laitimes

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

Jump to Station B to watch!

Welcome to this issue of the game more than that, I'm Joey

On a rainy night of lightning and thunder, in the Corner of the city, there was an uneasy noise. A group of men dressed in black rushed into the martial arts hall and beat up the people inside, this group of people came badly and killed all the way to the deepest part of the martial arts hall. An old man in the main hall is the owner of the boxing gym, and the leader of this group of men in black: Yang, the master.

From the conversation between the two, it was learned that this time the man in black "Yang" returned, not only to avenge the expulsion from the division that year, but also to get something protected by the master, the two were incompatible, and the master was difficult to overcome under Yang Ling's fist. In the face of the master who had cultivated himself, Yang finally killed the killer and struck the master in the chest with a heavy punch.

Jan and his fans get what they want, and our protagonist, who is hiding in the cupboard, witnesses the tragedy. Unfortunately, it was discovered, and the Man in Black tried to eliminate the aftermath in order to extinguish the mouth. In the end, the protagonist was also unfortunately poisoned by this. Fortunately, a string of five emperor coins on the protagonist's body seems to have magical powers that can bring us back to life, but the father's body gradually loses its temperature in the cold rain. In order to be able to take revenge on this group of men in black, the sad protagonist begins to practice kung fu. The story of "Master" also unfolds

The game was developed by an independent studio in France, and out of reverence and love for Chinese kung fu, the game "SIFU" was created inspired by the Jackie Chan movie. He also invited the heiress of Baimeiquan who opened a martial arts hall in France: Benjamin, as the game's martial arts instructor and motion capture.

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

Originating from Mount Emei in Sichuan, BaimeiQuan has since been listed as one of the intangible cultural heritages of Foshan, with the characteristics of strong and courageous, strong coherence and wide routes. Benjamin, as a martial arts instructor, developed a keen interest in Chinese Kung Fu since childhood, and tried to learn many martial arts in China, but did not find the style he expected, until he found Baimei Quan in Foshan, Guangdong Province, and was immediately overwhelmed by the skill, ferocity and wisdom of this kung fu, which also explained why the game was "sifu" instead of "shifu", not a fallacy of the production team, but a cantonese pronunciation.

Benjamin also began a journey of learning art from his teacher and had a Chinese name: Liu Ben. According to the interview, at first, One of Benjamin's masters, Liu Weixin, was reluctant to pass on kung fu to foreigners, but was impressed by Benjamin's spirit of coming from thousands of miles away and had to worship the master, and finally agreed to accept him as an apprentice. He saw that Benjamin really studied seriously with an apprentice heart. Benjamin, who had returned from school, opened a boxing gym in Paris and was named after his master, Liu Weixin. Learning martial arts is actually not just to learn a kung fu so simple, more importantly, to learn martial arts and be a person, Benjamin's father died at the age of 56, but he interpreted the sentence of one day as a teacher for life, every year Benjamin will bring his disciples to Visit the master in China, Master Liu also treats him as a son, Benjamin even did a lot of things that Chinese can't do, in his own martial arts hall with apprentices to worship the grandfather, learn lion dance together, it can be seen from the interview, when Master Liu Weixin mentioned Benjamin's current achievements, There is no hidden pride in the words.

Speaking of games, the player can choose the gender of the protagonist after the game starts. However, it is only a change in appearance, and there will be no substantial impact such as skills or plot. Just choose what you like. The massacre of many years ago has always been the deepest nightmare in the protagonist's heart, and the 5 murderers must pay the price.

The beginner's tutorial unfolds in a series of exciting songs, and we practice dodge, block, attack and other moves against the phantoms of these five people. Here I suggest that you better use the controller to play, the keyboard and mouse is not unusable, but some of the moves are smoother without the handle.

It wasn't until the protagonist turned 20 that our revenge finally began. The core mechanics of the game are actually very simple, the boxing gym where my father was killed. Now we are the only ones left. In the boxing gym, you can carry out some skill training on wooden stakes. You can also learn some moves from the peach blossom tree in the courtyard. Inside the gym, there is a clue board with clues from the investigation of the murderers that have been pursued for many years. Players can also show some clues in the game if they collect some clues.

Finally, when we are all ready and look at the city outside the window in the distance, the revenge begins.

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

The flow of the game is actually very simple, the five murderers of the year are now mixed in the city, they are scattered in the city's slums, nightclubs, art galleries, towers and meditation hall 5 different level scenes. The game is a linear plot, we start from the slums to pursue the murderer.

In terms of combat mechanics, the game uses a torso value system similar to Thatso Wolf, where the protagonist can use blocks to defend against enemy attacks, but each time the defense accumulates a certain amount of torso value. If the torso value is full under the constant attack of the enemy, the protagonist will break through the defenses and take a stronger blow, and even some powerful enemies will execute you. For this reason, the player needs to distance themselves from the enemy, or reduce the torso value by dodging in place, the enemy also has a torso value setting, if the player defends at the right time, it will trigger the perfect block, not only will there be no danger of breaking the defense, but also will take this opportunity to increase the enemy's torso value. Enemies will also break the defense after being attacked by the player many times to accumulate torso points, at this moment the player can use the "execution" skill, holding different weapons, facing different enemies, the different states of the enemy will have an impact on the execution action, and even the surrounding environment will trigger different execution actions. The shaking of the camera during the execution and the sound effect of the collision allow players to experience the thrill of fist to flesh.

If we make a sneak attack on the enemy when he is not paying attention, he will be dazed and will be able to be executed quickly by us. However, the game has an interesting setting, some enemies are not as weak as they appear, when the player tries to execute, he will resist and interrupt the execution, and become a stronger elite enemy to fight the player again.

Each level will face a large number of enemies blocking our way, and we need to use our kung fu to kill a bloody road. In addition to ordinary attacks, there are many different moves in the game, which can be used in the way of "rubbing moves", and different combinations of moves sometimes have unexpected effects.

In addition to its own light attacks and block dodges, after knocking down enemies to gain experience points, you can add points on the skill tree to get new moves. In this case, I especially like the "venue specialization" skill, which allows players to make better use of the venue environment, such as directly kicking the chair at the enemy to make him fall to the ground, or throwing things around the enemy, all of which can be thrown at the enemy, becoming the "IKEA God of War". Like most action games, this game also has a scoring mechanism, players can continuously defeat enemies, dodge attacks, perfect blocking, taunt enemies and other ways to increase the score acquisition rate, as high as possible.

At the same time, you can accumulate concentration points when hitting enemies or defending against attacks, which is equivalent to "qi" in fighting games. Accumulate to a certain level to activate the concentration mode and launch more powerful attacks on enemies, such as poking eyes, strong whipping legs, etc. However, the enemy will not reason with you and single out, and many times they will rush up to us and beat us up. Therefore, the player needs to take advantage of the surrounding environment, try to divide and pull the enemy by climbing over obstacles, or use the scene to achieve terrain killing by stuning the enemy and pushing him out of the window. When you can't quickly kill an enemy and get surrounded, you can push back the enemy with a push palm, or sweep the legs to put the enemy down, so as to solve the unfavorable dilemma.

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

The game's weapon system is also unique, allowing players to pick up temporary weapons scattered around and knock them down faster. In addition, there are three main types of weapons, long sticks, short sticks and knives, each weapon is set up with a completely different mechanism, short stick weapons for the torso value of the killing is larger, and with steel pipes to smash the enemy, the sound effect of the sound is also very refreshing. Knife weapons, for health kill is strong, the moves are quite fierce, especially the knife execution action is even more cool. Longspoon weapons have the advantage of a large attack range and are suitable for fighting multiple enemies. Weapons have a durability setting, the weapons in our hands will change in appearance as the durability decreases, and there is even a skill that can throw the weapon at the enemy after the weapon is damaged to cause damage.

Of course, the road to revenge will not be smooth, and the difficulty of the game will increase as the level progresses. For most of the game, you can only recover a small amount of life by killing enemies, and you will encounter many elite enemies and small bosses, long-legged sisters, sumo wrestlers. The enemy's "red rage attack" will also be more, one-on-one is better to say, once a number of elite monsters with a swarm of miscellaneous fish attack, it is easy for us to be overwhelmed and knocked to the ground.

At this moment, a more unique and death mechanism of the game is revealed, and the five emperor coins worn by the protagonist's waist will "resurrect" us. But it all comes at a cost. With each resurrection, we age. For example, I was knocked down for the first time at the age of 20, and after I was resurrected, I became 21. But with the next death and resurrection, the age will increase by 1 year. The top left corner of the interface will tell you how many years you will be added to the next death. In other words, the further back we go, we may increase by 6 or 7 years with each death, and the appearance of our characters will get older and older. Every 10 years old, one of the Five Emperor Coins will shatter, and players will not be able to learn the corresponding skills next to the coins. Health decreases as the body ages, but the corresponding attack power increases.

One of the things that I find interesting is that as the player ages, the lines and actions of provoking the enemy at different ages will also change, which also hints at a change in the protagonist's state of mind. If we die many times, our five emperors will slowly collapse, and after the age of 70, our lives will be like candles in the wind, and we will only have one last life. Die again then the game will fail.

However, in the game, by defeating elite enemies and bosses, you can reduce the death multiplier, so that the character does not grow old so fast. At the same time, you will encounter shrines several times in each level scene. Players can earn scores, experience, etc. to unlock shrine rewards. In addition to choosing to empty the death multiplier, you can also choose other buff rewards. Rewards fall into three main categories, and players can choose one of the age rewards, level score rewards, and experience point rewards. According to the situation at that time, you can choose the growth route that suits you most, and you can fully restore the player's health after choosing the reward.

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

When the player passes one of the levels, the next level will inherit the age of the previous level. I can't figure out that the first level of the slum is a 20-year-old man, and when the second level reaches the nightclub, he is already a 70-year-old man. If you die multiple times in the previous level and meet the enemy behind you with white hair, you may be one step closer to defeat. Therefore, the core playthrough mechanism of the game is to kill as little as possible, and if you are too old, you need to go to the previous level to play better. Advance to the next level at a younger age so that you can more likely defeat all enemies to complete the game.

In theory, if you are technically good enough, you can pass the level directly at the age of 20 without dying. But overall the game is more difficult, according to statistics, most players are stuck in the nightclub of the second level. In addition to technically, players need to constantly backplate and practice techniques. In terms of difficulty mechanics, the game also offers friendliness to some players.

For example, some powerful moves, a single unlock will disappear if you die at the age of 70. But we can gain experience by defeating more enemies and not expecting this level. After unlocking a skill, unlock it five more times in a row, the skill will be unlocked permanently. Remain on the skill tree. As the protagonist learns more skills, the small sapling that starts in the center of the martial arts hall will slowly grow into a large tree, indicating the protagonist's continuous growth.

It's a bit like Hades, and although we can't get through it at once, it allows us to keep getting stronger. Prepare and pave the way for subsequent clearances.

In addition to the increase in the number, the game also has a design for changes in the difficulty of the scene, such as the first level we need to defeat a lot of enemies to go to the back. But after that we can get some key access cards, and playing the level again can open the shortcut. Avoid many enemies, which will make the player a lot less difficult and can advance to the next level at a younger age.

When facing enemies, you can choose dialogue, learn the plot and clues, or avoid fighting. As you explore the level, you'll be able to investigate the objects around you and put them together on the Detective Edition, allowing players to gain a deeper understanding of the plot. However, some clues cannot be obtained directly at first sight, and need to be unlocked after obtaining the key in a later level.

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

The main body of the game adopts a low-poly art style, the picture is fresh and bright, simple but without losing detail, the structure of the radical style, and excellent cinematic shots, which can give the player a strong visual impact. The game uses a third-person perspective, but in some scenes, such as a narrow corridor of a residential building, the screen directly becomes a horizontal long shot, which is similar to the movie "Old Boys". In the first level of the art museum, you can also see the producer's interpretation of violence and beauty, and the artworks displayed around us are intertwined with those of us in it, according to the producers, these works of art are created by their studio staff themselves, on the other hand, our martial arts are not an art in it? The freehand expression of the fight screen in the first battle of the art museum was even more shocking to me at first sight, and several performance techniques were very much the shadow of "Kill Bill", using the effect of light and shadow, weakening the external scene, strengthening the character's body movements and sense of blow, and the confrontation between the two warriors under the wind and snow and the moon was a perfect combination of poetry and violence, forming a unique aesthetic of violence. It can be said that the fight design and camera sense of "Master" are definitely unique in ACT games.

The game music is also very colorful, produced by the domestic electronic music producer, Howie Lee, to create a fusion of traditional Chinese instruments of electronic music, the music will not only change according to the large chapters, and even with the player's behavior, the calm before the battle, to the fierce drums after the start of the war, especially the second level of nightclub with the vibration of the subwoofer, and the flashing of neon tubes, creating a very excellent scene atmosphere.

The game relies on excellent quality and excellent quality, once released can be described as acclaimed and popular, only three days after the release, the global sales exceeded 500,000, and then there will be Chinese dubbing to join. And because of the addition of mods, players can replace the character model, and various whole jobs directly play the game. In addition to the normal revenge ending, there is a hidden Martial Ending for players to explore. It is highly recommended that you personally play and experience it, and understand the profundity of the Chinese martial arts concept.

In the past 8 years, these father-killing enemies seem to have become stronger after years of tempering, and even mastered some mysterious powers. It seems that our road to revenge is not so simple, eight years ago, what was the reason for Yang to kill the master who had cultivated himself for many years, and what secret was hidden behind it?

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

- The following contains endings and spoilers, please read with caution -

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

If you're too old to punch, or can't help yourself from being addicted to nightclubs, I'll tell you a little bit about the plot. The main line of the game is to defeat the five murderers of the father in five levels. On the surface, the plot is indeed so simple, but there are hidden secrets behind it.

The origin of all this begins with the five spells. There is an organization in this world called the "Guardians", and the five elders led by them each possess and guard a spell, and the five spells contain the five elements of "gold, wood, water, fire and earth", and they guard the world with their strength and swear not to abuse this power.

Our Father was one of the Guardians, holding healing earth charms. Many years ago, Yang wanted to steal the earth charm and try to save his sick wife and daughter through its healing power, but was found by the master and expelled from the division, and his wife and daughter were killed. Blinded by hatred, Yang plotted a rebellion with another guardian, Jinfeng, the holder of the Golden Talisman, and killed the martial arts hall with the evil people who coveted the talisman on the dark and windy night of the moon.

Here too, after Killing the Master, Yang took the Earth Talisman, while several others also killed all the remaining Guardians and seized their Talisman. During these eight years, these five people have flourished with the power of the talisman, and the "medicine man" Fajia has used the power of the wooden talisman to grow a large number of drug crops and lead the gang to make drugs in the slums for profit. He killed us eight years ago, and for that he was number one on our assassination list.

"Fighter" Sean's father guards the Fire Amulet, and in order to gain strength, Sean does not hesitate to participate in killing his father to seize the Amulet. During these eight years, Sean often held a ceremony called "burning" in the nightclub, selecting disciples from among the winners and teaching them his fanatical quest for power.

"Artist" Kuroki runs an art museum, and as we investigate, we discover that she once had a twin sister, apparently because of family reasons, the two sisters were forced to duel, and only Kuroki survived. She felt deep guilty about killing her own siblings, and had been forming a dual personality for so many years by pretending to be each other, and had been avoiding the fact of killing her sisters in her heart. One of the most detailed aspects of the game is that during the boss battle two, the reflection in the water reflects the image of the Kuroki sisters.

"President" Jinfeng, as the guardian of the Golden Amulet, organized Dawn to kill all the other guardians and seize the Talisman. Jinfeng's company appears to be doing charity on the surface, but in fact it seems to be using the power of the golden talisman to amass money and provide financial assistance to Kuroki and Yang.

Go through a series of tough battles after defeating them one by one. We finally stood before our father's enemy. Jan explained his vision to us, and during these eight years he built a meditation hall in the hope of using the power of the earth amulet to change lives against heaven and save the terminally ill, but this redemption was based on the premise of sacrificing others, but also on the death of our father.

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

In the duel, Yang, as a master brother, has a superior fist and skill, and the focused attacks we are proud of cannot even be used on Yang. Yang kicked us into the courtyard, a familiar scene. It was exactly where he killed our father 8 years ago. Eight years later, on the same rainy night, identities swapped, and this time it was our turn to stand here as Avengers.

In the end, Jan tries to seize our money and seizes this opportunity, and the protagonist gives the father-killing enemy a fatal combo. Years of hatred are over, and our efforts, our efforts, our efforts, are all for this moment. However, at this moment, we did not gain peace in our hearts, but only a nameless emptiness swept towards us.

Revenge was done, and there was no winner in this revenge. Qian Xia shows us a scarlet picture, two graves, a fierce quarrel between father and Young, and the teachings of the past, constantly flashing.

The abrupt ending also plunges the player into a huge emptiness. At this time, we recall our father's teaching: to stop the war is to be martial, that is, to be martial.

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

For this reason, the game also has a more difficult "Wude" ending

The opening of the two-week objective allows players to experience the game again under the premise of experience, at this time we are different from the previous fledgling children, after experiencing thousands of deaths, we continue to improve our martial arts in death, and truly reach the state of mind of facing the enemy, like a generation of masters.

The condition that triggers this ending is, first of all, that you are strong enough. When encountering five bosses, we can't defeat them with a blood bar in the second stage. Instead, hitting its torso value twice in a row triggers the choice of "forgiveness.".

This is the most brilliant and ingenious design of the game, because you need to be strong enough technology and operation to achieve this effect. You can't beat the other person to death, and at the same time, you must defuse his various attacks. Wu De, Wu is in front, let the opponent fully experience that our protagonist is far more powerful and invincible than him. And De is behind, let us choose revenge and killing, but let go of hatred and let him die. Physically bring the opponent to your knees, and mentally make your opponents subjugated. This design not only allows the protagonist, the leader, and the player to understand the meaning of "martial", but also realizes the weight of "virtue".

In the duel that finally faced master brother Yang, the same rainy night, the same opponent, Yang once again seized our money, only this time we did not fight. The sun sprinkled in front of the tomb of Yang's wife and daughter, and his shouts to his wife and daughter sounded in the haze, and our slowly standing figure blocked Yang's view, as if to tell him that life, old age, illness and death are the laws of all things, grass and trees are autumn, life is a lifetime, in order to escape death, and interfering with life and death will only trap themselves in place. At this moment we are no longer afraid of death, no longer limited by the blood bar, and focus only on one thing, defeating Jan, and his obsession.

By forgiving these five father-killers, the player understands from them the five virtues of benevolence, righteousness, wisdom, and faith, and the five virtues of martial virtue.

When we wake up in a cave, we will eventually become the top of the mountain, overlooking the mountains, heralding our martial arts and spiritual achievements and becoming a generation of masters.

With the popularity of the work "Master", I think that master Liu Weixin's decision was correct, I not only saw the game, for Chinese kung fu, Wu De's profound interpretation, but also saw a kind of inheritance, without Liu Weixin there would be no Benjamin, without Benjamin, Baimeiquan would not have the soil to grow in France, and there would be no "Master" this work. As an ancient art, Chinese kung fu not only has a successor in France, but also makes the world re-recognize it, so that kung fu, not only as a martial art, but also as a culture, spread to more corners of the world.

Many years later, players will forget the scenes of fighting in the game, forget the reasons for hatred, forget countless deaths, and even slowly forget this game, but the thinking about "martial arts" and the understanding of the word "wude" will become incomparably deep in our hearts. Just like the meaning of martial virtue conveyed at the end of the movie "Kung Fu", the protagonist is already strong enough to easily kill the fire cloud evil god, but the cloud lightly tells him: Want to learn you? I teach you?

The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"
The hidden ending of this game refreshes my understanding of the mechanics and connotations of "More Than The Game"

Thanks for watching this issue of the game more than enough, like the audience friends can pay attention to the like collection forward, I am Joey, we will see you in the next issue.

Read on