element, and the fire floating spirit will not evaporate with the water element, what is the difference between this and a floating stone?

Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

The second is the Beast Realm Hound (Bleeding Dog), which is the original demon designed for the shield system assisted by Zhong Li, in addition to the mechanism, the "card model" is the biggest problem at present, especially in the Abyss Race, the taste of continuous "swinging the empty knife" is really not very good. And although it is called the Beast Realm Hound, the overall action is more like a big fish, especially in the "Golden King Beast".

Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

As for the Dark Shell series, despite its original intention for Zhong Li, for Mantou himself, he still likes his action design and skill mechanics very much. Especially in the ice shell, the weapon switching mode of shield and bow is eye-catching, and the final presentation of the body model is also good. In the upcoming version 2.6, the big sword weapon held by the wind shell is well-made in terms of shape and color matching.

Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

However, the above original demons have been criticized by players, and the main reason is still concentrated on the mechanism problem. "Painstaking design to reduce the sense of experience of certain characters" is undoubtedly to lift a stone and drop it on your own feet.

Zhong Li is strong, but after all, it is the player's consumption of rough or time cost extraction, repeatedly targeted, it is inevitable not to make people feel that "the pattern is a little small". Moreover, the mechanism of these demons, even from the direction of "deliberately targeting", still has serious problems, and the numerical trade-off between "weakening returns" and "negative returns" is almost out of control.

Monster ecosystems disappear The era of no interaction has arrived

What is Monster Ecology?

In short, monsters have their own "social system", either simulating the division of classes and groups, or embodying the division of duties in battle. And the performance of this ecology in the game does not necessarily only appear on monsters, NPCs also apply.

Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

Some players have followed NPCs in Red Dead Redemption 2 and experienced their day of life. For example, a low-class woman will get up in the morning to prepare food simply, then go to the hotel where she works for cleaning, during which she will rely on the fence to take a nap, and in the evening she will return to the tent where she lives, holding a book after dinner for bedtime reading. Even an inconspicuous character has become a piece of the personality puzzle of this virtual society.

The movie "Out of Control Player", released half a year ago, also tells the story of a series of games between humans and artificial intelligence due to the emergence of their own consciousness by NPCs in the game. Although many of these ideas are imaginative, NPCs have become emotional in their personalities in the established program settings, and then deviate from the original trajectory, and the blueprint of this plot is based on the concept of "monster ecology".

Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

In the monster setting in the early days of "Original God", it is not difficult to see the prototype of the monster ecology. For example, the Hill Tribe, the Great Axe Hill People act as patrols, patrol around the camp, the small size of the Hill People either dance around the campfire, or lie on the grass to talk, the tower has the Hill People archers ready to meet the invaders, and the higher status of the Hill Hill People Shaman will generally stay inside the Hill Hill Fortress.

It can be seen from this that a small society of "Chuchu people" is concrete and small, and the player must feel a little when they are on a mission in several Chuchu camps around the Dadaupa Valley in Mond.

Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

I thought that in the next version, the monster ecology of the Qiuqiu people would be more plump, or a higher level of monster ecology would be born. But whether it's a floating spirit without interaction (and can't be pulled by the wind skill) or an empty shell of a humanoid proto-demon, it's more like the existence of an independent monster.

During Mond's expedition, it was common to see the Fire Abyss Shaman constantly falling into a coma due to the rainy environment. I have to say that the initial version of "Original God" is still a good comprehensive grasp of the environment, monsters and player exploration, even in the stage of less content, it is still everywhere.

Hara: Why is it said that Inari Hara Demon is poorly designed? The mechanics are only one of them, and the monster ecology is crucial

The version has changed, now there are more and more maps, the production level is also more excellent, the newly launched Yuanxia Palace and the "Three Realms Road Festival" limited-time mode map immersion is very strong, but the plot story about this map, but more exist in the text description and decryption cutscenes, and there is little interaction with the monster ecology of the big map.

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