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Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it

Hello hello everyone, I am an alliance, this issue to talk to you about the topic of the original god.

Just now, Mihayou issued an announcement [Eight-fold Divine Son's Enemy Mechanism Repair Retreat Instructions], Barabala has a lot of points, the focus is on three, first, the Eight-Fold Divine Son's E skill "retreat", directly return to the 2.5 version of the enemy mechanism. Second, after the 4.6 repair, the player can take another 100 rough stones and claim them before 4.9. Third, the optimization of the other enemy-seeking mechanisms except for the Eightfold Divine Son remains unchanged, what do you think?

My opinion

Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it
Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it

First of all, I am a player of the Yae God Son, when I first drew the God Son, I was not very optimistic about his E skill, because there will be a back shake after placement, and it is also necessary to link the totem to maximize the damage, although it can be matched with Abedo and other background characters have a good AOE output, but the actual combat effect is not satisfactory, so I directly sword the side, not the main promotion of the Eight-Fold God Son's E skill, but the main promotion of her big move, the holy relics do not choose 2 + 2, directly with an insulated four-piece set, the same as the holy relics of the god of thunder, The hourglass chooses to charge the sand, focusing on big move damage.

Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it

So I don't have to look at her E skill splitting air, at the same time, only need to place 3 E skills, you can open up, and then range thunder damage, because the damage multiplier of the placed totem fragmentation is higher than the basic multiplier of the big move, so the god son of the 8th level big move, the overall multiplier of the big move has actually exceeded 2000%, not losing the current version of the mainstream T0 level master C. After the 2.6 version update, I also tried the E skill optimized by the YaeJinko, or continued to split the air, and I would encounter more embarrassing scenes. For example, people holding shield mounds and various torches and buildings.

Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it

The shield-wielding hill people count as the nemesis of the Eightfold God Son, assuming that there are 3 enemies in front of the Eightfold God Son, the shield-wielding Hill man in front, and the two bow and arrow Hill people in the back, Yae Shenzi's E skill will randomly attack 3 enemies before version 2.6, there is a probability to directly hit the next two bow and arrow hill people, but after the 2.6 version of the update of the enemy optimization, the Eight Heavy God Son's E skill can only attack the shield hill person, because it is a magic weapon character, so her attack will all be blocked, and then there is no then, so for this E skill to ask the enemy to retreat, I think there is still a little reason.

Player's Opinion: Recycling?

Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it
Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it

Many players should first see the repair reward of 100 rough, with the rough stone is actually good to say [after all, many players have not smoked the eight-fold god child], for the regression of the enemy mechanism, the biggest impact is still the player with the eight-fold god son, some of the god son players are more directly called "suggest not to change back, directly back to the furnace to rebuild", but the positioning of the god son itself is biased towards the sub-C, E skill or her core skill, so the player gave 4 reasonable suggestions. First, the E skill randomly attacks enemies with HP and are not invincible, and the invincible state here must contain outrageous monsters such as "Shield Hill Man".

Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it

Then there is the cancellation or reduction of the back shake after the release of the E skill, which can be released continuously like a fish [For this point, in fact, after the Yae God Son opens the E, you can use dodge to cancel the back shake, but the operation is more cumbersome, if you can reduce the back shake, in fact, the experience of the big world will be better, this point suggests that I think it is quite good]. The third is the duration of the E skill refreshed after the Yae Shinko is opened [this is a strengthened recommendation, and the current probability of Mihayu will not be considered]. The last point is that the moment the God Son releases the E skill, it deals damage [also a reinforced recommendation, stay on the sidelines]

Harashin: Compensate 100 rough! Yae Shinko E skill "Rewind", Player: It is recommended to re-create it

Personally, I think that the first two points in the player's 4 point suggestions are still possible to achieve, and the subsequent enhancement is more difficult, after all, this is a major change of a character, unless it is a large version update such as 3.0, it is possible to achieve. And the core problem of the Yae God Son, or the enemy mechanism between the E skill totem, such as the No. 1 totem and the No. 2 totem attack a monster at the same time, the result is that the monster ran elsewhere, No. 1 can't hit, No. 2 can hit, at this time there will be No. 1 splitting air, No. 2 can attack normally, if No. 1 and No. 2 are connected, can you consider passing or merging the attack? What do you think? Welcome to share your views, I am a league, we have a good time!

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