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This is the safest way for the peace elite to play

(This article is transferred from Tencent Mobile Game Assistant)

This is the safest way for the peace elite to play

Don't worry about sneaking behind the single row is very practical, in the peace elite, the four-row upper score is the most stable, because in the case of the four rows, the player is knocked down, will not be eliminated immediately, teammates can still be rewarded to pull up, even if they fall to the ground and are eliminated, as long as the teammates are still alive, then the player can still eat the ranking points.

This is the safest way for the peace elite to play

On the other hand, the difficulty of single row players on the score is a lot greater, in the single row, once knocked down is directly out, the score is really too difficult, for single row players, in addition to the landing steel gun type, the other basic are jumping field area, Gou ranking score of the play, as long as it can be just right, what is good to say!

For single-row players, there is a very practical way to play, that is, to play the circle side, as the name suggests, after the signal circle is refreshed, the player moves to the circle edge when transferring, do not rush into the center of the circle, if you enter the center of the circle too early, the next signal circle refresh is brushed away, the transfer risk factor will be higher again, because there may be many players nearby, who will be targeted if they move first.

This is the safest way for the peace elite to play

The advantage of playing the circle edge is that the player does not have to worry about someone behind, because when the signal circle is refreshed, the player will begin to transfer to the circle and occupy a favorable position, at this time the player only needs to observe whether there are enemies outside the circle, if it appears, with the help of cover or terrain, take advantage of the enemy before you find you, decisively shoot it out, and then after the next signal circle is refreshed, the player will slowly move to the next circle.

This is the safest way for the peace elite to play

However, this technique has a disadvantage, that is, the need for vehicles, because when encountering that kind of extreme circle cutting, when the player is far away from the circle position, the difficulty of transfer in the middle and late stages is too large, but it will not be very difficult to get the vehicle transfer, and when entering the circle, the vehicle can also be used as a cover.

In today's two-rifle combo game, carrying two rifles to save the world on the island is indeed romantic, but this does not include, M416 + M762. First of all, starting from the basic properties of M416 and M762, M416 is characterized by stability, operating the feel bar, but relatively forming a fixed body memory. After operating the M416 for a long time, suddenly replacing the M762 will feel that the recoil of the 762 is going to the sky! This is very unfavorable to the just time, fantasizing about holding the M416 and exchanging fire with the opponent, exhausting the magazine and planning to change the M762 to continue the impact, the result is a second stroke master. Choosing two weapons with similar combat performance but huge differences in recoil operation is definitely not a good idea. Speaking of damage, the M762 has been rumored to be invincible in melee as a macho gun, but what about the M416? In addition to the M416 after many modifications, in addition to stability, it seems that there is nothing left, and the power is beginning to be spat at by players. Then, I began to hear the players who took the M762 + M416 combination and the opposite third-level A against the gang after the hateful spit: Alas, if I hadn't finished the 762 bullet and been forced to change to a 416, I would definitely be able to destroy the opposite!

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