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DNF Miscellaneous: Dark Emperor 105CP Weapon Analysis and Some Views on CP Weapons

Author: Poetry Eternal

Weapon attributes and rough calculations

DNF Miscellaneous: Dark Emperor 105CP Weapon Analysis and Some Views on CP Weapons

(Thanks to big guys such as Fat Cat Pond for their efforts in translation)

The first thing that can be seen is that the CD penalty of the short sword is gone, and the CD penalty that seems to be a heavy weapon is all reduced by 5% at present.

Then according to the weapon description, it can be understood that for every soul shot, feast the great sword laser 95CD-1% (multiplied and counted unknown)

DNF Miscellaneous: Dark Emperor 105CP Weapon Analysis and Some Views on CP Weapons

Currently, the Single Soul Releasing Missile can shoot 4 missiles, each consuming 2+2 souls (weapon attribute +2), which means that it can shoot 16 souls at a time

The missile itself cd5s, in the case of eating stimulants + pet cd, 5 * 0.8 * 0.95 = 3.8s, is also relatively short

And reef guys according to a round of big skills to eat 2 rounds of missiles to calculate, the basic cd 45 seconds, the worst case is 2% multiplied, that is about 15% of the cdr (0.98 to the 8th power)

45*0.8*0.95=34.2

Lower limit is 2 rounds of missiles

((34.2*0.85)-3.8)*0.85=21.4795

34.2-3.8-21.4795=9 is provided

9 seconds or so cdr

Up to 3 rounds of missiles

(21.4795-3.8)*0.85=15.0275

34.2-3.8*2-15.0275=11.5725

11.5725 seconds or so cdr

Prisoner

Can shoot 5 rounds of missiles without the Prisoner Stone + Stimulus (the fourth time I ate 90% of the CDR of the Prisoner Kill, and the fifth time I couldn't eat it)

However, even if cd allows it, it cannot shoot 5 rounds, because 1 round has 16 rounds, and 80 for 5 rounds is enough to shoot, and the upper limit of the Soul Absorption of the Dark Emperor with this weapon is 36 + 30 = 66, and the maximum number of shots is 4 rounds

After the belt, due to the reduction of the number of slashes and the increase of the speed of slashes, the performance time is shortened, and the maximum number of missiles can be shot

At present, it doesn't feel too necessary, although the second damage of the prisoner stone itself is very high, which is very suitable for the endurance idea of the weapon.

But the stone protection position should be given to -cd's feast laser sword three skills to take up.

Without the protective stone, the performance time of the prisoner itself is not necessary to output the skill as the main force, and the point 1 can rub the weapon effect.

summary? analyse? prospect?

The Dark Emperor's CP weapon is positioned as an endurance weapon

Non-captivity provides about 26-33% CDR for 4 large skills

Of the 4 skills that can be enhanced to nearly 50% in the case of captivity, 3 are able to carry a protective stone, and the other 110 version will enhance the 95 skills a lot.

The base of the standard weapon LV1 is unknown

How other terms are converted to base values is unknown

For the above reasons, it is impossible to calculate how much damage to use to exchange the cdr.

Because the concept of "national service without endurance" is more deeply rooted in the hearts of the people, it is not very popular with most people, but it is more similar to my current gameplay.

My personal thinking about the current Dark Emperor is:

Due to the high-damage skill feast and the performance time limit of the awakening, it is difficult to gain an advantage in the outbreak time relative to other classes

Therefore, give up the idea of fighting with people, use the characteristics of small skills to carry CD suits, and at the same time, there is enough time for the high-damage feast to be the main force after the awakening is lost

DNF Miscellaneous: Dark Emperor 105CP Weapon Analysis and Some Views on CP Weapons

At present, the attributes of this batch of CP weapons are looked down, if you start from the perspective of only one permanent weapon,

Most of them are designed to be quite garbage.

A little rescue is the endurance CP weapon of the specialized single skill.

Because of the white hand, the gameplay of cutting weapons was retained,

Hit a round of explosions with standard weapons, and after the explosion is completed, the value of the standard weapon's 1-100 skill level +1 will decrease a little.

Then start cutting CP weapons to play battery life, which can shorten the gap between CP weapons and standard weapons.

The most typical is the one that cries,

Burst Fast throw a round of skill with the standard, then cut the weapon and start playing with the briquettes

The base of the 701 looks even ok,

The Dark Emperor's weapon is also in line with my idea of cutting double weapons,

The standard hits a round of bursts, then cuts the weapon and starts dropping the missile brush big skill CD,

The endurance binding of this weapon is not particularly heavy, you only need to drop the missile while carrying the weapon to take advantage of his special effects.

10 seconds of weapon reload cd, you throw a 2-3 round missile, brush a big skill CD, want to play the output when cutting back to the standard This idea can also be, that is, the operation is a bit complicated

However, the biggest problem is that the cost of building dual weapons is too high for many people

My previous conjecture of the summoned weapon was also specialized Minotaur endurance or something, playing like I said above,

Now that one is really more emmmmmmmmmmmm.

At present, I am not very optimistic about the 110 version with my friends around me, and I feel that Yin Buzi is a little too big, and I am afraid that he will pull his crotch.

The integration of terms, the design of new quests and the design of new equipment, etc. are going to take up a lot of time.

How to grow and transfer the attributes of new equipment, now even the so-called "equipment customization" has no shadow.

And the CP weapon itself involves the understanding of more than 60 professions, which should take more time to treat more carefully,

The special effects of cp weapons are completely crotch-pulled, and you will feel that the planning is very problematic about your professional understanding and dissatisfied,

CP weapon special effects are done half pull and half good, good weapons may not be obtained, and there may be concerns that skill optimization is bound by weapons,

For example, the poison king weapon can make several skills jump poison seconds settlement, is it not in the future when the career balance, the planning will not be out of the consideration of not abolishing the attribute of the CP weapon, and will not give the optimization of the jump poison settlement?

And what can really be done well is really rare now.

DNF Miscellaneous: Dark Emperor 105CP Weapon Analysis and Some Views on CP Weapons

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